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Congrats Tournament Winners!

Printed From: Illyriad
Category: The World
Forum Name: Tournament IV - The Undead Horde
Forum Description: 4th Tournament - Details, progress, reports & awards
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3086
Printed Date: 24 Jun 2019 at 22:34
Software Version: Web Wiz Forums 11.10 - http://www.webwizforums.com


Topic: Congrats Tournament Winners!
Posted By: GM Luna
Subject: Congrats Tournament Winners!
Date Posted: 19 Jan 2012 at 02:17
Hiyas Illyrians,

With the close of Tournament IV today, I wanted to thank all of our players who participated in the tournament. We hope you enjoyed the opportunity to vanquish the evil undead horde while testing your commanders' strength against all of the new enemy types. :) 

Congratulations to all of our finalists and prize winners listed below. I'll be contacting everyone who has won a prize in game to get contact information. 

As a reminder the prizes are:
  • 1st Place
    450 Prestige and a custom-made Illyriad T-Shirt with your playername displayed underneath your choice of existing T-Shirt design, colour and size.

  • 2nd Place
    250 Prestige and a non-custom Illyriad T-shirt of your choice (Design, Colour and Size)

  • 3rd Place
    150 Prestige and a black-on-White Illyriad T-shirt of your choice of Size.

And the winners are:

League A - Population 100k+
1st - Naper
2nd - Naper
3rd - Torshavn

League B - Population 100k-50k
1st - Silverlake
2nd - Createure
3rd - Sir-John

League C - Population 50k-20k
1st - Sibh
2nd - Lune Noire
3rd - NightFury

League D - Population 20k-5k
1st - Stealthy
2nd - Arthurian
3rd - Grisna

League E - Population 5k-2k
1st - Ahaliel
2nd - BenDover
3rd - FortchernKavanagh

League F - Population 2k-500
1st - Locke
2nd - Sansoran
3rd - R-Man

League G - Population 500 and below
1st - Miradamian
2nd - Jadedthang
3rd - Lady Bethadhiell

Congrats everyone and thanks for playing!

Luna


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GM Luna | Illyriad Community Manager | community@illyriad.co.uk




Replies:
Posted By: StJude
Date Posted: 19 Jan 2012 at 02:25
Congratulations!

Naper, if you don't need that extra prestige......;)


Posted By: Rill
Date Posted: 19 Jan 2012 at 02:36
Well done all!


Posted By: Starrbuck
Date Posted: 19 Jan 2012 at 02:42
Good Job! 


Posted By: Kallie
Date Posted: 19 Jan 2012 at 02:49
Congrats to all!  I loved the tournament and very much look forward to the next adventure.

Thank you to all the dev's on a job well done.


Posted By: Jimbeolous
Date Posted: 19 Jan 2012 at 02:56
ClapCongrats On the winners! Clap


Posted By: Kumomoto
Date Posted: 19 Jan 2012 at 04:54
Congrats all!


Posted By: Marquesta
Date Posted: 19 Jan 2012 at 05:24
It was a lot of fun! Congrats to all!

-------------
~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...


Posted By: Arthurian
Date Posted: 19 Jan 2012 at 05:57
congrats all - and thanks for the T-shirt!

the devs weren't kidding about here coming more undead towards the end!  i had diligently built up a large army and was getting really frustrated that i had nothing "significant" to fight against.

boy did i eat those words!


Posted By: Gilthoniel
Date Posted: 19 Jan 2012 at 12:21
A very well designed tournament. Imaginative with a theme that ties nicely into the codex of the game. I feel that it inspired players (even the old lags LOL) more than any of its predecssors.  I didn't do particualry well but I did enjoy playing in it.  My thanks to those responsible.
 
Congratz to all who finished in the top ten of their category
Hey Naper - that was a cool result. Thumbs Up
 
Edit: typo


Posted By: Createure
Date Posted: 19 Jan 2012 at 12:55
You mean 'Naper'?

Yeh that was epic - he really stole the win in style there - talk about an outside horse leaving the field behind! Big smile

But yeh I got respect for everyone in top 10 places, took some dedication and skill to keep up the effort for the whole month.


Posted By: JimJams
Date Posted: 19 Jan 2012 at 14:43
Originally posted by GM Luna GM Luna wrote:

League E - Population 5k-2k
1st - Ahaliel
2nd - BenDover
3rd - FortchernKavanagh

Congrats not only to the winners but to all people who made the tournament more interesting.

My special mention to my alliance mate in T?, Ahaliel, a real player, not a veteran alt, who took the tournament seriously from day one and managed to stay on top even after the big final undead wave. He would make us proud even with a lower placement!!

