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res for new players only

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=7028
Printed Date: 16 Dec 2017 at 18:44
Software Version: Web Wiz Forums 11.10 - http://www.webwizforums.com


Topic: res for new players only
Posted By: Snook
Subject: res for new players only
Date Posted: 03 Dec 2016 at 17:58
Why cant GMs give a extra acct to a just saying like rill and koda to feed new players under certain pop not in alliance to grow they can give the feeders free pres to do this and will help illy grow



Replies:
Posted By: Snook
Date Posted: 03 Dec 2016 at 18:15
this would help any that are shy they could mail the feeder


Posted By: DeathDealer89
Date Posted: 03 Dec 2016 at 22:39
Why not just increase the production on all res plots and give free prestige to everyone?  


Posted By: Snook
Date Posted: 03 Dec 2016 at 23:55
well i will spell it out for DD

you are not new player under say 200pop many quit illy before this time



Posted By: DeathDealer89
Date Posted: 04 Dec 2016 at 01:11
What I will spell out for Snook.

The dev's designed a game which a certain amount of resource production and prestige generation.  

What you are suggesting is the dev redesigning the game to make it faster and reducing the amount of prestige that has to be bought which is their primary means of income.  




Posted By: Rill
Date Posted: 04 Dec 2016 at 01:15
Thanks for the thought Snook.  I don't really need extra accounts to help feed newbs.  Maybe some extra caravans might be helpful, but that would be only if we got a lot more newbs than we have now.  Honestly I'm not a fan of overfeeding newbs, and pretty much only use the caravans from one city for my feeder missions at this time.  I think in some ways it might be beneficial if that second caravan from King Sigurd arrived in 4-6 hours instead of 13, but the developers probably know what they are doing on that front.


Posted By: Snook
Date Posted: 04 Dec 2016 at 01:17
no not at all this would help very few and could be done very easy

illy had a nice lady once she sent res to me AND EVERY1 and it landed in seconds thats been way back if a new player could get a city going faster they might learn illy is a fun game and stay




Posted By: Snook
Date Posted: 04 Dec 2016 at 02:52
rill and koda does not need to be the only 1s? i would do this to help
all the dvs would do is supply the pres and extra acct
GMs could watch this and see the extra acct
im sure many would sign up for this
or maybe give 1st city 70 vans much faster and fill there res plots faster so they can do this on there own
this only bad thing i see in illy is getting going


Posted By: Silver
Date Posted: 04 Dec 2016 at 20:09
I do not think that players need 3 acccount to solve this problem. As new players grow and get more cities they can help newer player to the game. I know personally, I am a newish player and I have allready started to help player that are newer than I am with resources. 

I will say having more vans in a city would help this process go faster. So I will agree having say 100 vans in a city would be helpful. 


Posted By: Brandmeister
Date Posted: 04 Dec 2016 at 20:38
There are a number of ways to help new players without gifting. Every new player is near a hub, so posting fairly priced sell orders would work.


Posted By: Angrim
Date Posted: 05 Dec 2016 at 19:43
we used to have extra accounts to produce resources. then we revised the sitting rules.


Posted By: Brandmeister
Date Posted: 05 Dec 2016 at 20:02
Originally posted by Angrim Angrim wrote:

we used to have extra accounts to produce resources. then we revised the sitting rules.

Which in turn has caused a healthy rebound in market prices for commodities. I think the game has gained more than it lost by enforcing the sitter time limit. If we have a few less caravans around to supply new players, so be it.


Posted By: Batmap
Date Posted: 10 Feb 2017 at 08:44
How about instead, just make a new city (new players' 1st city) start with all level 12 buildings. Alleviate the inane and boring micromanaging aspect of the game.

If that is not far enough, towns created via setters would scale similarly. So, for example:
2nd Town (settlers): all the resource and basic building plots start at level 11
3rd Town (settlers): all the resource and basic building plots start at level 10
4th Town (settlers): all the resource and basic building plots start at level 9
5th Town (settlers): all the resource and basic building plots start at level 8
6th Town (settlers): all the resource and basic building plots start at level 7
7th Town (settlers): all the resource and basic building plots start at level 6
8th Town (settlers): all the resource and basic building plots start at level 5
9th Town (settlers): all the resource and basic building plots start at level 4
10th Town (settlers): all the resource and basic building plots start at level 3
...et al




Posted By: Diva
Date Posted: 10 Feb 2017 at 19:16
I heard in GC today (who said it still eludes me, but it was a great idea), that King Sigurd could visit more often under the Rainbow providing (computerly<-- new word) in relation to the growth of said newbie basic resources 

--- Leave it to the game to retain players first, THEN introduce themselves into GC for larger care-a-vans ... and requested information... I personally think a LOT is lost when its still a hour old newbie to a few days. 

Gives them time to RESEARCH on their own (read) how the game is growth and time to really get an understanding. imho


-------------
"Um diva.... you are sort of acting like a .... diva...." - PhoenixFire


Posted By: Silea
Date Posted: 30 Mar 2017 at 01:15
I more or less agree with Diva on this why not have King S visit one or two more times During rainbow?  Also the feeding of newbs is a good thing it helps retain more if they are driven into gc to even ask "what do i do to increase my resource output?"  and we all start engaging them in convo.



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