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Tournament IX - Results

Printed From: Illyriad
Category: The World
Forum Name: Tournament IX - The Tinkers' Tournament
Forum Description: 9th Tournament - Details, progress, reports & awards
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=6974
Printed Date: 18 Nov 2019 at 01:28
Software Version: Web Wiz Forums 11.10 - http://www.webwizforums.com


Topic: Tournament IX - Results
Posted By: GM ThunderCat
Subject: Tournament IX - Results
Date Posted: 01 Oct 2016 at 01:27
Tournament Overall Winners
  1. Valiant Crows [vCrow]  198 days 4 hrs 41 mins
  2. VicToRix [VTX]           196 days 49 mins
  3. Crow's Nest [nCrow]   193 days 5 hrs 37 mins

Tournament Occupation


Tournament Rankings

YesterdayNowMidnightAllianceOccupation Time
No Change1No ChangeValiant Crows [vCrow]198 days 4 hrs 41 mins
No Change2No ChangeVicToRix [VTX]196 days 49 mins
No Change3No ChangeCrow's Nest [nCrow]193 days 5 hrs 37 mins
No Change4No ChangeSkeleton Boar [SkB]171 days 19 hrs 25 mins
No Change5No ChangeOrder of the Orc [HORDE]137 days 17 hrs 15 mins
No Change6No ChangeEight Hand Crow [eCrow]94 days 6 hrs 12 mins
No Change7No ChangeSlaves to Armok [StA]85 days 7 hrs
No Change8No ChangeThe Gateway [GATE]68 days 4 hrs 47 mins
No Change9No ChangeHoly Storm Company [Storm]64 days 12 hrs 41 mins
No Change10No ChangeEAGLES EYRIE [EE]63 days 17 hrs 38 mins
+1 Rising11No ChangeMurder of Crows [mCrow]61 days 8 hrs 54 mins
-1 Falling12No ChangeThe Pirate Kings [YARR!]60 days 8 hrs 29 mins
No Change13No ChangeÆsir [Æsir]54 days 10 hrs 40 mins
No Change14No ChangeThe Colonist Empire [TCol]52 days 7 hrs 39 mins
No Change15No ChangeAbsaroke [Absa]46 days 4 hrs 1 min
No Change16No ChangeShrapnel's FDU [FDU-S]46 days 1 hr 7 mins
No Change17No ChangeSouthland Sentinels [SOUTH]41 days 17 hrs 56 mins
No Change18No ChangeHogwarts at Illyriad [Hog]35 days 1 hr 31 mins
No Change19No ChangeFairy Road Authority [Roads]29 days 19 hrs 52 mins
No Change20No ChangeRoman Empire [RE]27 days 11 hrs 47 mins
No Change21No ChangeCalaquendi Crow [Calcr]23 days 12 hrs 3 mins
No Change22No ChangeThe Unfettered [TUF]21 days 20 hrs 32 mins
No Change23No ChangeSnugglersCrowalition [HUGcr]18 days 22 hrs 30 mins
No Change24No ChangeThe Fellowship [TFotR]15 days 23 hrs 56 mins
+1 Rising25No ChangeAchaean's League [ACHE]13 days 21 hrs 56 mins
-1 Falling26No ChangeDwarven Lords [Dlord]13 days 10 hrs 45 mins
+1 Rising27No ChangeHellfire [Hell]13 days 10 hrs 4 mins
+1 Rising28No ChangeMarauders by default [M.d]13 days 7 hrs 4 mins
-2 Falling29No ChangePRAEVALEO [PRVAL]12 days 20 hrs 19 mins
No Change30No ChangeLove And Freedom [Laugh]11 days 3 hrs 40 mins
No Change31No ChangeHarmless? [H?]11 days 1 hr 23 mins
No Change32No ChangeOuroborosian [Riot]7 days 21 hrs 11 mins
No Change33No ChangeOrc Boyz Crew [OBC]6 days 14 hrs 36 mins
No Change34No ChangeIllyria Fairy Nation [Fairy]5 days 20 hrs 53 mins
No Change35No ChangeSouthern Kingdoms [SKs]5 days 18 hrs 25 mins
No Change36No ChangeThe Grey Company [G!]5 days 14 hrs 13 mins
No Change37No ChangeAlizés [AZ]5 days 7 hrs 23 mins
No Change38No ChangeDark Blight [DB]3 days 11 hrs 34 mins
No Change39No ChangeRepublic ofC-Andlan [RoFCA]3 days 3 hrs 1 min
No Change40No ChangeTerraformers [TFM]2 days 15 hrs 41 mins
No Change41No ChangeInfamy [Fam]2 days 14 hrs 49 mins
No Change42No ChangeStrendur's Army [~SA~]2 days 7 hrs 13 mins
No Change43No ChangeRepublic of F.Cities [RoFC]2 days 4 hrs 42 mins
No Change44No ChangeThe Moving Company [TMC]2 days 3 hrs 32 mins
No Change45No ChangeINDOMITI [IND]2 days 10 mins
No Change46No ChangeThe Willd Bunch [WILD]1 day 10 hrs 28 mins
No Change47No ChangeVicToRix Mercator [VTXM]1 day 5 hrs 30 mins
No Change48No ChangeColony Silbeaur [HAVEN]1 day 58 mins
No Change49No ChangeWheel of Time [WoT]22 hrs 48 mins
No Change50No ChangeAsatru [Loki]17 hrs 41 mins
No Change51No ChangeSemper ad Meliora [{S M}]16 hrs 34 mins
No Change52No ChangeIlly Training Ground [ITG]16 hrs 19 mins
No Change53No ChangeThe Hashashin [SIN]15 hrs
No Change54No ChangeLost Again [LOST]11 hrs 45 mins
No Change55No ChangeThe Cave [CAVE]9 hrs 51 mins
No Change56No ChangeHeroes of the Horn [HOTH]6 hrs 18 mins
No Change57No ChangeBlood Moon [MOON]5 hrs 47 mins
No Change58No ChangeInvictus [VIC]5 hrs 17 mins
No Change59No ChangeTROUT [TROUT]4 hrs 5 mins
No Change60No ChangeDivine Wind [DW]4 hrs 2 mins
No Change61No ChangeClan Revlag [Crevl]3 hrs 2 mins
No Change62No ChangeDark Shade [SHARK]2 hrs 39 mins
No Change63No ChangeOrder of Red Knights [Order]1 hr 30 mins
No Change64No ChangeToothless? [T?]1 hr 23 mins
No Change65No ChangeSkittish and Bashful [S&B]1 hr 19 mins
No Change66No ChangeBehemoth Empire [B.E]56 mins
No Change67No ChangeDark Star Armory [DSA]28 mins
No Change68No ChangeInvictus' Den [DEN]26 mins
No Change69No ChangeThe Company [TheCo]1 min