I think the little guys in league E-F-G are really all winner, as it is not so easy to squeeze lot of army power from so little cities, even with alliance's support.




Posted By: KillerPoodle
Date Posted: 19 Jan 2012 at 16:08

Personally I though the ending to the tournament was utterly stupid.  There are plenty of people not in the top 10 who put a bunch of effort in only to be screwed by the way it finished (Yes, I'm a little bitter).

The way it was done required zero strategy or intelligence and had no way for anyone to influence the outcome beyond having already had a large army built up and being awake (or guessing that they should leave their army occupying a stone).

FYI Createure - Naper was actually in contention for a top 3 place through the most of the tourney and was pushing both canesRule and myself hard on the last few days - not exactly an outside horse, so well done to him.




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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: StJude
Date Posted: 19 Jan 2012 at 19:00
Originally posted by KillerPoodle KillerPoodle wrote:


Personally I though the ending to the tournament was utterly stupid.  There are plenty of people not in the top 10 who put a bunch of effort in only to be screwed by the way it finished (Yes, I'm a little bitter).

The way it was done required zero strategy or intelligence and had no way for anyone to influence the outcome beyond having already had a large army built up and being awake (or guessing that they should leave their army occupying a stone).


While I wouldn't go so far as to say it was utterly stupid, I get your point. This tournament felt more like a world event akin to the gates of Ahn'Qiraj in WoW.

Seemed like the direction was not focused and that the competition side was a bit neglected. However, would you not agree that a lot positive steps forward were taken in this tournament? The devs did a good job expanding the tournament to players of all levels and we finally got to put some points into seemingly useless commander skills like force of will!

I would agree that had I been in the top 3 in any league, which I never was, I would have felt cheated by the result too. That's understandable.

I think there are some ideas that could be implemented in tournaments going forward. I really do think that Kurdruk and Sunstorm were on to something with their player initiated tournament ideas.


Posted By: jordigui
Date Posted: 19 Jan 2012 at 21:08
Let me agree a bit with you that, let's say, there was too much free violence at the end, and this changed many rankings. Let's hope now that this violence was not completely free and we see some evolution (trade v2, factions, misteries, ...).

On the other hand, this balanced the chances of non American time zone players to win.

The tournament changed from benefiting those more active players (awake during the tournament) to those that had larger armies (and were relatively active too).

I must finally admit that it is difficult to set a good and fair for everyone tournament, and make everyone happy (it is not possible that we all win ...).

 Thank you very much DEVS!

TH


Posted By: HonoredMule
Date Posted: 19 Jan 2012 at 22:08
Ending with a bang was better than just ending the lame trickle, but it should have lasted 2 or 3 nights for a) decimating effect and b) a chance to react to the changing circumstances.  Also, I do feel for the players who worked so hard for a month for nothing.  As little as I like reward being proportional to effort and activity above other considerations, I also don't like players being gulled into wasting their time and attention on a fool's errand.

To make the tournament truly awesome, the chance of survival to the end should have been very bleak for even the most powerful players even from the start, resulting in attempts to maximize production above all else and also developing strategies for endurance and maximizing experience to loss ratios.  Then some actual strategic decisions could have been made, like standing alone until wiped out or pooling forces but sharing xp, etc.  The key is that these are all decisions balancing tradeoffs and implemented on the player's timing/convenience.

Splitting into leagues was a definite improvement, and more easily implemented when competing at a player level instead of alliance level.


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"Apparently, quoting me is a 'thing' now."
- HonoredMule


Posted By: Canesrule
Date Posted: 19 Jan 2012 at 22:16
I am not a US based player. So many sleepless nights and tough working days were spent during the tourney. Like Killer Poodle I feel a certain bitterness. Why hold a tourney over a month only to have the previous 29, or so, days work wiped out by 1 event. In the end I suppose it was a little like giving the chasing pack, in a marathon, motorbikes for the last 2 miles. I would really like to know how the tourney standings ended, without the final fracas.

Would the Devs be so kind and provide us with these standings?


Posted By: jordigui
Date Posted: 19 Jan 2012 at 22:44
Yes, but on the last attack we all got attacked by the same amount of troops, so the ones being on top that survived where the ones ending at the top. Of course, the ones at the top that did not survive went down ...


Posted By: Canesrule
Date Posted: 19 Jan 2012 at 22:59
Providing they were able to get to a sq in time.


Posted By: Cerridwyn
Date Posted: 19 Jan 2012 at 23:04
Originally posted by jordigui jordigui wrote:



On the other hand, this balanced the chances of non American time zone players to win.

