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29JUL12 - MAJOR RELEASE (The New Age)

Printed From: Illyriad
Category: News & Announcements
Forum Name: News & Announcements
Forum Description: Changes, patch release dates, server launch dates, downtime notifications etc.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3875
Printed Date: 18 Apr 2024 at 05:08
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Topic: 29JUL12 - MAJOR RELEASE (The New Age)
Posted By: GM Stormcrow
Subject: 29JUL12 - MAJOR RELEASE (The New Age)
Date Posted: 30 Jul 2012 at 01:02

MAJOR RELEASE: THE NEW AGE

GATHERING, CRAFTING & TRADE v2

Sam, do you know the Athelas plant?

As of today, there are a lot of new resources on the map. These show up just like the Wood, Clay, Iron, Stone and Food that you can already gather with your caravans. Look for little icons on the map. But these are different from the basic resources in several important ways.

  • You cannot make them in your town. They can only be collected from the wilderness.

  • The patches themselves are not randomly distributed in the way current resources are seeded on the map. There are several different sorts of resource patch, and they all follow very specific rules about where they appear, quantities of resources in each patch, and so on. 

  • You cannot gather these new resources with Caravans. They require specialist gathering units.

 The patches are:

  • Minerals
  • Minerals with special resources
  • Herbs
  • Herbs with special resources
  • Hides
  • Hides with special resources
  • Grapes

 The basic patches, of Minerals, Herbs, Hides and Grapes, are gathered by basic labourer units called Cotters. Cotters live in Cottages which you can build in your settlements, and are recruited in your Market. One Cottage, one Cotter. Cottages cannot be built above level 1, so you are tying up a building plot just to build one Cottage, in order to have one Cotter. Players with big settlements will immediately notice that it is not worth tying up a building plot just for this. Small players with spare building plots will just as swiftly realise that they can easily build lots of cheap Cottages, in order to gather these resources.

Some patches also have special resources on them. We aren't saying how many types of resource there are, but let us say, more than 20.

Special resources are not gathered by Cotters, nor Caravans. These rare, special resources require highly skilled gatherers.

  • If you want to gather from plant patches, you need Herbalists, for which you require a Herbalist's Guild building.

  • If you want to gather from mineral deposits, you need Miners, from a Miner's Guild building.

  • If you want to gather from animal drops, you need Skinners from a Skinner's Guild building.

Many players not be able to find room for three guild buildings in each of their towns. We know. You will have to pick and choose – to specialise your towns appropriately to the local availability of resources.

 So, in more detail....

Grapes and Herbs are living things. They appear in appropriate terrain – some only in very specific areas, some more generally. If you exhaust all of a resource on one square, it will be destroyed, gone – you have dug up every plant, so it isn't growing back.  Some patches are quite small, and will always be exhausted by a single Cotter, but others are quite large. If you harvest carefully from a larger patch, you can keep the patch going for a long time, as harvested contents do grow back.  When a patch is eradicated it will likely respawn elsewhere on the map, to prevent the complete extinction of a genus.

Devious players will notice that unfriendly forces could deliberately over-harvest from a valuable square just to destroy it. We promise that that possibility had not even occurred to us. Honest.

Minerals are fixed, both the generic Minerals deposits, and those containing special resources. Mineral deposits can only yield a certain quantity of resources per day, but they can never be eradicated by over-gathering. Some of these deposits are very small. A very few deposits are extremely large, and these will require multiple Miners' Guilds to exploit. And by 'multiple' we do not mean 'two'.

Animal drops – Hides, and the special resources from animals - result from the skilful hunting, or mindless slaughter, of animals in the world by players' troops. These drops have fixed quantities, and do not regrow. Once the drop has been fully looted, or after a few days if not fully looted, the patch will disappear. In short, you the players therefore control when and where these appear, and the contents are dependent upon the animals killed.

 

The hunchback will have something to say about this!

Gathering units working to collect Herbs, Minerals, Grapes, Hides or any specialist resources function in much the same way as Caravans.

  • Only one set may be gathering on a square at any one time.

  • Gatherers bump one another. If one set are gathering and a new group approach, the newcomers push the existing gatherers off the square, forcing them to return home.

  • If Gatherers arrive on a square occupied by a military force with which they are not NAPed, they are killed.  Equally, the arrival of hostile military forces on a square will cause the destruction of any undefended gathering units present.

However:

  • The gathering units can work in parallel. For example, if you send 1 Miner to a deposit he will return after X hours. If you send 100, they return after exactly the same amount of time as one would have done – but obviously with 100 times the booty (if the deposit were that big!) This will allow you to gather a lot of resources from the really large patches and deposits, but only if your town has enough gathering units available.

  • You cannot send mixed groups (e.g. Skinners and Herbalists, Cotters and Miners, etc.) to the same square at the same time.

  • Different special resources have different gathering times. You will learn what these are by exploring the world – we are not publishing a list. In some cases, your gatherer might labour for nearly a whole day just to get one unit of a rare resource: if bumped off one second before completion, he gets nothing. Caravans always get something if interrupted – but Miners, Skinners and Herbalists do not.

