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Spells during Exodus

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: Technical Support
Forum Description: Post your technical support related questions here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3278
Printed Date: 29 Mar 2024 at 06:07
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Topic: Spells during Exodus
Posted By: Brisinger
Subject: Spells during Exodus
Date Posted: 10 Mar 2012 at 10:15
Hi, just another minor bug I came up with in-game. During Exodus, all spells cast by and on the town being moved is canceled, right? Except that in my case, the spells cast ON the town are canceled, but the spells cast BY the town remains. Obviously, I gain from this :D, but I still feel I should point it out :P. I'm too lazy to provide any pictorial proof, but I think the developers should be able to check the facts from their side.

Oh, in case you need the names of the town, the one being moved is Serendipity, and the one with the spell being cast on by Serendipity is Serenity.



Replies:
Posted By: Brisinger
Date Posted: 10 Mar 2012 at 13:22
Bit of an update. My town Serendipity has finished Exodus (only 2+hours trip), and so I try to self-cast a new Geomancy spell, only to see this sentence "You already have a spell from the Geomancy School in force on this target. You need to cancel your existing spell and recast.". The current active spell, however, is the one cast on Serenity.


Posted By: Brisinger
Date Posted: 10 Mar 2012 at 15:52
One last update. Canceling the active spell fixes the problem. Can now self-cast geomancy spells, as well as recast on the other town.


Posted By: invictusa
Date Posted: 10 Mar 2012 at 20:23
Same happened with my most recent exodus.

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...and miles to go before I sleep.



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