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Topic ClosedRuneriders are not good defenders

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Faldrin View Drop Down
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Direct Link To This Post Topic: Runeriders are not good defenders
    Posted: 17 Jun 2011 at 05:58
Failed defense by Faldrin's forces at Square 500|-500 under attack by Underworld3's forces from 2)Orleans
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Date:    17-06-2011 04:55:16
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Your army was driven back and enemy units have taken control of this location.

Your defending army was entirely destroyed at Square 500|-500 by Underworld3's forces from 2)Orleans
Attackers:     Unit:     Quantity:     Casualties:     Survivors:
Commander: Albrew     [Elven Trueshots] Elven Trueshot     1     Damaged for 38, 62 health remains.
Troops:     [Elven Trueshots] Elven Trueshots     6800     2594     4206


Defenders:     Unit:     Quantity:     Casualties:     Survivors:
Commander: Kalimdor     [Runeriders] Runerider     1     Damaged for 100, 0 health remains.
Troops:     [Runeriders] Runeriders     3320     3320     0
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Direct Link To This Post Posted: 17 Jun 2011 at 06:18
well not to defend you know...however they did quite well defeating 1/3 of the attacking trueshots whit a 1:2 ratio...
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Direct Link To This Post Posted: 17 Jun 2011 at 11:32
Alot better at attacking :-)
 

Failed attack against Underworld3's forces at Square 500|-500 by Faldrin's forces from Kalmar

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Date: 17-06-2011 07:40:23
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Balin RuneridersRunerider 1 Damaged for 100, 0 health remains.
Troops: RuneridersRuneriders 2276 2276 0


Despite your troops' defeat, word reaches you concerning the defenders' forces in this battle.

Defenders: Unit: Quantity: Casualties: Survivors:
Commander: Albrew Elven TrueshotsElven Trueshot 1 Damaged for 58, -4 health remains.
Troops: Elven TrueshotsElven Trueshots 3594 2113 1481
Commander: True Face Elven TrueshotsElven Trueshot 1 Damaged for 58, 28 health remains.
Troops: Elven TrueshotsElven Trueshots 7690 4521 3169
Commander: Andrew Elven TrueshotsElven Trueshot 1 Damaged for 58, 28 health remains.
Troops: Elven TrueshotsElven Trueshots 1351 794 557

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Nokigon View Drop Down
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Direct Link To This Post Posted: 19 Jun 2011 at 09:12
Hah! If you'd had that number of HUMAN T2 Cav, then you would have won, ladies and gentlemen...
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Gemley View Drop Down
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Direct Link To This Post Posted: 09 Jul 2011 at 23:58
No need to brag against us dwarfs, for we do have the best infanty and seige weapons
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Direct Link To This Post Posted: 10 Jul 2011 at 00:09
Originally posted by Nokigon Nokigon wrote:

Hah! If you'd had that number of HUMAN T2 Cav, then you would have won, ladies and gentlemen...


Not really.

Also, they aren't great attackers either... at least not when you throw them against Orc spears on a mountain:

Attacker losses: 5,675 units [22,700 experience]
Defender losses: 10,960 units [14,500 experience approx.]

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Bruenor Runeriders Runerider 1 Damaged for 550, 0 health remains.
Troops: Runeriders Runeriders 5345 5345 0
Commander: Athrogate Runeriders Runerider 1 Damaged for 400, 0 health remains.
Troops: Runeriders Runeriders 110 110 0
Commander: Banak Runeriders Runerider 1 Damaged for 250, 0 health remains.
Troops: Runeriders Runeriders 110 110 0
Commander: Thibbledorf Runeriders Runerider 1 Damaged for 300, 0 health remains.
Troops: Runeriders Runeriders 110 110 0