The chocolate coating makes it go down easier!

 

Nothing is made from just one ingredient. Most of the equipment that you might craft requires a single key special resource, and then some more common stuff.

Responsibility for creating military equipment comes from a range of new buildings.

Three Armourer buildings exist to allow you to craft special armours. The Leather Armourer works in conjunction with your Tanner (you will need both), the Chain Armourer with your Blacksmith, and the Plate Armourer with your Forge.

For weapons, a Swordsmith, Spearsmith and Bowyer work with, respectively, your Blacksmith to make swords, your Spearmaker to make spears, and your Fletcher to make bows.

And there's a Horse Trainer, who works with your Paddock to produce superior horses.

The exact requirements will become clear as you unlock each Research. 

But as an example, a typical sword would require:

  • 1 sword to start with
  • 1 unit of Minerals
  • 1 unit of a special resource (Silversteel, Iceheart, Arterium or Obsidian, for example)
  • 10 gold

 

I ask only for the strength to defend my people!

Equipping military gear does not require a specialist building, but it does require you to complete the Military Outfitter Research. Once you have that Research, and once you have appropriate equipment, you can equip each Division in the Armies screen, and your Commander in the Commanders screen.

Troops may be equipped with superior versions of whatever they were built with. So, if you built a swordsman by using a sword and chainmail, then that swordsman can be upgraded with swords and chainmail. You cannot give bows to spearmen, leather armour to troops who only wear chainmail, etc. In the odd case where a soldier was recruited without a weapon (e.g. T1 Cavalry units), he will take a spear; if he was recruited without armour, he takes leather armour.

Commanders apply weapon bonuses to their skills after Commander skills are applied. So, giving a weapon with an Attack bonus to a Commander with a high Heroism skill is much more effective than giving it to a regular soldier.

 

Three drops of your blood must be put in the potion.

This change does not take effect yet, but... in the next release we will be changing the spell casting rules.

In future, spells will require special resources to cast.

All spells will require some new resource to cast. The low level spells only need generic Minerals, Herbs or Hides. Big spells, like Nature's Bounty, will require something quite rare. So, although these resources cannot be used yet, the special resource that you will need are already live on the map. So, you can start collecting these ahead of the change to spell casting.

 (Hint: the magic resources occur in very small quantities; if a deposit only has 2 or 3 pieces of a herb or mineral in it, at maximum, then it's probably a resource that is required for higher level spells.)

 

Well what did you expect? Pumpkin juice?

It's worth noting some of the consequences on this update:

  • Towns weren't able to do everything before, and this is even more true now.  Illyriad is a strategy game, and choices have consequences. You now have more flexibility in how you strategise your town builds.

  • Troops are no longer simply divided into 4 types, 2 tiers, 4 races. You can now hone your troops for specific situations. Plenty of troop load-outs will give a +24% bonus to your troops, for example; with careful thought, you may find a way to get a considerably larger bonus than that; but the secret to all of this is to use the right equipment in the right situation. So, more strategy in the combat system.

  • You will need to make sure that you only build buildings that are appropriate to the resources available to you. There is no point building a Herbalist's Guild if you have no access to special herb resources.

  • People in different parts of the map will have access to different scarce resources. Think twice before building a building that requires a resource you don't have access to.

  • All resources are gathered differently and the resource squares have a range of sizes. So, it is not just about finding a single optimal strategy for gathering everything – there will be a different optimal strategy for each resource, and indeed for each patch of that resource.

  • Faction Hubs are going to be more important, because....

 

I would sell Haga to a slayer such as you?

You need to be able to trade this stuff, so we have upgraded the trade options with the release of Trade v2.

The Trade screens will be updated. This allows you to:

  • Send any items (resources or equipment) direct to another player.

  • Place orders from your town exactly as you did before, but only for the previous basic and advanced resources. You cannot place town orders for the new gatherable resources, nor for equipment.

  • Accept orders in any visible Faction Hub

  • Send goods, including the new resources and equipment, to the market at a Faction Hub.

So, to explain Faction Hubs:

Each Faction Hub has a market, at which Orders may be placed. These can be Buy orders, or Sell orders. The difference is that goods for trade are present in the Faction Hub, not in your town AND these can include the new resources and equipment.

Each player can see Orders available at the closest Faction Hub with which he or she has a Standing of -35 or better. (In most cases, that is just the closest Hub to you. Unless, for example, you decided to settle next to the Daedalons – they want to eat you, not trade with you.)

If you can see a Faction Hub, you can Accept the orders placed there.

Simple enough. But...

  • If you want to see what is available in other Faction Hubs, beyond that closest to you, you will have to send a Trader unit there.

  • If you wish to place your own Buy or Sell orders in any Faction Hub, you must also start by sending a Trader unit to that Hub.

