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GnuTri View Drop Down
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Direct Link To This Post Posted: 02 Jan 2012 at 22:27
Is this something available to everyone or has it been created for a particular alliance?
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Direct Link To This Post Posted: 03 Jan 2012 at 08:31
I should think it is for everyone and everyone can get a link from Eaque, its creator.
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Direct Link To This Post Posted: 06 Jan 2012 at 00:33
That's correct, send me a PM to get the script and the guidelines to install it.

On another note, I'd like to clear something with the GMs...

In the context of a new Illytools feature, would it breach the rules to "centralize" information on a page, and send orders from that page. e.g. provide a page that display all the buildings of a town, and provide buttons to launch upgrades for each building listed?

Thanks



Edited by Eaque - 07 Jan 2012 at 04:25
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Direct Link To This Post Posted: 06 Jan 2012 at 01:33
/me wonders why the devs don't just hire this guy already. Wink
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Direct Link To This Post Posted: 06 Jan 2012 at 03:52
Players can't be devs, or I might have been one myself. Wink

3rd party development lets players get involved and push independent agendas (i.e. better interface usability, information management, etc.).
"Apparently, quoting me is a 'thing' now."
- HonoredMule
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Direct Link To This Post Posted: 07 Jan 2012 at 04:27
That makes sense HM... Conflict of interest

And also, we don't work with the same backend technology... I'm specialized in Php, when Illy runs on ASP
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Direct Link To This Post Posted: 11 Jan 2012 at 13:07
First of all I wanted to say thanks to the devs for providing the town data in xml format. Highly appreciated Smile

It might be interesting to propose the downloads also in compressed format to save bandwidth.
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Direct Link To This Post Posted: 18 Jan 2012 at 22:56
Where can I get the town file ?
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Direct Link To This Post Posted: 09 May 2012 at 19:16
Can I clarify - Can a user-initiated action retrieve data that isn't visible on the current page or cached but is available to the user from another screen?

eg...

User decides to send Resources from UserTown1 to UserTown2

Is a script allowed to retrieve the current resource level for the target town to warn if your delivery will over-fill (taking into account harvesting rates/travel time). I will most likely have the resource data cached (or can force it) but retrieving the max resource limit requires going to the resource summary (as far as I know). Do I have to force the user to browse there for each town or can I just get the data when prompted (and cache it of course!)

In this case, although it's riding on the back of a user action, it also potentially requires 1-2 additional requests to the server


Edited by Basiclife - 09 May 2012 at 19:18
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Direct Link To This Post Posted: 10 May 2012 at 02:29
Originally posted by Basiclife Basiclife wrote:

Is a script allowed to retrieve the current resource level for the target town to warn if your delivery will over-fill (taking into account harvesting rates/travel time). I will most likely have the resource data cached (or can force it) but retrieving the max resource limit requires going to the resource summary (as far as I know). Do I have to force the user to browse there for each town or can I just get the data when prompted (and cache it of course!)
There might be a javascript variable called: maxStorage which contains that value for the current town focused - but you will have to cache this as it you can only have on town focused at once and it changes when you change towns.

Please note I'm not advocating the use of this variable or assuring its continued presence; but it may be what you are looking for for now.
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