Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Rules regarding third party tools
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedRules regarding third party tools

 Post Reply Post Reply Page  <123>
Author
 Rating: Topic Rating: 1 Votes, Average 5.00  Topic Search Topic Search  Topic Options Topic Options
GnuTri View Drop Down
New Poster
New Poster
Avatar

Joined: 25 Sep 2011
Location: United Kingdom
Status: Offline
Points: 25
Direct Link To This Post Posted: 02 Jan 2012 at 22:27
Is this something available to everyone or has it been created for a particular alliance?
Back to Top
Babbens View Drop Down
Wordsmith
Wordsmith


Joined: 26 Aug 2010
Status: Offline
Points: 165
Direct Link To This Post Posted: 03 Jan 2012 at 08:31
I should think it is for everyone and everyone can get a link from Eaque, its creator.
Back to Top
Eaque View Drop Down
New Poster
New Poster
Avatar

Joined: 05 Sep 2011
Location: Australia
Status: Offline
Points: 19
Direct Link To This Post Posted: 06 Jan 2012 at 00:33
That's correct, send me a PM to get the script and the guidelines to install it.

On another note, I'd like to clear something with the GMs...

In the context of a new Illytools feature, would it breach the rules to "centralize" information on a page, and send orders from that page. e.g. provide a page that display all the buildings of a town, and provide buttons to launch upgrades for each building listed?

Thanks



Edited by Eaque - 07 Jan 2012 at 04:25
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
Direct Link To This Post Posted: 06 Jan 2012 at 01:33
/me wonders why the devs don't just hire this guy already. Wink
Back to Top
HonoredMule View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
Direct Link To This Post Posted: 06 Jan 2012 at 03:52
Players can't be devs, or I might have been one myself. Wink

3rd party development lets players get involved and push independent agendas (i.e. better interface usability, information management, etc.).
"Apparently, quoting me is a 'thing' now."
- HonoredMule
Back to Top
Eaque View Drop Down
New Poster
New Poster
Avatar

Joined: 05 Sep 2011
Location: Australia
Status: Offline
Points: 19
Direct Link To This Post Posted: 07 Jan 2012 at 04:27
That makes sense HM... Conflict of interest

And also, we don't work with the same backend technology... I'm specialized in Php, when Illy runs on ASP
Back to Top
Soulwarrior View Drop Down
New Poster
New Poster


Joined: 01 Nov 2011
Status: Offline
Points: 2
Direct Link To This Post Posted: 11 Jan 2012 at 13:07
First of all I wanted to say thanks to the devs for providing the town data in xml format. Highly appreciated Smile

It might be interesting to propose the downloads also in compressed format to save bandwidth.
Back to Top
JimJams View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 20 Sep 2011
Location: Italy
Status: Offline
Points: 496
Direct Link To This Post Posted: 18 Jan 2012 at 22:56
Where can I get the town file ?
Back to Top
Basiclife View Drop Down
New Poster
New Poster
Avatar

Joined: 06 Feb 2012
Status: Offline
Points: 16
Direct Link To This Post Posted: 09 May 2012 at 19:16
Can I clarify - Can a user-initiated action retrieve data that isn't visible on the current page or cached but is available to the user from another screen?

eg...

User decides to send Resources from UserTown1 to UserTown2

Is a script allowed to retrieve the current resource level for the target town to warn if your delivery will over-fill (taking into account harvesting rates/travel time). I will most likely have the resource data cached (or can force it) but retrieving the max resource limit requires going to the resource summary (as far as I know). Do I have to force the user to browse there for each town or can I just get the data when prompted (and cache it of course!)

In this case, although it's riding on the back of a user action, it also potentially requires 1-2 additional requests to the server


Edited by Basiclife - 09 May 2012 at 19:18
Back to Top
GM ThunderCat View Drop Down
Moderator Group
Moderator Group
Avatar
GM

Joined: 11 Dec 2009
Location: Everywhere
Status: Offline
Points: 2183
Direct Link To This Post Posted: 10 May 2012 at 02:29
Originally posted by Basiclife Basiclife wrote:

Is a script allowed to retrieve the current resource level for the target town to warn if your delivery will over-fill (taking into account harvesting rates/travel time). I will most likely have the resource data cached (or can force it) but retrieving the max resource limit requires going to the resource summary (as far as I know). Do I have to force the user to browse there for each town or can I just get the data when prompted (and cache it of course!)
There might be a javascript variable called: maxStorage which contains that value for the current town focused - but you will have to cache this as it you can only have on town focused at once and it changes when you change towns.

Please note I'm not advocating the use of this variable or assuring its continued presence; but it may be what you are looking for for now.
Back to Top
 Post Reply Post Reply Page  <123>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.