  • Trader units are expensive to recruit, in terms of both gold and (from your second unit onwards) Wine. The cost of recruiting Traders is figured per player, not per town. The more you have, as a player not per settlement, the higher the recruitment costs.

  • The number of Traders you can have is dependent upon the level of your Merchant Guild buildings.

  • The number of Orders you can have live in Faction Hubs is dependent upon the Researches that you have completed and the level of your Trade Office buildings.

  • In order to place a Sell order in a Faction Hub, you must first send the goods to that Hub. You do not need to leave your caravans there. You can just drop off the goods and bring the caravans home.

  • When you accept Sell orders in a Faction Hub, you send your caravans to pick up the goods. Nobody brings the goods to you.

  • You can send Caravans point-to-point between their your towns as well as the Faction Hubs. So you could just have Caravans shuttling between Hubs, rarely returning home.

As an aside on wine.... You will notice a new Wine Making Research. Wine is made from Grapes, so that explains why there are now Grapes resources on the map. (Fun fact: in the real world a barrel of wine requires 3960 bunches of grapes. So, guess how many Grapes resources are required for a barrel of wine in Illyriad? We expect prices for barrels of Wine to be... well, rather higher than for barrels of Beer.)

In summary, viewing distant Faction Hubs requires Trader units, which require a Merchant Guild. Placing orders also requires a Trade Office and relevant Researches.

Advanced warning regarding town-to-town trade: For now you can see all town orders, anywhere in Elgea. In the near future we will activate 'market visibility', which means that you will only be able to see town orders, and engage in town-to-town trade, within a fixed radius of your settlements. At that point having Trader units to trade in the Hubs will become increasingly important.


The Gold price, or the Iron price?

We have disabled the Theft of these new resources and equipment from towns, and also the looting of these items from towns by military forces.  

In the future, we will turn Theft, looting and blockade back on.

This is a short term measure to let people gather a few items before needing to worry about protecting them from thieves and attacks.

Temporarily and to help any immediate debug issues, using blockade will not capture caravans or gatherers returning to a town.

Also at present, Trader units cannot be assassinated. We make no promises about whether or not this will change.

What will not change is this: any goods in a Faction Hub are safe. Resources, equipment and gold in a Faction Hub cannot be taken by thieves, nor by armies.





And Finally...

This release has many inter-dependencies both between the new systems as well as with existing systems.

We have therefore chosen to stagger the release into some separate component parts.

Going live right now is:

  • New resources on the world map
  • New gathering technologies, buildings and units
  • The ability to use these units to gather the new resources and bring them back to your town
  • Trade v2

These components:
  • The new UI for Trade v2.
    This means that you won't immediately be able to send the new goods out to trade hubs for sale.  However there are a few researches to be completed and buildings to be built to enable the trader unit (and therefore actually do faction hub trade), we don't see this as an issue that will affect anyone; it's more a "heads-up" that the Trade Market UI will be changing.

  • The taxation of goods sales on the town marketplace to other players.

  • Town trade visibility (more on this topic when we put the new trade UI live)

  • Crafting. We are not immediately releasing the new crafting technologies and buildings.
... are being staggered during this release.  

So they're not going to be on the live server the moment you get back ingame, and will be switched on independently (so don't panic if you can't see the new crafting technologies, they're just not there right now!)

Hope you enjoy,

SC


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GM Stormcrow | http://bit.ly/rLKfoT" rel="nofollow - Twitter | http://on.fb.me/uvfajA" rel="nofollow - Facebook | http://bit.ly/rBzlzf" rel="nofollow - G+



Replies:
Posted By: invictusa
Date Posted: 30 Jul 2012 at 01:06
Thank you for making all of our lives better with this great game and the hard work you put into it.

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...and miles to go before I sleep.


Posted By: Gratch
Date Posted: 30 Jul 2012 at 01:07
What a nice time to return :)


Posted By: Chaos Armor
Date Posted: 30 Jul 2012 at 01:10
Thank you for the hard work you have put into this release, Devs!

Also, I always like the quotes you put into these. In this one I especially liked the Princess Bride quote.


Posted By: Rill
Date Posted: 30 Jul 2012 at 01:14
Gratch, it's good to see you back!

Devs, this looks exciting.  I can hardly wait to build some crofters!


Posted By: shadow
Date Posted: 30 Jul 2012 at 01:15
WooHoo!

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Posted By: abstractdream
Date Posted: 30 Jul 2012 at 01:15
Thanks for posting this...I've been hyperventilating for the last 75 minutes.

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Bonfyr Verboo


Posted By: Tatharion
Date Posted: 30 Jul 2012 at 01:15
Thank you !!!


Posted By: Darkwords
Date Posted: 30 Jul 2012 at 01:15
thanks devs!
 did anyone else notice the fish graphics?


Posted By: Rhea
Date Posted: 30 Jul 2012 at 01:16
I can hardly wait to be able to see what's new on the map.




