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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 660 |
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The SculptorGlarion Yestoris is an artist. He carves stone blocks into shapes which evoke the Lightened (the Elven gods), and piles them up around sapling trees. Their position is such that the saplings must grow through and around the sculptures. Fifty years or so after he places the stones, the saplings will be mature enough that the sculpture can be said to be complete. Accepting this quest will require you to ship: 60 stone CompletedGlarion sets to work with the stone, and happily presents you with the 100 Gold that had been donated for the work. The Slaver – version 1Trogak Chainhand is an Orc slave-trader. He buys criminals, hostages whose ransoms have not been paid, or just anyone unlucky enough to get in the way of an Orc slaving mission. Accepting this quest will require you to ship: 300 food CompletedTrogak makes the exchange, as expected. He takes the food, pays the gold, and is on his way. The Slaver – version 2Trogak Chainhand is an Orc slave-trader. He buys criminals, hostages whose ransoms have not been paid, or just anyone unlucky enough to get in the way of an Orc slaving mission. Accepting this quest will require you to ship: 500 food, 10 beer CompletedTrogak makes the exchange, as expected. He takes the food and beer, hands over the swords, and is on his way. The Shame of DefeatRumour in the Tavern is that a small warband have holed up in the wilderness nearby. Accepting this quest will require you to ship: 200 food, 20 beer CompletedThe warband are humbled by your gift. They have been humiliated on the battlefield, and yet you, a great warleader, have faith in them, and believe that they are worthy of the food from your own storehouses? They feel unworthy of your gifts, but they swear to prove that, one day, they will be worthy of the respect that you have shown them. Indeed, one of the warriors drags himself into town, and presents himself at your castle. There, he pledges himself to your service. He would be honoured, he says, if he could repay the honour that you have shown him by fighting for you in your army. AlternateThe warband receives your gifts with ill grace. They say they are mighty, invincible Orcs, who need no charity... though from their faces it is clear that they are relieved to have food and beer. The Smith's Apprentice – version 1My young cousin has recently been apprenticed to a swordsmith living nearby. He's not the brightest lantern in the cellar and it was difficult to arrange his apprenticeship. Unfortunately, he's already managed to lose a bag containing many of the Swordsmith's personal tools, and will definitely lose his job--and possibly his liberty--if he can't get replacements without his master noticing. He reckons he can fashion most of the tools himself, but can't risk compounding his offence by stealing from his master's iron stockpile. Is there anything you can do to help? Accepting this quest will require you to ship: 30 iron CompletedMy cousin really can't thank you enough for the kindness you've shown to his family in helping out the apprentice. It turns out that he actually had some iron left over from your generous donation--and has fashioned a pair of basic--but sturdy--swords to help you equip your troops. The Smith's Apprentice – version 2In a small iron-prospecting camp nearby, a young Dwarf smith is coming to the end of his apprenticeship. Accepting this quest will require you to ship: 30 iron CompletedThe apprentice proves a fine heir to the tradition of Dwarven blacksmithing. His swords are brutally effective, yet made with a mathematical elegance and intuitive understanding that only a Dwarf could command. His master confirms that his is now fit to work on his own account, and as he heads into the town in the hope that there might be an opening for him, you are left to appreciate the two swords which he has left you. The TruecrafterThoromar Runetouch is a Truecrafter: both a priest and craftsman, his meditations are in his work, his prayers eternal in the stonework that he produces. He wanders Illyria seeking the most gifted stoneworkers (all Dwarves, of course), and mentors them for a few days, or weeks or years. His objectives are to pass on the ancient stoneworking secrets of the Artefores (the Dwarf gods whom The Maker set to craft the world), and to seek craftsmen who have the skill and focus to follow in his own footsteps, becoming Truecrafters in turn. Many Dwarves regard this work, honouring the Maker and serving the Dwarf community at the same time, as the most valuable that any Dwarf can aspire to. Thoromad is known to be working nearby, working with an aspiring stonemason on a deliberately tricky vein of rock. In view of his fine and holy work, some of the locals have suggested that someone should send supplies out to him, food to support him and his colleague, so that they can focus on their work without worrying about having