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Replies:
Posted By: abstractdream
Date Posted: 01 Oct 2016 at 04:12
Congratulations to the top 3, and all alliances that won a square.

I'd like to take this opportunity to point out that my alliance, GATE placed 8th overall and won both the Fellandire square and the Oarnamly square. Congrats to all my family members who participated and won a medal.


-------------
Bonfyr Verboo


Posted By: Mr Damage
Date Posted: 01 Oct 2016 at 13:27
36th place whoop whoop! Another week or two and we would've had Vcrow's measure. Any chance of throwing some randomness into the next one?


Posted By: Fiona
Date Posted: 01 Oct 2016 at 16:37
Congrats to the winners of the tourney and to the region winners. 
Most of all congrats to my little alliance. 8th place! Thats amazing! Im really proud of GATE and what we were able to do. We won 2 sqs as well. 
I know 8th place isnt an overall win, but it is to me. Thanks GATE. :D

Fiona.


Posted By: Leinad__
Date Posted: 01 Oct 2016 at 16:40
Well played everybody!! i had fun in this tournament :) -42th place for a newborn alliance is pretty much a good achievement ;) i m looking forward to the next one

-------------
https://elgea.illyriad.co.uk/a/p/258061" rel="nofollow">


Posted By: Jetface
Date Posted: 02 Oct 2016 at 05:26
ROADS had a fun fight with Laugh at Glanhad.  Definitely formidable opponents!  The tournament was awesome and hope to see another one soon Smile Most fun month in Illy since I started playing.


Posted By: Djehuti
Date Posted: 02 Oct 2016 at 21:54
Order of the Orc [HORDE] had a great time with this event; thanks to the DEVS, and all who participated.