Posted By: Lorakil
Date Posted: 30 Jul 2012 at 01:16
Drool--thank god Im a new player and have plenty of spaces hehehehehhe


Posted By: Aemonn
Date Posted: 30 Jul 2012 at 01:18
Can't wait to get my head around this stuff!


Posted By: invictusa
Date Posted: 30 Jul 2012 at 01:18
Originally posted by Darkwords Darkwords wrote:

thanks devs!
 did anyone else notice the fish graphics?
Aye, they were cute.  I also noticed the "One Tentacle."  One tentacle to rule them all, one tenta . . . 


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...and miles to go before I sleep.


Posted By: SugarFree
Date Posted: 30 Jul 2012 at 01:21
awesomeeee Shocked

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Nuisance


Posted By: Garth
Date Posted: 30 Jul 2012 at 01:23
Originally posted by Chaos Armor Chaos Armor wrote:

Thank you for the hard work you have put into this release, Devs!

Also, I always like the quotes you put into these. In this one I especially liked the Princess Bride quote.
And I *love* the Conan the Barbarian (original Arnie version) quote. Does it mean we're getting Black Lotus (Stygian; the best!) to harvest?

Nah, really, great work, you guys.


Posted By: Abraxox
Date Posted: 30 Jul 2012 at 01:25
I have to wonder if any consideration is being given to eventually raising the number of plots available to work with in a town.

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http://elgea.illyriad.co.uk/a/p/125415" rel="nofollow">


Posted By: Fruziek
Date Posted: 30 Jul 2012 at 01:26
cant waitConfused


Posted By: SweetlyEvil
Date Posted: 30 Jul 2012 at 01:26
u guys r teasing us............let us in plzzzzzzzzzzzzzzzz

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~SweetlyEvil~ <3 @}-


Posted By: SugarFree
Date Posted: 30 Jul 2012 at 01:27
Originally posted by Abraxox Abraxox wrote:

I have to wonder if any consideration is being given to eventually raising the number of plots available to work with in a town.
$
NOPEEEE they said it on the interview that they would NOT. LOL


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Nuisance


Posted By: Gratch
Date Posted: 30 Jul 2012 at 01:27
Originally posted by Abraxox Abraxox wrote:

I have to wonder if any consideration is being given to eventually raising the number of plots available to work with in a town.

I think they've already addressed this on many occasions. You're supposed to be limited to then have to make a strategic decision :)


Posted By: Rill
Date Posted: 30 Jul 2012 at 01:28
Edit: Two other people already answered.


Posted By: SweetlyEvil
Date Posted: 30 Jul 2012 at 01:29
the more we beg.......the less likely it will happen

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~SweetlyEvil~ <3 @}-


Posted By: Brids17
Date Posted: 30 Jul 2012 at 01:30
Originally posted by GM Stormcrow GM Stormcrow wrote:

Simple enough. But...

  • If you want to see what is available in other Faction Hubs, beyond that closest to you, you will have to send a Trader unit there.

  • If you wish to place your own Buy or Sell orders in any Faction Hub, you must also start by sending a Trader unit to that Hub.

  • Trader units are expensive to recruit, in terms of both gold and (from your second unit onwards) Wine. The cost of recruiting Traders is figured per player, not per town. The more you have, as a player not per settlement, the higher the recruitment costs.

  • As an aside on wine.... You will notice a new Wine Making Research. Wine is made from Grapes, so that explains why there are now Grapes resources on the map. (Fun fact: in the real world a barrel of wine requires 3960 bunches of grapes. So, guess how many Grapes resources are required for a barrel of wine in Illyriad? We expect prices for barrels of Wine to be... well, rather higher than for barrels of Beer.)
Obviously I can't sat for sure yet but I think this is an extremely bad idea. The trading community is tiny as is and by making it so you can only see what is at X hub, it's going to fragment the trading community to such an extent I think it may become nonexistent. 

The only way I can see this not being the case is if everyone chooses a central hub to use and ignored the rest, however only people who read the forums or maybe GC are going to be away of this if the community makes such a decision. so the trading community will still be fragmented as a result of this. Not to mention it sounds like it will be expensive to trade, further reducing the already small number of people trading in the first place. Like I said, I can't say for sure but the way it sounds I think this part of the update is a very poor design choice. 


Posted By: Cerridwyn
Date Posted: 30 Jul 2012 at 01:30
all I can say is.. WOW

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Cerridwyn ~-~ Cerdwyn



Posted By: abstractdream
Date Posted: 30 Jul 2012 at 01:31
Originally posted by GM Stormcrow GM Stormcrow wrote:

These components:
  • The new UI for Trade v2.
    This means that you won't immediately be able to send the new goods out to trade hubs for sale.  However there are a few researches to be completed and buildings to be built to enable the trader unit (and therefore actually do faction hub trade), we don't see this as an issue that will affect anyone; it's more a "heads-up" that the Trade Market UI will be changing.

  • The taxation of goods sales on the town marketplace to other players.

  • Town trade visibility (more on this topic when we put the new trade UI live)

  • Crafting. We are not immediately releasing the new crafting technologies and buildings.
... are being staggered during this release.  