to feed themselves. When your people say "someone", they really mean their leader - you. Accepting this quest will require you to ship: 60 food CompletedYour people are impressed that you sent out food to support the Truecrafter, and they would be proud to be part of that. So, they have a collection amongst themselves and raise more than enough gold to cover the food. They present this to you, so that the community as a whole can feel that it has helped this holy craftsman. The Wandering TeacherA wandering priest is passing by the area, collecting any information that he can on the different ways in which Elven communities have organized themselves, historically, and how their understandings of the Lightened (the gods) might differ. He wonders if you have any books on the subject which you could spare...? Accepting this quest will require you to ship: 10 books CompletedThe priest is delighted by the books that you gave him, and he stops to chat with your scholars for quite a while. His understanding of how different Elves have understood the Lightened, and used that to organize their societies, is very impressive, and your scholars learn a great deal from talking to him. Your town has gained 650 Research Points. The WarbandBraggan Wolftorn has camped nearby with his warband, to repair their equipment after a recent raid against an Elf outpost. He needs some iron for his repairs. He hopes that you admire his strength and courage enough that you'll let him have the metal he needs. Accepting this quest will require you to ship: 30 iron CompletedBraggan Wolftorn appreciates your gift. In appreciation of this, and out of respect for your own power, he presents you with the sword and armour of the Elf champion that he killed on his last raid. The Wild WoodsSeveral of your leading advisers have a suggestion for you. They have been discussing Aeliwarai Lynaya, a priestess who wanders the nearby area with a small nomadic community. Aeliwarai teaches that all Elves should seek to live lives of seclusion and simplicity, and so her followers make no permanent homes, set up no workshops. Many of your people have great admiration for this little community, and they would like your settlement to help her. They wonder, would it be possible to send a consignment of bows out to her camp? Bows would both help the community to live off the land, as tools for hunting, and also allow it to better protect itself, as weapons of defence. Can you spare six bows? Accepting this quest will require you to ship: 6 bows CompletedAeliwarai Lynaya accepts your gift with gratitude. Her community discuss your generosity, and would like to give something back. They have nothing, they say, but some food that they have stashed away. In reality they seem to have stashed away quite a lot of food, which they have delivered to your storehouse. Rweard: 1500 food The Woodsman's Problem – version 1The goblin woodsman, Grokkett TreeBurner, has stopped at the tavern with his crew. He's grumbling that he is short on metal tools. If you can send a little metal to the clearing where he has made camp, then he'll repay you with some of the timber that he is felling. Accepting this quest will require you to ship: 12 iron Completed[NEED THIS] The Woodsman's Problem – version 2A group of human woodsmen are enjoying your fine Dwarven beer in the tavern, when they come to talking about the problems that they are having with their tools. Accepting this quest will require you to ship: 12 iron CompletedThe Humans are delighted with their new tools, and happily send 30 Wood to your storehouse, with their thanks. Through the Twisting Nether (1/2)Agaltheir Tordair, a well reputed wizard of yours, has opened a doorway into the ever-shifting realm of magic. The buzz of excitement around the Mage Tower is infectious and word is spreading across town about this development. Agaltheir is keen to lead a party of his fellows into the magical realm. Its existence has always been theory but the potential for learning is great and Tordair impresses this upon you repeatedly. The risk involved needs no explanation and the thought of losing but one of your kinsmen is not a pleasant one. However, you surmise that it would be more agreeable if your trusty scouts were to venture inside and report thoroughly on all of their findings, a more favourable option to be sure. Tordair is none too happy about passing up the opportunity to experience this realm first-hand but he reluctantly agrees on the condition that they be advanced scouts--he wants this doing properly. Accepting this quest will require you to: Successfully scout Square [x|y] in [Region] using advanced scouts. CompletedYour scouts tell of a series of monoliths that the magic realm seems to orbit. Mammoth constructs of magic manifest in a dimension that defies all logic in its physics. Their accounts send your wizards into a flurry of activity and debate and you can be sure this is not the last you hear of Tordair's gateway. Alternate Completed QuestThe expedition was fraught with danger