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    Posted: 18 May 2015 at 17:30
Freyja needs some help, she is working on getting every  quest and all possible combinations copied and pasted on here, these are what she is missing, if you have questions please contact freyja. 

Trade quests - listed in forum thread with just risk and rewards, no messages at all - have nothing - probably Dwarf or Human

A Surplus of Iron

Artists of Rock

Casting Off

Light Glorious Miils

The Damaged Smithy

The Scavenger

Woodsman Turned Trader

 

Diplo quests with parts missing

A Herd Day's Night – part 1, failed diplo mission

All the King's Men – part 1, failed diplo mission for sending basic instead of advanced

Ancestral Duties – failed diplo mission

If You Go Down to the Woods Today – part 1, failed diplo mission for sending basic

Illyriad Geographic – failed diplo mission

Rustling up a Fuss – failed diplo misson

Shaft 54B – part 2, failed diplo mission

Suspicions of Treachery – failed diplo mission

The Deer Stalker (2/3) – failed diplo mission for sending basic

The Farmer's Wife – failed diplo mission

The Golden Apple Tree (1/3) – failed diplo mission for sending basic

The Golden Apple Tree (3/3) – failed diplo mission for sending too few and sending basic

Through the Twisting Nether (½) – failed diplo mission for sending basic

Where Did all the Children Go? - failed diplo mission

 

Trade quests with parts missing

A Celebration of Life – intro to quest with Ship: 40 food and the reward is 5 beer

Dwarven Rock – with Storomir Stonefoot – completed quest message

Firewood for Winter – amount of wood to ship

Gold for Prospectors – completed quest message

King's Road – amount of wood to ship

The Deer Stalker (3/3) – amount of wood to send

The Slaver – completed quest

The Woodsman's Problem – version with Grokkett TreeBurner – completed quest

Wedding Breakfast – intro message with these people: metalworker, trader, forester
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Berde View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Berde Quote  Post ReplyReply Direct Link To This Post Posted: 18 May 2015 at 17:33
http://forum.illyriad.co.uk/quest-guide_topic2064.html covers most of the quests, I believe.
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demdigs View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote demdigs Quote  Post ReplyReply Direct Link To This Post Posted: 18 May 2015 at 17:36
I should have been more specific, we need what each part says, not what the quests give. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Digioso Quote  Post ReplyReply Direct Link To This Post Posted: 20 May 2015 at 07:20

Through the Twisting Nether 1/2 - Basic Scouts:

Diplomatic Mission Report - Through the Twisting Nether (1/2)

Sent By:System
Received By:Digioso [T?]
Date:20 May 2015 06:09
The perils of the unknown were just too great, the magical realm absorbed your Scouts and all hope of understanding what lies beyond.

Tordair is understandably vexed and blames this failure on your decision to send too few scouts - where he is sure that his wizards would have succeeded.

5 Trackers did not return from this mission.

The Golden Apple Tree 1/2 - Basic Scouts:

Diplomatic Mission Report - The Golden Apple Tree (1/3)

Sent By:System
Received By:Digioso [T?]
Date:20 May 2015 06:19
Your scouts allowed the wizards to get horribly lost and after deciding that nobody in the party knew quite where they were, everyone came home.

The Golden Apple Tree (3/3) - Sending too less Adv Scouts

Diplomatic Mission Report - The Golden Apple Tree (3/3)

Sent By:System
Received By:Digioso [T?]
Date:20 May 2015 08:22
Your scouts found the renegade Wizard, but were met with a deluge of fireballs - killing many of them.

The remainder retreated back to your town to regroup and go back again with a larger number.

1 Outriders did not return from this mission.

The Golden Apple Tree (3/3) - Basic Scouts


Diplomatic Mission Report - The Golden Apple Tree (3/3)

Sent By:System
Received By:Digioso [T?]
Date:20 May 2015 08:38
Your scouts found the renegade Wizard, but were met with a deluge of fireballs - killing many of them.

The remainder retreated back to your town to regroup and go back again with a larger number.

7 Trackers did not return from this mission.


Edited by Digioso - 20 May 2015 at 09:59
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Post Options Post Options   Thanks (0) Thanks(0)   Quote TheBillPN Quote  Post ReplyReply Direct Link To This Post Posted: 20 May 2015 at 14:00

Diplomatic Mission Report - The Deer Stalker (2/3)

Sent By:System
Received By:TheBillPN [HUGcr]
Date:20 May 2015 12:52
Unfortunately your diplomatic mission was of insufficient ability to fool the Baron and his jeering and whooping party of imbecilic and murderous "dignitaries".