So they're not going to be on the live server the moment you get back ingame, and will be switched on independently (so don't panic if you can't see the new crafting technologies, they're just not there right now!)


AWWW!


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Bonfyr Verboo


Posted By: Fruziek
Date Posted: 30 Jul 2012 at 01:32
i thought it would me 23:00 my time but lucky for me its only 20:00 right now LOLLOLLOL


Posted By: SweetlyEvil
Date Posted: 30 Jul 2012 at 01:32
I thought the trading was huge in market.....the hubs r awesome......if u discuss strategy with allies u can make the hubs work to ur advantage.........u just need to use them to see the advantages

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~SweetlyEvil~ <3 @}-


Posted By: abstractdream
Date Posted: 30 Jul 2012 at 01:37
Originally posted by Brids17 Brids17 wrote:

 
Obviously I can't sat for sure yet but I think this is an extremely bad idea. The trading community is tiny as is and by making it so you can only see what is at X hub, it's going to fragment the trading community to such an extent I think it may become nonexistent. 

The only way I can see this not being the case is if everyone chooses a central hub to use and ignored the rest, however only people who read the forums or maybe GC are going to be away of this if the community makes such a decision. so the trading community will still be fragmented as a result of this. Not to mention it sounds like it will be expensive to trade, further reducing the already small number of people trading in the first place. Like I said, I can't say for sure but the way it sounds I think this part of the update is a very poor design choice. 

We will NEED items from other areas, therefore requiring us to trade with distant Faction Hubs, like it or not. Of course you can NOT build the stuff that this release is giving us, but that won't happen now will it?


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Bonfyr Verboo


Posted By: Abraxox
Date Posted: 30 Jul 2012 at 01:37
There is likely going to be an unintended new market for players who can grasp all of the intricacies of this new trade system, and explain them. This sure seems very complex on the surface. Aren't learning curves fun?

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http://elgea.illyriad.co.uk/a/p/125415" rel="nofollow">


Posted By: jeaway
Date Posted: 30 Jul 2012 at 01:40
Originally posted by abstractdream abstractdream wrote:

Originally posted by Brids17 Brids17 wrote:

 
Obviously I can't sat for sure yet but I think this is an extremely bad idea. The trading community is tiny as is and by making it so you can only see what is at X hub, it's going to fragment the trading community to such an extent I think it may become nonexistent. 

The only way I can see this not being the case is if everyone chooses a central hub to use and ignored the rest, however only people who read the forums or maybe GC are going to be away of this if the community makes such a decision. so the trading community will still be fragmented as a result of this. Not to mention it sounds like it will be expensive to trade, further reducing the already small number of people trading in the first place. Like I said, I can't say for sure but the way it sounds I think this part of the update is a very poor design choice. 

We will NEED items from other areas, therefore requiring us to trade with distant Faction Hubs, like it or not. Of course you can NOT build the stuff that this release is giving us, but that won't happen now will it?
Clap


Posted By: abstractdream
Date Posted: 30 Jul 2012 at 01:40
Originally posted by Abraxox Abraxox wrote:

There is likely going to be an unintended new market for players who can grasp all of the intricacies of this new trade system, and explain them. This sure seems very complex on the surface. Aren't learning curves fun?

GM SC said there'd be players specializing in trade. The alliances that did not centralize their members will obviously have the advantage there.


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Bonfyr Verboo


Posted By: Rohk
Date Posted: 30 Jul 2012 at 01:40
Since we are going to super town specialization now, does that mean we can now (or in the near to far future) demolish the Common Ground or Paddock and use that building plot for something else?

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http://elgea.illyriad.co.uk/a/p/53810" rel="nofollow">


Posted By: Drejan
Date Posted: 30 Jul 2012 at 01:41
Originally posted by Brids17 Brids17 wrote:

 
Obviously I can't sat for sure yet but I think this is an extremely bad idea. The trading community is tiny as is and by making it so you can only see what is at X hub, it's going to fragment the trading community to such an extent I think it may become nonexistent. 

The only way I can see this not being the case is if everyone chooses a central hub to use and ignored the rest, however only people who read the forums or maybe GC are going to be away of this if the community makes such a decision. so the trading community will still be fragmented as a result of this. Not to mention it sounds like it will be expensive to trade, further reducing the already small number of people trading in the first place. Like I said, I can't say for sure but the way it sounds I think this part of the update is a very poor design choice. 

Sorry but traders were not many becouse no one really needed to buy anything, create the need and you'll create the market.


Posted By: Brids17
Date Posted: 30 Jul 2012 at 01:41
Originally posted by abstractdream abstractdream wrote:

We will NEED items from other areas, therefore requiring us to trade with distant Faction Hubs, like it or not. Of course you can NOT build the stuff that this release is giving us, but that won't happen now will it?