and your scouts had to tread carefully. Diplomatic Mission ReportThe expedition was fraught with danger and your scouts had to tread carefully. Beneath their feet the path seemed to change at will, often leaving them stranded for some hours on floating islands in the stream of magic until reunited with the main body of land. Sometimes the path disappeared altogether at the expense of some of your scouts' lives. Fortunately your leader was cautious and many of his band avoided falling afoul of the capricious magic realm. x Units did not return from this mission. Failed Diplomatic Mission (sent too few or basic)The perils of the unknown were just too great, the magical realm absorbed your scouts and all hope of understanding what lies beyond. Tordair is understandably vexed and blames this failure on your decision to send too few scouts--where he is sure that his wizards would have succeeded. Through the Twisting Nether (2/2)The wizards have decreed that they must build a permanent gateway with which to continue study of this magical realm. Their studies have been hampered by the conflicting stories from the scouts. You suspect it is a convienient excuse by the over-eager wizards, but the politics of the Mage's Council are far too complex to fathom. Tordair requires that you send the materials neccessary so that they might only open the gateway when embarking on their next expedition, and in return he promises a wealth of accurate information with which to boost the town's magic and research... Accepting this quest will require you to ship: 200 clay, 200 stone CompletedThe wizards have finished construction of their portal device and have already completed several short expeditions. Although they have remained tight-lipped over the findings, the promises of new information were not exaggerated, and 20 books have been added to your library! Tipsy CateringSkordar Wolfmaster is one of the land's foremost trainers of battle-wolves, and he has ten of them available right now. He is thinking that he will give them as a gift to the greatest Orc walord in the County. He isn't quite sure who the greatest Orc warlord might be. What he does know, is that the Tavern keeper won't give him any more drink, as he has run out of money. Would your greatness, as a warlord, extend to sending some beer out to his camp, perhaps...? Accepting this quest will require you to ship: 10 beer CompletedWith a good supply of Beer stashed in his camp, Skordar proclaims that indeed you are the greatest warlord in the county. He would be honoured if your warriors were to ride to battle on his wolves! His mounts are amongst the finest available for Orc cavalry - and you are now the proud owner of 10 of them. To be a PoleturnerIt has always been Jacob Spindle's dream to fashion the finest halberds in the land. Having just finished his apprenticeship, he is trying to set up shop in your town. He, however, does not have enough wood to start the business. His deal is that he will supply you with a generous amount of spears if you provide him with sufficient wood to get his business off the ground. Accepting this quest will require you to ship: 300 wood CompletedHelping out a budding weaponsmith is always a good idea, especially when they pay you generously. Jacob has sent you 8 spears. To Mill AgainA local Miller comes to you with a big problem. His millstone broke in a recent frost and he can't mill wheat into flour anymore. Can you help him with a high quality, giant stone and he'll repay you with lots of flour? Accepting this quest will require you to ship: 90 stone AlternateA Human Miller travels to your settlement, in search of expert guidance. His millstone broke in a recent frost and he can't mill wheat into flour any more. But he is not content with any local-hewn, Human-selected millstone. CompletedThe miller is thrilled by the quality of his new stone, and has given you 130 food by way of thanks. Trade, not RaidA grovelling little Goblin in the corner of the Tavern has a cowardly idea. He has been trading with Dwarves, who are keen to fortify their mines with high quality stone, and can offer swords and chainmail in return. A courageous Orc would storm the mine and seize the weapons by force, whereas this little wretch wants to trade. It is a cowardly idea. But it's also a good idea. It's a very good idea. If you send 600 stone to the Goblin's camp, he will provide you with swords and chainmail. Accepting this quest will require you to ship: 600 stone Completed600 Stone has become a payment of 8 Swords and 6 Chainmail. Urgent ReparisA small mine working in the hills has a serious problem with its structural supports. A rare miscalculation by the lead engineer has left the roof of the mine tunnel unstable, and in danger of collapse. If you could ship a supply of high quality building timber to the mine, the miners would, due to the urgency of their situation, pay you extremely well for it. Accepting this quest will require you to ship: 50 wood CompletedThe timber has been delivered safely to the