One of your scouts was lucky to escape with his life, as the air around him was thick with arrows
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Digioso Quote  Post ReplyReply Direct Link To This Post Posted: 21 May 2015 at 08:36

Illyriad Geographic - Too less scouts


Diplomatic Mission Report - Illyriad Geographic

Sent By:System
Received By:Digioso [T?]
Date:21 May 2015 07:21
After hours scrutinising the slippery wetness inside of the caves, Kvatch made an unexpected discovery when his foot dropped down a pothole and he broke his ankle.

The extra responsibility meant your scouts were just too few to carry the expedition forward.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Digioso Quote  Post ReplyReply Direct Link To This Post Posted: 23 May 2015 at 06:55

Diplomatic Mission Report - Where Did All The Children Go?

Sent By:System
Received By:Digioso [T?]
Date:23 May 2015 05:52
A bitter rainstorm led your scouts off course and they missed the hermit's house entirely, but did run into a set of fiendishly placed traps that killed some of them on sharp and pointed spikes.
They returned to town with hang-dog expressions - and assurances they could give it another shot if you sent more of them.

1 Trackers did not return from this mission.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Digioso Quote  Post ReplyReply Direct Link To This Post Posted: 25 May 2015 at 16:55

Diplomatic Mission Report - Ancestral Duties

Sent By:System
Received By:Digioso [T?]
Date:25 May 2015 15:21
Despite the skills and intentions of your scouts, there were just too few of them and the alert lumberjacks chased them away before they could accurately determine how many Dwarves were there.

The scouts feel confident they can make another attempt if they go with a larger number.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Digioso Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2015 at 07:51
King's Road – amount of wood to ship
No wood. 300 Stone


King's Road

A group of workmen are relaxing in your tavern, discussing their latest difficulty. They have been sent out by the King of Illyria to check on some waymarkers which had been erected in the area to guide traders. However, the waymarkers - wooden posts - have been repeatedly vandalized; they suspect wandering Goblins or Orcs, trashing the posts out of sheer ignorance.

The workmen would like to rebuild the waymarkers in stone. They are well funded, and will pay you if you provide the Stone that they need.

Accepting this quest will require you to ship:

300

NB. You must dispatch all the goods for this quest in a single action - these busy folk aren't going to keep track of partial shipments, and will accept any partial shipments as gifts - without recompense!


A Celebration of Life 

One of your people has recently become a parent, and as custom allows, she would like to mark the birth by holding a celebration of life in a way which feels right for her.

She has decided that she and her friends will walk out into the wilds, and keep walking until they feel especially close to the divine Light, from which all life first sprung. And then they will stop, and pray and meditate and reflect on the miracle of holy Light which flows through all living things.

Her enthusiastic piety is moving, to be sure, but she does not seem to have considered the practicalities: it would be a good idea if you were to send some provisions along with their perambulation

Accepting this quest will require you to ship:

60

NB. You must dispatch all the goods for this quest in a single action - these busy folk aren't going to keep track of partial shipments, and will accept any partial shipments as gifts - without recompense!


The Deer Stalker (3/3)  ( New )

Your returning scouts have spotted a small cache of the Baron's own weaponry in an abandoned tower.

Given that the Baron is out of commission for a while, you might send a caravan to retrieve it; however, the floorboards of the Tower are rotten through, and so you'll need to take a small amount of lumber with you.

Accepting this quest will require you to ship:

10

NB. You must dispatch all the goods for this quest in a single action - these busy folk aren't going to keep track of partial shipments, and will accept any partial shipments as gifts - without recompense!



Edited by Digioso - 28 May 2015 at 08:07
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Digioso Quote  Post ReplyReply Direct Link To This Post Posted: 28 May 2015 at 08:06
All the King's Men Part 1 (Basic Scouts)

Diplomatic Mission Report - All the King's Men (1/2)

Sent By:System
Received By:Digioso [T?]
Date:28 May 2015 07:01
Your scouts found no sign of the missing King or his entourage.

They are sure, however, that if you sent a sufficient number of men they would be able to succeed in this most vital mission.

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