Not if the community decides on a central hub, so anyone who gathers resources off in the desert sends them off to, lets just say for example, middle kingdom, to be traded with everyone else. But if something like that doesn't happen, I can see the trading community dying off if traders are as expensive as the GMs make them sound. As I said, I think this may be a poorly designed feature. 


Posted By: Keiron
Date Posted: 30 Jul 2012 at 01:41
How do you get in to the game now?


Posted By: Twist
Date Posted: 30 Jul 2012 at 01:42
I think the paddock is used alongside horse trainer, to build specialised horses?
getting into game is done in the same way.... once the server is up and running again
 


Posted By: SweetlyEvil
Date Posted: 30 Jul 2012 at 01:42
to do the horse upgrading u need the paddock and the buildings to make the special horses.....it says it in the update

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~SweetlyEvil~ <3 @}-


Posted By: Gratch
Date Posted: 30 Jul 2012 at 01:42
Originally posted by Keiron Keiron wrote:

How do you get in to the game now?

You have to wait a short while :)


Posted By: Janosch
Date Posted: 30 Jul 2012 at 01:42
Sounds great!

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You like Democracy? Join the http://forum.illyriad.co.uk/topic3448_post42792.html#42792" rel="nofollow - Old Republic !


Posted By: Trelling
Date Posted: 30 Jul 2012 at 01:42
i believe that it is still down att ...

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In a world where data is coin of the realm, and
transmissions are guarded by no better sentinels
than man-made codes and corruptible devices,
there is no such thing as a secret.
Dr Kio Masada


Posted By: Talonas
Date Posted: 30 Jul 2012 at 01:42
yeee haawhh!


Posted By: SweetlyEvil
Date Posted: 30 Jul 2012 at 01:43
Brids ur being quite negative....wait until u see the hubs before u judge them this harshly

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~SweetlyEvil~ <3 @}-


Posted By: Abraxox
Date Posted: 30 Jul 2012 at 01:44
Originally posted by Keiron Keiron wrote:

How do you get in to the game now?

We're still waiting for the update to complete. :44 minutes past estimated time, so far.


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http://elgea.illyriad.co.uk/a/p/125415" rel="nofollow">


Posted By: Keiron
Date Posted: 30 Jul 2012 at 01:44
Thanks :)


Posted By: Fruziek
Date Posted: 30 Jul 2012 at 01:45
i am new to the game. Will there be a wipe with the new update?


Posted By: Brids17
Date Posted: 30 Jul 2012 at 01:45
Originally posted by SweetlyEvil SweetlyEvil wrote:

Brids ur being quite negative....wait until u see the hubs before u judge them this harshly

I am waiting, which is why I said a few times I couldn't be for sure. I'm just saying based on everything they've said, I think it's a bad idea. 


Posted By: Gratch
Date Posted: 30 Jul 2012 at 01:45
Originally posted by Fruziek Fruziek wrote:

i am new to the game. Will there be a wipe with the new update?

No, there wont be


Posted By: SweetlyEvil
Date Posted: 30 Jul 2012 at 01:45
Originally posted by Fruziek Fruziek wrote:

i am new to the game. Will there be a wipe with the new update?



no not at all


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~SweetlyEvil~ <3 @}-


Posted By: Talonas
Date Posted: 30 Jul 2012 at 01:46
nope, except trade points are being zero'ed


Posted By: abstractdream
Date Posted: 30 Jul 2012 at 01:46
Originally posted by Brids17 Brids17 wrote:


Originally posted by abstractdream abstractdream wrote:

We will NEED items from other areas, therefore requiring us to trade with distant Faction Hubs, like it or not. Of course you can NOT build the stuff that this release is giving us, but that won't happen now will it?


Not if the community decides on a central hub, so anyone who gathers resources off in the desert sends them off to, lets just say for example, middle kingdom, to be traded with everyone else. But if something like that doesn't happen, I can see the trading community dying off if traders are as expensive as the GMs make them sound. As I said, I think this may be a poorly designed feature. 


A central hub is a decent idea actually. You may be onto something there. But a central hub will unite the markets not fragment them.

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Bonfyr Verboo


Posted By: Abraxox
Date Posted: 30 Jul 2012 at 01:46
Originally posted by Fruziek Fruziek wrote:

i am new to the game. Will there be a wipe with the new update?

What do you mean by "a wipe?"


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http://elgea.illyriad.co.uk/a/p/125415" rel="nofollow">


Posted By: Siren418
Date Posted: 30 Jul 2012 at 01:47
LET ME IN LET ME IN LET ME IN!!!!!

Oh bugger...No seahorse cavalry? Perhaps when we get naval units..and perhaps their saddles will require seacows to build them LOL *crosses fingers*




Posted By: Gratch
Date Posted: 30 Jul 2012 at 01:47
Originally posted by Abraxox Abraxox wrote:

Originally posted by Fruziek Fruziek wrote:

i am new to the game. Will there be a wipe with the new update?

What do you mean by "a wipe?"

Probably meant a reset of the server, so everyone starts again and scores are reset


Posted By: Gratch
Date Posted: 30 Jul 2012 at 01:48
Originally posted by Siren418 Siren418 wrote:

LET ME IN LET ME IN LET ME IN!!!!!