mine, and the engineer there pays a handsome 120 gold pieces in thanks. Urned FriendshipOne of your childhood friends, Janus Silverwood, comes to you in dire straights. He is quite a skilled Potter and his budding ceramics business has promise. However, he has spent all his savings on building the shop and purchasing tools (many of which were much more expensive from the wily traveling merchants than he anticipated) and he doesn't have any clay to start up the business. If you lend him a goodly amount of clay to start his shop, he promises to repay you with iron he will be receiving by working after hours for his father's iron mine. Accepting this quest will require you to ship: 300 clay CompletedJanus managed to put some extra hours into the mining operation, and has paid you back with 300 iron. Wasted Skills – version 1A nearby potter has run into some difficulties. His usual supplier of clay has been unable to maintain a steady supply (something to do with bandits, perhaps?) and so the potter has been unable to work. He has been using his spare time to help his brother, an iron-miner, digging for ore, but it seems a waste of his talents. So now has a thought: if you can send him a consignment of clay to get him started again, he will send you all the iron that he has gathered. Accepting this quest will require you to ship: 250 clay CompletedYour neighbour is now back at his potter's wheel, and he has paid you back with 300 iron. Wasted Skills – version 2A nearby Dwarf potter has run into some difficulties. His usual supplier of Clay has been harassed by a pack of roaming Goblins, and although the Goblins have moved on his supplier has no clay to sell him. Accepting this quest will require you to ship: 250 clay CompletedYour neighbour is now back at his potter's wheel, and he has paid you back with 300 Iron. Water of LifeOne of the quarrying operations nearby has sent word to the settlement that they are having trouble with drinking water. They are operating far from a spring, and need to secure a supply of water. Accepting this quest will require you to ship: 300 clay CompletedThe quarry workers appreciate the clay, and they immediately start to use it to line their water-pits. They pay the 600 Stone in return, as agreed. Wedding BreakfastIt is Dwarf marriage custom that the couple spend their first night at a site where their birth-stones both naturally occur in the morning would host a banquets for their close family, which would be provisioned by their master; and that evening they would pay a tribute to their master. The ceremonies remind everyone of the Dwarves' roots in the earth, and also of their roots in the community, of how they are bound by obligations to their superiors. Accepting this quest will require you to ship: 300 food, 8 beer CompletedAfter the wedding breakfast you receive the couple's tribute. In this case, the builder provides you with a fine stash of good quality building stone. AlternateAfter the wedding breakfast you receive the couple's tribute. In this case, the metalworker brings 6 suits of Plate armour, which he and his colleagues have been working on. AlternateAfter the wedding breakfast you receive the couple's tribute. In this case, the trader, mindful of the city's need to defend itself, has purchased 10 fine swords, which he presents to you. AlternateAfter the wedding breakfast you receive the couple's tribute. In this case, the forester, mindful of the city's need to defend itself, has selected 15 fine hafts from the woodlands and had these worked up into spears for your troops. Where Did all the Children Go?It is a bright and cheerful day, but the usual sights of children playing are absent. In their place are the worried looks of parents and the angry shouts of accusation. In the middle of the night dozens of them disappeared from their beds without any warning. There is hysteria all over town as you might well expect of the situation, but the voices from your townsfolk are unanimous—those children must be found and fast! A peculiar stranger was seen lurking over the past few days, playing a piccolo and dancing to entertain the villagers. Word is that he lives in a little cottage in the hills. Unfortunately the location is particularly vague. To complete this quest, you must: Successfully scout location [x|y] in [Region] using >5 scouts (of any kind) CompletedThe hills were laden with bear traps and pitfalls, and some of your scouts fell afoul of these devices set by the hermit to protect himself. They finally came across a quaint little house and found the children to be alive and well—apparently all he wanted was company. In his hermetic lifestyle, he had also crafted nearly a dozen swords—as well as the devilish traps—which your scouts dutifully seize as part of his punishment. x Units did not return from the mission. Diplomatic Mission ReportYour scouts report that they located the children and found them all to be in great shape but with no recollection of the episode. They also managed to acquire 10 most excellent swords. Failed