Defenders: Unit: Quantity: Casualties: Survivors:
Commander: Death Pack (A/D) a. Death Packs Death Pack 1 Damaged for 46, 54 health remains.
Troops: Kobold Cohorts Kobold Cohorts 5149 2395 2754
Troops: Wolfriders Wolfriders 9 4 5
Commander: Death Pack (P) a. Death Packs Death Pack 1 Damaged for 46, 54 health remains.
Commander: Death Pack (P) a. Death Packs Death Pack 1 Damaged for 46, 45 health remains.
Commander: Death Pack (P) a. Death Packs Death Pack 1 Damaged for 46, 45 health remains.
Commander: (A/D) a. Death Packs Death Pack 1 Damaged for 46, 54 health remains.
Troops: Kobold Cohorts Kobold Cohorts 3182 1480 1702
Troops: Clan Guardsmen Clan Guardsmen 18 8 10
Troops: Fangs Fangs 5 2 3
Troops: Clanguards Clanguards 9 4 5
Troops: Death Dealers Death Dealers 8 3 5
Troops: Scrawny Wolves Scrawny Wolves 11 5 6
Commander: (A/D) a. Death Packs Death Pack 1 Damaged for 46, 54 health remains.
Troops: Kobold Cohorts Kobold Cohorts 649 301 348
Troops: Clan Guardsmen Clan Guardsmen 376 174 202
Troops: Fangs Fangs 1154 536 618
Troops: Clanguards Clanguards 20 9 11
Troops: Death Dealers Death Dealers 2338 1087 1251
Troops: Death Packs Death Packs 2 0 2
Commander: (P) a. Death Packs Death Pack 1 Damaged for 46, 95 health remains.
Commander: (P) a. Death Packs Death Pack 1 Damaged for 46, 45 health remains.
Commander: (P) a. Death Packs Death Pack 1 Damaged for 46, 45 health remains.
Commander: (P) a. Death Packs Death Pack 1 Damaged for 46, 45 health remains.
Commander: (A/D) a. Death Packs Death Pack 1 Damaged for 46, 45 health remains.
Troops: Death Packs Death Packs 13 6 7
Troops: Kobold Cohorts Kobold Cohorts 3168 1474 1694
Troops: Clan Guardsmen Clan Guardsmen 41 19 22
Troops: Fangs Fangs 2 0 2
Troops: Death Dealers Death Dealers 5 2 3
Troops: Wolfriders Wolfriders 18 8 10
Troops: Scrawny Wolves Scrawny Wolves 4 1 3
Commander: (P) a. Death Packs Death Pack 1 Damaged for 46, 45 health remains.
Commander: (P) a. Death Packs Death Pack 1 Damaged for 46, 45 health remains.
Commander: (P) a. Death Packs Death Pack 1 Damaged for 46, 45 health remains.
Commander: (A/D) a. Death Packs Death Pack 1 Damaged for 46, 45 health remains.
Troops: Death Packs Death Packs 1 0 1
Troops: Fangs Fangs 1 0 1
Troops: Kobold Cohorts Kobold Cohorts 2489 1158 1331
Troops: Death Dealers Death Dealers 11 5 6
Troops: Scrawny Wolves Scrawny Wolves 4 1 3
Troops: Clan Guardsmen Clan Guardsmen 9 4 5
Commander: All (A/D) a. Death Packs Death Pack 1 Damaged for 46, 45 health remains.
Troops: Kobold Cohorts Kobold Cohorts 2276 1059 1217
Troops: Clan Guardsmen Clan Guardsmen 928 431 497
Troops: Scrawny Wolves Scrawny Wolves 7 3 4
Commander: 1 Wolfriders Wolfrider 1 Damaged for 46, 53 health remains.
Troops: Wolfriders Wolfriders 14 6 8
Troops: Scrawny Wolves Scrawny Wolves 8 3 5
Troops: Kobold Cohorts Kobold Cohorts 1661 772 889
Troops: Wolfriders Wolfriders 2 0 2
Troops: Scrawny Wolves Scrawny Wolves 1 0 1
Troops: Scrawny Wolves Scrawny Wolves 1 0 1
Troops: Wolfriders Wolfriders 2 0 2
Troops: Scrawny Wolves Scrawny Wolves 1 0 1
Troops: Wolfriders Wolfriders 2 0 2
Troops: Scrawny Wolves Scrawny Wolves 1 0 1
Troops: Wolfriders Wolfriders 2 0 2
Commander: Sup Dawg (P) a. Death Packs Death Pack 1 Damaged for 46, 18 health remains.
Troops: Scrawny Wolves Scrawny Wolves 1 0 1

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Createure View Drop Down
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Direct Link To This Post Posted: 10 Jul 2011 at 00:11
Although that is nothing special to dwarf cavs... it is the same for others too... I can produce similar reports of thousands of wasted knights/marshals/deathpacks.
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Gemley View Drop Down
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Direct Link To This Post Posted: 10 Jul 2011 at 02:18
Good thing I dont use cavalry much, even my human alt I am trying to get more infanty and bowmen instead of cavalry
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Direct Link To This Post Posted: 10 Jul 2011 at 03:58
heh, meet us on the plains orcTongue see who wins then!
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Direct Link To This Post Posted: 10 Jul 2011 at 13:36
*stands next to G0Ds to defend the might of the Knights
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