Oh bugger...No seahorse cavalry? Perhaps when we get naval units..and perhaps their saddles will require seacows to build them LOL *crosses fingers*



Wow not even server being down can silence you... :P 


Posted By: Myr
Date Posted: 30 Jul 2012 at 01:48
We get a game update AND Gratch returns on the same day? Color me happy! Tongue


Posted By: Rohk
Date Posted: 30 Jul 2012 at 01:49
Originally posted by SweetlyEvil SweetlyEvil wrote:

to do the horse upgrading u need the paddock and the buildings to make the special horses.....it says it in the update

Yes but you don't necessarily want to do special horses in all your towns as that eats up two plots you could use for other harvesting buildings.

Also will the trade scores be zero'd right away, I didn't see it mentioned in the first post though I know it was mentioned in the dev chat.


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http://elgea.illyriad.co.uk/a/p/53810" rel="nofollow">


Posted By: Gratch
Date Posted: 30 Jul 2012 at 01:49
Originally posted by Myr Myr wrote:

We get a game update AND Gratch returns on the same day? Color me happy! Tongue

Pshh, the update is the good thing :) I was never meant to leave, my computer however, decided otherwise


Posted By: Roland Gunner
Date Posted: 30 Jul 2012 at 01:49
Don't forget they are adding taxation into the equation as well.  Seems like a black market will form on forums and in Confederations.

Unless they no longer allow us to send resources directly to players.

We will see how this all ends up, but adding artificial barriers to trade seem like a recipe for pushing the trading to "unofficial" markets...

R.


Posted By: Talonas
Date Posted: 30 Jul 2012 at 01:49
Knock, Knock


Posted By: Manannan
Date Posted: 30 Jul 2012 at 01:51
Originally posted by Gratch Gratch wrote:

Probably meant a reset of the server, so everyone starts again and scores are reset

Well let hope not seen as SC has always said it won't happen... Saying that though lets look at the history of bugs with MAJOR releases!!!! LOL


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Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude


Posted By: Abraxox
Date Posted: 30 Jul 2012 at 01:51
Originally posted by Roland Gunner Roland Gunner wrote:

Don't forget they are adding taxation into the equation as well.  Seems like a black market will form on forums and in Confederations.

Unless they no longer allow us to send resources directly to players.

We will see how this all ends up, but adding artificial barriers to trade seem like a recipe for pushing the trading to "unofficial" markets...

R.
I think you have a very good point.


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http://elgea.illyriad.co.uk/a/p/125415" rel="nofollow">


Posted By: Maelduinne
Date Posted: 30 Jul 2012 at 01:51
Smile Athelas,...It's a weed, right? So we have more hard choices to make in order to reap the benefits of the new tech trees. Seems to favor the multi-town owning players over newbs. I'd make some of these specialists subsets of existing second tier buildings such as the flourmills,kilns and so forth. What say you 'DM'?...(easy for me to say as I haven't spent hundreds of  hours writing code...)
 
Maelduinne
TV/PeaceClap


Posted By: Venita
Date Posted: 30 Jul 2012 at 01:52
knock knock, can I come in and play????


Posted By: mitu
Date Posted: 30 Jul 2012 at 01:52
too long wait 


Posted By: Devonlee
Date Posted: 30 Jul 2012 at 01:53
Wow, this is a hard wait...I didn't think I would be all that affected by not being able to log in for a little while....but I am!! lol
LOL


Posted By: Gratch
Date Posted: 30 Jul 2012 at 01:53
Originally posted by mitu mitu wrote:

too long wait 

This is too long? Try building some of the level 20 buildings... o.o


Posted By: SuperBeast
Date Posted: 30 Jul 2012 at 01:53
I have to get some sleep in before i have to get ready for work.  Lets get this going


Posted By: mitu
Date Posted: 30 Jul 2012 at 01:55
my cows will starve to death , :P



Posted By: Talonas
Date Posted: 30 Jul 2012 at 01:55
the Orcs will eat all the cows


Posted By: Myr
Date Posted: 30 Jul 2012 at 01:55
I would rather wait and have the update as accurate as possible. So take your time Devs!


Posted By: Votto
Date Posted: 30 Jul 2012 at 01:57
Well....smack this newbie perplexed.

I haven't had time to grasp the intricacies of the basic components of this game.......now they've likely tripled my homework.

Hey......life is still great!  Good luck all.


Posted By: abstractdream
Date Posted: 30 Jul 2012 at 01:57
Take your time? Take your time? Wha?

You make a good point, though I don't think I have that kind of patience.

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Bonfyr Verboo


Posted By: Manannan
Date Posted: 30 Jul 2012 at 01:58
Originally posted by Myr Myr wrote:

I would rather wait and have the update as accurate as possible. So take your time Devs!
+1


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Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude


Posted By: Cerex Flikex
Date Posted: 30 Jul 2012 at 01:59
Must... wait.... patiently....