Diplomatic MissionA bitter rainstorm led your scouts off course and they missed the hermit's house entirely, but did run into a set of fiendishly placed traps that killed some of them on sharp and pointed spikes. They returned to town with hang-dog expressions - and assurances they could give it another shot if you sent more of them. Wolves for WolfridersTregg Dog-Tongue, apprentice to Krogun Clawmage, sends word that he has tamed a number of Wolves, which he thinks would be perfect for use by Cavalry troops. In return for a supply of food for himself and his assistants, he will immediately deliver them to your settlement. Accepting this quest will require you to ship: 1000 food CompletedTregg is pleased with the food, and in return you gain 4 sturdy mounts. Woodsman Turned TraderThe Goblin woodsman, Grokkett TreeBurner, has amassed a good supply if wood, and has been bartering it in the nearby markets. But he thinks he can get more in exchange if he sells more than just wood. Accepting this quest will require you to ship: 120 clay, 120 stone CompletedGrokkett is very pleased with the stone and clay, and has sent you 300 Wood in return. Working After HoursSome of your farmers reckon that they could probably put their evenings to better use. If you can get them some wood, they'll craft some of it into Spear-Throwers for your armoury. They're confident that they have the skills: they are Orcs, after all, so making some simple weapons won't be beyond them. Accepting this quest will require you to ship: 500 wood CompletedThe farmers work diligently, and you now have 8 extra weapons in your storehouse |
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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 660 |
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A Gaudy HouseFilius Maxwell de Raricon, a local minor noble (and a bit of a fop) has decided to build a country house on the outskirts of your city. Of course, he is an expert on spending his family money, and is willing to pay you exorbitant amounts for the building products. It wouldn't be right to not take his money, would it? Accepting this quest will require you to ship: 300 wood, 300 clay, 300 stonecutters CompletedDespite your distaste for de Rariconm his money is good. Very good. 600 gold has been deposited with your treasury. A Lucky MercenaryIke Stonefoot had an aborted attempt to start a mercenary company. In his first hired job, he led his troop of men to subdue a particularly dangerous local bandit gang. The bandits promptly slaughtered virtually all of his men, but a patrol of King's men happened along the highway before they could put an end to Ike. Having buried his men (or so he claims), he is now burdened with a quantity of leather armor and spears that he wishes to sell to you for gold. Interested? Accepting this quest will require you to ship: 500 gold CompletedTaking advantage of other people's misfortune is still potentially profitable. Ike has delivered 7 Leather armour and 7 Spears. Hold Your NoseJack Reeves, a local leathersmith, is not a popular person. He is not allowed in the local pub on account of the putrid stench that follows him around due to the nature of his trade. He wishes to expand his current operations near the city center, but the Town Council has petitioned you to make him move his factory outside of town (preferably down wind). If you provide Slim with the stone and wood needed for his new operation, he will repay you with his product, leather armor, and you will also gain the gratitude of the Council. Accepting this quest will require you to ship: 250 wood, 250 stone CompletedWhilst you'd prefer not to have to deal with the Tanners too closely, you can't deny the 9 suits of leather armour they gave you by way of thanks isn't going to be useful. King's Road – version 1Faviella de Groughtny, the King's niece, was traveling near your domain when her carriage lost its wheel due to a huge rut in the road. As a result, you have had an official request from Illyriad's Council to repave your road. To defray the cost (and maybe make some extra money), the King has also granted you the rights to erect a tollbooth on the newly paved road. Accepting this quest will require you to: 300 stone CompletedAn inspector from the King's Council was very pleased by the quality of the road you constructed, and has granted you a one-off toll boon of no less than 500 gold. Marital BlissSimeon Brown, the local spearmaker and an upstanding citizen of the town has a daughter who would be generously described as homely. As one of the inducements to get her married off, he promised John Aragon, a rather dimwitted local youth, the marital feast to end all marital feasts. He, however, has not the means to provide such quantities of food and beer. If you agree to do so, he promises to pay you in kind with spears. Accepting this quest will require you to ship: 300 food, 8 beer
CompletedHe's nothing if not generous, Simeon... Your support of the wedding party has been paid handsomely with 15 Spears.
