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Scrawny Wolf Diplo Unit

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=7262
Printed Date: 29 Mar 2024 at 08:30
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Topic: Scrawny Wolf Diplo Unit
Posted By: eowan the short
Subject: Scrawny Wolf Diplo Unit
Date Posted: 18 Jul 2017 at 22:36
For too long, Tier 3 items have been safe from destruction! If you have rare herbs, animal parts or rare minerals in your town, nothing can destroy them! This must change and here's how:

Orcs sometimes get scrawny wolves as a quest reward but they are fairly pathetic as units go so I'd like to propose an alternative use; make them a diplo unit. Of course, the other races would need an equivalent. Elves could have foxes, humans could have dogs and dwarves could have goats.

As units, their purpose would be to destroy items in towns. Specifically, they could destroy the stuff that thieves can't such as livestock, horses and harvested items. I think that there should be 2 tiers of these units. Tier 1 units would be able to destroy livestock, horses and basic herbs, hides and minerals whilst Tier 2 ones would be able to destroy rare herbs, minerals and animal parts as well.

Each race could also have units which have their own specific strengths/weaknesses

Orcish Unit Names:
T1: Scrawny Wolf
T2: Trained Wolf

Advantage: Can destroy more if successful
Disadvantage: More easily detected (lower attack)

Elvish Unit Names:
T1: Gaunt Fox
T2: Smart Fox

Advantage: Faster travel speed
Disadvantage: Poor defence

Human Unit Names:
T1: Stray Dog
T2: Large Hound

Advantage: Less easily detected (higher attack)
Disadvantage: Low travel speed

Dwarf Unit Names:
T1: Skeletal Goat
T2: Cunning Goat

Advantage: High Defense
Disadvantage: Less Destructive 



Replies:
Posted By: Jejune
Date Posted: 18 Jul 2017 at 22:42
"Tier 3 items have been safe from destruction! If you have rare herbs, animal parts or rare minerals in your town, nothing can destroy them! This must change..."


There's no need for a change to the game because SIN has developed a way to destroy T3 res in an enemy city.

Raze the city.


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Posted By: eowan the short
Date Posted: 18 Jul 2017 at 22:44
but razing takes time... and effort... and troops...

Equally you could say that thieves are unnecessary as you should just capture towns.



Posted By: Eresh
Date Posted: 18 Jul 2017 at 22:54
I think this change would disproportionately hurt the crafter/harvester types, while the people with less to lose would be the ones more likely to utilize the unit lol.


Posted By: Tensmoor
Date Posted: 18 Jul 2017 at 23:00
+1 Eresh


Posted By: le Carré
Date Posted: 18 Jul 2017 at 23:02
Yes, but it's difficult (not random, but also not an every day event) to get the scrawny wolf units at the moment. There's no reason that has to change, it should be as difficult to train them as it is difficult to craft the items they can affect.


Posted By: eowan the short
Date Posted: 18 Jul 2017 at 23:13
The crafter/harvester types could build defensive forces by questing (which would finally have a purpose) just as easily as an attacker or store their stuff in hubs.

Anyway, surely they already have these sorts of problems with thieves which are much easier to build and deploy to steal the things not covered by the scrawny wolf units.


Posted By: le Carré
Date Posted: 19 Jul 2017 at 00:58
I really like the idea of this being a quest-based diplo thing. Born of quests and an advancement on the incentive to complete them?


Posted By: le Carré
Date Posted: 19 Jul 2017 at 00:59
Also, advanced crafters are certainly also powerful on the magic front. There would obviously be some defense there as there is from other diplo units.


Posted By: Queen Bacet
Date Posted: 30 Sep 2017 at 13:12
This does sound fun and adds an extra use for learning magic too. I quite like the quests but after a while, they do get boring as there is no real advantage in doing them. I thought the scrawny wolves would be good until i sent them out and they died instantly against a very low number of NPC's.



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