The tournament changed from benefiting those more active players (awake during the tournament) to those that had larger armies (and were relatively active too).

I must finally admit that it is difficult to set a good and fair for everyone tournament, and make everyone happy (it is not possible that we all win ...).

 Thank you very much DEVS!

TH


First, do not assume that game night benefited US players. I'm a US player and it was distinctly to my disadvantage. I have to work for a living and all I could do was send an army somewhere before I left for work and pray it was alive when I got home, which in way too many cases it wasn't.

The time was of benefit to those who could be on and active during those hours. I'm not sure necessarily it mattered where you lived. What mattered is whether you had 'night time' hours to be around and be active


-------------


Cerridwyn ~-~ Cerdwyn



Posted By: shadow
Date Posted: 19 Jan 2012 at 23:21
Congrats to all the winners. I understand how some feel about the ending, all those nights for nothing. But then again, i spent 25 days as #1, fighting endlessly the final 2 weeks only to see my work wasted as well. Am i bitter? Hell no! When i lost my commander, i was in a pool, on a small vacation with my family. After all those nights, it was somewhat of a relief. Thanks for all the attention H?, i felt like a celebrity there for a while, with all the visitors. 

Naper was a star. As well as all our smaller members in the Illy community. He sat their patiently in the top 10 for most of the tourney, not drawing attention to himself, just watching  the leaders in league A battle it out. Then, had the troops at the end to take the win. Kudos to you sir!

It just goes to show that no matter how hard some of  community try to control things in Illy, only the devs really have control of the game Tongue


Posted By: Kumomoto
Date Posted: 19 Jan 2012 at 23:59
You are a celebrity, now, Shadow! ;)

Thanks for making this tourney fun and challenging!


Posted By: jordigui
Date Posted: 20 Jan 2012 at 00:10
Cerridwyn, in general, activity at night favours US players, that are awake and sometimes can be at home or connect from work. It is clear that does not mean all US players. But it is much more easy for them than let's say European players. Just check who is on GC at those times.
On my case, I had to send the troops before, when I arrived at home check it for 2 hours and then go to bed, to see the results the following morning. And I guess it was not much different to most European players.
If a tournament would only last for 1 night, then European players could stay awake for that particular day. But if a tournament lasts for 1 month, this behaviour is almost impossible.
 But of course, I was and I am talking in general, it is clear that every player has its obligations outside here.


Posted By: Createure
Date Posted: 20 Jan 2012 at 00:51
I think it is wrong to say that the finale of the tournament opened up the game to everyone and was somehow unfair to people who had put in many more hours than others.

The ending was just a hurdle to be crossed. If the guy infront trips then the guy in second has a chance at taking the win - it's as simple as that.

The only guy who is going to be complaining that it was unfair for the referee to put a hurdle there is the guy who trips over it - when really there is nothing in the rule book about not putting hurdles around the place.

Besides - I can count several different clues that gave me and i'm sure others a pretty firm idea of what was coming at the end. The devs told us undead would increase in numbers and strength throughout the tourny. Someone (I think Judy) posted the unit stats of the super-undead beasties at least 24 hours before the end in the Unit Types thread. We had a notification in the herald indicating something ominous was coming (massive mana surge at the rift) and then the mysterious messenger pretty much told us exactly what was coming at least 3 hours before the end.


Posted By: KillerPoodle
Date Posted: 20 Jan 2012 at 15:22
24 hours are not sufficient time to make any difference at all.  There are so many ways the final hurrah could have been done to allow for strategy (multiple waves arriving at staggered times for example).

The information presented definitely did not hint at  "Undead numbers are going to be pretty pathetic throughout most of the tournament and then in the last hour you'll get more XP than in the preceding two weeks combined"


-------------
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Ander
Date Posted: 20 Jan 2012 at 17:00
I tend to agree with the view that the bang at the end was just a hurdle to cross.

If both the guy in front and the guy after him survived the attack, then their rankings would have stayed the same. 

The clues did not hint at such a large wave at the end after small numbers throughout most of the tourney - one thing you can be sure about Illy is to expect the unexpected.




Posted By: Llyorn Of Jaensch
Date Posted: 20 Jan 2012 at 17:12
Originally posted by Ander Ander wrote:

one thing you can be sure about Illy is to expect the unexpected.


So if the unexpected's expected then we should expect the expected.

That would be unexpected.


-------------
"ouch...best of luck."
HonoredMule


Posted By: Anjire
Date Posted: 20 Jan 2012 at 21:16
Congratulations to all the winners!

A special hats off to harv2007 who placed in the top ten without the backing of an alliance!



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