Sharp EconomicsCyrano de la Guardia has all the flair native to his home town of Belazzo. When he came here, he caused quite a stir amongst the local ladyfolk, but regardless was grudgingly accepted by the townsfolk due to his expertise in manufacturing superior quality halberds. Unlike the local spears hitherto manufactured in this area, Cyrano's pikes have superior worksmanship and are highly sought after by all forms of spearmen for leagues around. As a result, he is looking to expand his operations, and has sought your aid as a partner. With his usual flair, his grandiose vision is a massive spear making operation, powered by a waterwheel that will crank out a previously unheard of quantity of spears per hour. The problem is he needs huge quantities of wood and stone to make this dream a reality. But he promises that you will never be lacking in spears again... Accepting this quest will require you to ship: 300 wood, 250 stone
CompletedAlthough you find Cyrano insufferable, at least he held up his end of the bargain, and has delivered 10 military-grade spears to your warehouses. Suspicions of TreacheryA well dressed man with a dangerous manner takes you aside. Without speaking, he hands you a carefully rolled and sealed parchment. Glancing at it you recognise, with immense surprise, that it is the unbroken wax seal of the Council of Illyriad that holds the scroll closed. The man indicates that you open the scroll and read it, so you do so. After a brief preamble from Cantor--one of King Sigurd's most trusted advisors--the message gets down to business. The Council have heard whispers that a rebellion is being planned by some of Illyriad's dissatisfied citizens. They do not wish to lend credence or weight to the rumours by dispatching the King's Guard directly against any of the suspected plotters, so they wish to engage you in some fact-finding on their behalf. Will you send a couple of spies out on behalf of your King to ascertain whether a nearby Lord is involved in the plot? Accepting this quest will require you to: Successfully spy on Square [x|y] in [Region] using any kind of spies. CompletedYour spies have not been able to find any evidence that this Lord was involved in a plot against the King, and they're very confident that their analysis is correct as the tiny settlement is too small to hide any secrets. AlternateThe mysterious and dangerous emissary from the Council receives your report impassively, and nods curtly. Thanking you for your time and effort, he leaves behind a small bag of 500 gold pieces.
*Failed Diplomatic Mission[NEED THIS PART] The Damaged Smithy[NEED THIS] The Scavenger – version 2[NEED THIS] Ship: 500 gold
CompletedTaking advantage of other people's misfortune is still potentially profitable. Ike has delivered 7 Leather armour and 7 Spears. Reward: 7 leather armour, 7 spears The Smith's Apprentice – version 1My young cousin has recently been apprenticed to a swordsmith living nearby. He's not the brightest lantern in the cellar and it was difficult to arrange his apprenticeship. Unfortunately, he's already managed to lose a bag containing many of the Swordsmith's personal tools, and will definitely lose his job--and possibly his liberty--if he can't get replacements without his master noticing. He reckons he can fashion most of the tools himself, but can't risk compounding his offence by stealing from his master's iron stockpile. Is there anything you can do to help? Accepting this quest will require you to ship: 30 iron
CompletedMy cousin really can't thank you enough for the kindness you've shown to his family in helping out the apprentice. It turns out that he actually had some iron left over from your generous donation--and has fashioned a pair of basic--but sturdy--swords to help you equip your troops. The Woodsman's Problem – version 1The goblin woodsman, Grokkett TreeBurner, has stopped at the tavern with his crew. He's grumbling that he is short on metal tools. If you can send a little metal to the clearing where he has made camp, then he'll repay you with some of the timber that he is felling. Accepting this quest will require you to ship: 12 iron
Completed[NEED THIS] Urned FriendshipOne of your childhood friends, Janus Silverwood, comes to you in dire straights. He is quite a skilled Potter and his budding ceramics business has promise. However, he has spent all his savings on building the shop and purchasing tools (many of which were much more expensive from the wily traveling merchants than he anticipated) and he doesn't have any clay to start up the business. If you lend him a goodly amount of clay to start his shop, he promises to repay you with iron he will be receiving by working after hours for his father's iron mine. Accepting this quest will require you to ship: 300 clay
CompletedJanus managed to put some extra hours into the mining operation, and has paid you back with 300 iron.
