Resurrecting this thread because it has a lot of good info, but not specifically the answers I'm looking for.
I realize the devs will not want to divulge specifics, but does anyone know how the theiving mechanic works? Specifically wrt attack vs defense?
It seems that having more defense than attack is not a guarantee of defending, and vice versa; that is, there is some amount of chance involved in the difference is not overwhelming. For example, I was at one point thieving from a suspended account, and after several successful attempts, I failed, even though the same number of theives were sent each time. Someone recently posted in GC that they had the same experience.
My initial guess is that, when attack and defense are equal, there would be a 50% chance of success. As the ratios change, the chance changes, probably in a nonlinear relationship (so that there is a 100% success/failure rate at some overwhelming ratio). Has anyone done any testing? I'd be willing to experiment with someone near me.