Posted By: kodabear
Date Posted: 03 Oct 2016 at 22:06
It seems factions break things on the Tournament pages
http://elgea.illyriad.co.uk/#/World/TournamentSquare/40" rel="nofollow - http://elgea.illyriad.co.uk/#/World/TournamentSquare/40

02 Sep 07:35:14
TornerosEe [VTX]VicToRix [VTX]The Undead60Unknown69
02 Sep 06:59:39
Adelio [vCrow]Valiant Crows [vCrow]The Undead100Unknown172
02 Sep 05:44:09
Rupe [vCrow]Valiant Crows [vCrow]The Undead120Unknown170
02 Sep 05:05:44
McCario [vCrow]Valiant Crows [vCrow]The Undead100Unknown168
02 Sep 04:05:03
[@p=]Valiant Crows [vCrow]162792954
02 Sep 01:18:10
Ryklaw [vCrow]Valiant Crows [vCrow]Southern Kingdoms [SKs]269100369


Posted By: ubluntu
Date Posted: 09 Oct 2016 at 02:51
Here are some stats on the tourney. I also included all public combat data in the "Source Data" spreadsheet for anyone else that wants to make their own stats.

http://docs.google.com/spreadsheets/d/1mRJUL_LJvuXtxAda2Cljo4VVsJ-YmE_esLwEjNTJhb4/edit#gid=0" rel="nofollow - http://docs.google.com/spreadsheets/d/1mRJUL_LJvuXtxAda2Cljo4VVsJ-YmE_esLwEjNTJhb4/edit#gid=0


Posted By: GM Stormcrow
Date Posted: 14 Oct 2016 at 23:15
Prizes (units and medals) have been distributed.  Congratulations to all the winners, and thanks to everyone who took part.

SC


Posted By: lordzeal
Date Posted: 15 Oct 2016 at 06:44
So even if you won two squares you just get one reward?


Posted By: kodabear
Date Posted: 15 Oct 2016 at 10:14
Are you going to do any more stats and will you guys do the whole alliance thing in future Tournament?


Posted By: GM Stormcrow
Date Posted: 15 Oct 2016 at 15:34
Originally posted by kodabear kodabear wrote:

Are you going to do any more stats and will you guys do the whole alliance thing in future Tournament?
Hi koda,

I replicated out the same stats we presented last time, but if there are any specific stats you'd like to see, please do let us know and I'll see if they can be generated.  

Can you clarify what you mean by us doing "... the whole alliance thing..." as I'm not quite sure what you mean.

Best,

SC


Posted By: kodabear
Date Posted: 15 Oct 2016 at 17:05
Attacks against the largest massed defenders, Highest attacker kill ratios, Casualties by race, Casualties by region (Atk Casualties and Def Casualties) also xp stats to all of these got all of these from  
http://forum.illyriad.co.uk/tournament-v-statistics_topic3341_page1.html

A far what i meant about the whole alliance thing. Will you guys be willing to turn on the whole thing where players cant leave there alliance during Tournament if they have troops on one of the Tournament sqs?





Posted By: Brandmeister
Date Posted: 15 Oct 2016 at 17:14
That is a terrible idea. Alliances should always have the option to remove a player at any time. Allowing a player to lock themselves inside an alliance for the duration of a tournament has the potential for major abuse. The minor inconvenience of alliance jumpers pales in comparison.


Posted By: kodabear
Date Posted: 15 Oct 2016 at 17:19
Originally posted by Brandmeister Brandmeister wrote:

That is a terrible idea. Alliances should always have the option to remove a player at any time. Allowing a player to lock themselves inside an alliance for the duration of a tournament has the potential for major abuse. The minor inconvenience of alliance jumpers pales in comparison.

 the thing i asked for is in every king of the hill Tournament todate. Without locking players in the alliance WHILE they have troops on the sqs will cause many problem coding speakings as it will allow players to jump alliance to other alliance and both of these alliances will be able to defend the sqs at the same time.


Posted By: GM Stormcrow
Date Posted: 15 Oct 2016 at 23:50
Originally posted by kodabear kodabear wrote:

Attacks against the largest massed defenders, Highest attacker kill ratios, Casualties by race, Casualties by region (Atk Casualties and Def Casualties) also xp stats to all of these got all of these from  
http://forum.illyriad.co.uk/tournament-v-statistics_topic3341_page1.html

A far what i meant about the whole alliance thing. Will you guys be willing to turn on the whole thing where players cant leave there alliance during Tournament if they have troops on one of the Tournament sqs?



Hi Koda,

Attacks against the largest massed defenders:
We abandoned reporting on this as we deemed it entirely pointless (albeit potentially funny).  Does anyone care if 1 commander and 3 spears attacked a mass of 1m+ units?