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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 660 |
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The following is from Freyja, if you see anything we missed please add it for the benifit of everyone
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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 660 |
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also from Freja
The Heroic Human Statues Questaka The Royal Ancestors Mystery, the Allembine Scribes or Allembine Research Quest
1. Inscription found by spies [312|717] in Kal Tirikan.At the statue they uncovered an inscription in the Old Tongue of Illyria, bearing the name Aldelbrecht, and a brief epitaph. 2. Inscription found by spies [-608|-189] in The Western Realms.At the statue they uncovered an inscription in the Old Tongue of Illyria, bearing the name Asmorn, and a brief epitaph. 3. Inscription found by spies [910|-507] in Elijal.At the statue they uncovered an inscription in the Old Tongue of Illyria, bearing the name Bjandar-Thegn, and a brief epitaph. 4. 1st site Damaged inscription found by spies [-102|1] in Middle KingdomThe name on the statue and a long section of the man’s epitaph have eroded away. 4. 2nd site Inscription found by spies [-102|1] in Middle Kingdom.Your spies examine the inscriptions on the mausoleum, and establish that one of the men buried here was described as the great-uncle of the "King of Centrum". 5. Inscription found by spies [429|-931] in Trome.At the statue they uncovered an inscription in the Old Tongue of Illyria, bearing the name Burkhardt, and a brief epitaph. 6. Inscription found by spies [516|505] in Windlost.At the statue they uncovered an inscription in the Old Tongue of Illyria, bearing the name Eberekt, and a brief epitaph. 7. 1st site Damaged inscription found by spies [-485|-736] in Azura.The name on the statue has been eroded away. 7. 2nd site Inscription found by spies [669|794] in Qarosslan.Your Spies search the ruined tower, and find several inscriptions relating to the lords who held the place 600-1,000 years ago. 8. 1st site Damaged inscription found by spies [652|-265] in Keshalia.The inscription on the statue’s base has been damaged, and the man’s name cannot be read. 8. 2nd site Inscription found by spies [-843|-310] in Lan Larosh.At the Obelisk your Spies find a stone tablet set into a large rock, which lists the names of the Abbots of a religious community which dwelled here 800-600 years ago. 9. 1st site Inscription found by spies [-4|10] in Middle KingdomAt the statue they uncovered an inscription in the Old Tongue of Illyria, bearing the name Gunthar, and a brief epitaph. 10. Inscription found by spies at [-377|-104] in Tor CarrockAt the statue they uncovered an inscription in the Old Tongue of Illyria, bearing the name Haestin, and a brief epitaph. 11. Inscription found by spies [356|498] in Windlost.At the statue they uncovered an inscription in the Old Tongue of Illyria, bearing the name Keldar, and a brief epitaph. 12. Inscription found by spies [-157|-298] in Tor Carrock.At the statue they uncovered an inscription in the Old Tongue of Illyria, bearing the name Lambercht, and a brief epitaph. 13. 1st site Damaged inscription found by spies [471|228] in Ragallon.The inscription on the statue’s base is damaged, and your Spies cannot read the man’s name. 13. 2nd site Inscription found by spies [-711|674] in FremornAt the oasis your Spies find a stone tablet set into a large rock, which lists the name Lindricht. 14. Inscription found by spies [232|345] in Norweld.At the statue they uncovered an inscription in the Old Tongue of Illyria, bearing the name Oddric, and a brief epitaph. 15. 1st site Lunatic found by spies [761|-892] in Larn.The statue is badly damaged, and there is no sign of any name or epitaph. 15. 2nd site Mysterious nobleman appears in dream to your spy at [-39|-973] in Stormstone Island.Your Spies climb the volcano, avoiding the occasional furious blast of pyroclastic air from the vents in the side of the mountain.
16. Inscription found by spies [-194|-687] in Tallimar.At the statue they uncovered an inscription in the Old Tongue of Illyria, bearing the name Raedborth, and a brief epitaph. 17. Inscription found by spies [719|365] in Taomist.At the statue they uncovered an inscription in the Old Tongue of Illyria, bearing the name Regindalt, and a brief epitaph. 18. Inscription found by spies [22|-85] in Middle KingdomAt the statue they uncovered an inscription in the Old Tongue of Illyria, bearing the name Rikert, and a brief epitaph. 19. 1st site Clue found by spies [-569|-91] in Keppen.The statue is well preserved, but there is no name on the plinth. 19. 2nd site [136|855] in Wolgast.There is nothing at the mine to indicate who founded it – it is abandoned, and has been long since looted. 20. Inscription found by spies [399|-431] in Turalia.At the statue they uncovered an inscription in the Old Tongue of Illyria, bearing the name Ulvelaik, and a brief epitaph.
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