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http://elgea.illyriad.co.uk/a/p/149824" rel="nofollow">


Posted By: draebor
Date Posted: 30 Jul 2012 at 02:00
Click bookmark... wait 10 sec... repeat...


Posted By: Abraxox
Date Posted: 30 Jul 2012 at 02:00
An update that takes an hour (and still counting) longer to implement than was projected makes me worry. Encountering glitches? I guess we'll find out. With the integration of this much new content, I expect that we will be seeing stability issues for awhile.

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http://elgea.illyriad.co.uk/a/p/125415" rel="nofollow">


Posted By: Lorakil
Date Posted: 30 Jul 2012 at 02:00
Too bad I dont work Mondays :)


Posted By: Myr
Date Posted: 30 Jul 2012 at 02:01
Although if they are reading the forums they better get back to work!


Posted By: Kafka
Date Posted: 30 Jul 2012 at 02:01
sooon ™

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One day I awoke from unsettling dreams to find myself transformed into a medium-sized Illyriad player


Posted By: Grampa
Date Posted: 30 Jul 2012 at 02:02
Nice but when can we get back in?Ouch


Posted By: lokifeyson
Date Posted: 30 Jul 2012 at 02:02
http://www.youtube.com/watch?v=OMKAvCTPRDE" rel="nofollow - http://www.youtube.com/watch?v=OMKAvCTPRDE

where is my awesome pause sound? 


-------------


Posted By: invictusa
Date Posted: 30 Jul 2012 at 02:03
The compound bow looks cool.

-------------
...and miles to go before I sleep.


Posted By: Canesrule
Date Posted: 30 Jul 2012 at 02:03
They are waiting for all the UK players to go to bed. LOL


Posted By: SuperBeast
Date Posted: 30 Jul 2012 at 02:04
Gonna be upset here soon. my Gold income was at -2450 an hr.


Posted By: Gratch
Date Posted: 30 Jul 2012 at 02:04
Originally posted by Canesrule Canesrule wrote:

They are waiting for all the UK players to go to bed. LOL

Pshh who needs sleep when the update is this close?


Posted By: Talonas
Date Posted: 30 Jul 2012 at 02:05
never Smile


Posted By: Basiclife
Date Posted: 30 Jul 2012 at 02:05
Originally posted by Canesrule Canesrule wrote:

They are waiting for all the UK players to go to bed. LOL

They won't break me


Posted By: Myr
Date Posted: 30 Jul 2012 at 02:05
Sleep is for the weak...and the tired.


Posted By: Gratch
Date Posted: 30 Jul 2012 at 02:06
Originally posted by Myr Myr wrote:

Sleep is for the weak...and the tired.

Well said Myr, Well said :)


Posted By: Raritor
Date Posted: 30 Jul 2012 at 02:06
Here is one hour worse...


Posted By: yubnub son of Hubnub
Date Posted: 30 Jul 2012 at 02:06
HaHa i have today off Smile


Posted By: Axialpie
Date Posted: 30 Jul 2012 at 02:06
The description states that we will be able to send res directly to another player.


Posted By: Rhea
Date Posted: 30 Jul 2012 at 02:07
Someday we will be able to log in again...


Posted By: giblet
Date Posted: 30 Jul 2012 at 02:07
I haven't heard anything about building your own hubs which was in the old Trade V2 post. That would change a lot of things - but the dev team could not hope to introduce that until this release has matured and the have worked on balance first.

I am just impatient to get building!


Posted By: Manannan
Date Posted: 30 Jul 2012 at 02:07
Originally posted by Abraxox Abraxox wrote:

An update that takes an hour (and still counting) longer to implement than was projected makes me worry. Encountering glitches? I guess we'll find out. With the integration of this much new content, I expect that we will be seeing stability issues for awhile.

You should've been around for the INITIAL release of UI2... That was a mess.... C'est la vie. Learn some patience. Some of us have been waiting for this update for WELL over a year, so waiting more than an hour for it to be sorted is nothing! It took months and numerous player reporting to sort out the mess that was UI2!  Long live trade V2!!! Well till trade V3 that is!!! LOL LOL


-------------
Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude


Posted By: Twist
Date Posted: 30 Jul 2012 at 02:08
I'll live when I'm alive and sleep when I'm dead!
.... errmm also I work nights, which helps :p


Posted By: Dieneces
Date Posted: 30 Jul 2012 at 02:08
Originally posted by Myr Myr wrote:

Sleep is for the weak...and the tired.

Not when you have to get up at 4 am lol


Posted By: Rhea
Date Posted: 30 Jul 2012 at 02:10
I just want to be able to see the map and look around my area.  Just a peek.


Posted By: eragon31
Date Posted: 30 Jul 2012 at 02:10
i hope they cant see how many times i hit log in to play, cause i would look really silly if they can.


Posted By: Myr
Date Posted: 30 Jul 2012 at 02:11
Ice, it's past your bedtime!



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