Highest attacker kill ratios:
Given the antipathy to the idea of sharing specific players' combat API keys and the desire to repress information about the exact casualties that players individually experienced, we felt that this information wouldn't be happily accepted by the advocates for the limited-data key.  Plus because we didn't provide it the last time we ran a king-of-the-hill tournament, we didn't feel we should provide it this time.

Casualties by Race:
Yes, this is good aggregate stats, and will happily provide.  Give me a couple of days.

Casualties by region (Atk Casualties and Def Casualties):
As directly above; will provide.

XP stats:
I can certainly re-run the stats provided (and the ones I will provide shortly) with their XP equivalents

Originally posted by Brandmeister Brandmeister wrote:

That is a terrible idea. Alliances should always have the option to remove a player at any time. Allowing a player to lock themselves inside an alliance for the duration of a tournament has the potential for major abuse. The minor inconvenience of alliance jumpers pales in comparison.
Epic troll, surely?!

Best,

SC





Posted By: kodabear
Date Posted: 16 Oct 2016 at 00:26
Originally posted by GM Stormcrow GM Stormcrow wrote:

Highest attacker kill ratios:
Given the antipathy to the idea of sharing specific players' combat API keys and the desire to repress information about the exact casualties that players individually experienced, we felt that this information wouldn't be happily accepted by the advocates for the limited-data key.  Plus because we didn't provide it the last time we ran a king-of-the-hill tournament, we didn't feel we should provide it this time.


This doesn't make much sense as we are able to pull the Highest attacker kill ratios just by scanning though the Tournament pages. Ublu was was able to make a spreadsheet that has the Highest attacker kill ratios by using the info on the Tournament pages.


Posted By: Benedetti
Date Posted: 16 Oct 2016 at 00:45
Originally posted by kodabear kodabear wrote:

Originally posted by Brandmeister Brandmeister wrote:

That is a terrible idea. Alliances should always have the option to remove a player at any time. Allowing a player to lock themselves inside an alliance for the duration of a tournament has the potential for major abuse. The minor inconvenience of alliance jumpers pales in comparison.

 the thing i asked for is in every king of the hill Tournament todate. Without locking players in the alliance WHILE they have troops on the sqs will cause many problem coding speakings as it will allow players to jump alliance to other alliance and both of these alliances will be able to defend the sqs at the same time.


Maybe this can be done by allowing a player to leave/get kicked from an alliance with troops on a square, but not allow them to *join* a new alliance while there are troops on a tournament square? Then it only becomes in the interest of this player to recall, cause those troops are now helping defend an alliance this player is no longer a part of.


Posted By: GM Stormcrow
Date Posted: 16 Oct 2016 at 00:53
Originally posted by kodabear kodabear wrote:

Originally posted by GM Stormcrow GM Stormcrow wrote:

Highest attacker kill ratios:
Given the antipathy to the idea of sharing specific players' combat API keys and the desire to repress information about the exact casualties that players individually experienced, we felt that this information wouldn't be happily accepted by the advocates for the limited-data key.  Plus because we didn't provide it the last time we ran a king-of-the-hill tournament, we didn't feel we should provide it this time.


This doesn't make much sense as we are able to pull the Highest attacker kill ratios just by scanning though the Tournament pages. Ublu was was able to make a spreadsheet that has the Highest attacker kill ratios by using the info on the Tournament pages.
Hi Koda,

Are you saying that the data we've always supplied publicly in our dev-run tournaments is substantially more descriptive and useful than the data we're being asked to provide in the limited-tournament API key tournaments?

Best,

SC


Posted By: kodabear
Date Posted: 16 Oct 2016 at 01:00
Originally posted by GM Stormcrow GM Stormcrow wrote:

Hi Koda,

Are you saying that the data we've always supplied publicly in our dev-run tournaments is substantially more descriptive and useful than the data we're being asked to provide in the limited-tournament API key tournaments?

Best,

SC

This is what Ublu was able to make using the data that is available from the source of the Tournament page http://docs.google.com/spreadsheets/d/1mRJUL_LJvuXtxAda2Cljo4VVsJ-YmE_esLwEjNTJhb4/edit#gid=468920006" rel="nofollow - http://docs.google.com/spreadsheets/d/1mRJUL_LJvuXtxAda2Cljo4VVsJ-YmE_esLwEjNTJhb4/edit#gid=468920006  

the data on your guys Tournament page is about the same as what could be pulled from the limited API key. Ublu would be a better person to ask as he made the doc



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