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Holy Heck!!!

Printed From: Illyriad
Category: The World
Forum Name: Tournament IV - The Undead Horde
Forum Description: 4th Tournament - Details, progress, reports & awards
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3083
Printed Date: 29 Mar 2024 at 08:55
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Holy Heck!!!
Posted By: Rill
Subject: Holy Heck!!!
Date Posted: 18 Jan 2012 at 06:10
What did I do?  What did I do???

Failed defense by Ryelle's forces at Square 547|829 under attack by Bone Dragons (NPCs)'s forces from The Underworld

Sent By:System
Received By:You
Date:1/18/2012 6:03:15 AM
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

The brave soldiers of the Crimson Dawn stand alongside your forces, to fight and die with your troops against this dire threat. 

Attacking Dracolich attempts to cast Binding Darkness. The rising sun on the Crimson Dawn battle banner flares iridescently, pouring light against the foul darkness of the Dracolich's spell. Under this luminous onslaught, Binding Darkness fails.

Attackers:Unit:Quantity:Casualties:Survivors:
Troops:Dracoliches Dracoliches101
Troops:Soulstealers Soulstealers514
Troops:Barrow Wights Barrow Wights1349
Troops:Bone Drakes Bone Drakes312
Troops:Spectres Spectres610219391
Troops:Tortured Souls Tortured Souls377135242
Troops:Death Knights Death Knights893158
Troops:Darkwraithes Darkwraithes826
Troops:Fallen Spearlords Fallen Spearlords1445193
Troops:Bone Dragons Bone Dragons202
Troops:Skeletal Warriors Skeletal Warriors25849281656
Troops:Banshees Banshees23383150
Troops:Ossified Commanders Ossified Commanders15975741023
Troops:Phantasms Phantasms987354633
Troops:Revenant Lords Revenant Lords341222
Troops:Dragon Revenants Dragon Revenants101
Troops:Revenants Revenants551936
Troops:Shades Shades21714


Defenders:Unit:Quantity:Casualties:Survivors:
Commander: LoveMarshals Marshal1Damaged for 34, 0 health remains.
Troops:Marshals Marshals30300
Troops:Swiftsteeds Swiftsteeds27270
Troops:Marauders Marauders200020000
Troops:Henchmen Henchmen150015000
Troops:Corsair Corsair100010000
Troops:Bowmen Bowmen5005000
Troops:Errant Knights Errant Knights5005000






Replies:
Posted By: petitsinge
Date Posted: 18 Jan 2012 at 06:15

Failed defense by petitsinge's forces at Square -43|764 under attack by Bone Dragons (NPCs)'s forces from The Underworld

Sent By:System
Received By:You
Date:1/18/2012 6:04:48 AM
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

The brave soldiers of the Crimson Dawn stand alongside your forces, to fight and die with your troops against this dire threat. 

Attacking Dracolich attempts to cast Binding Darkness. The rising sun on the Crimson Dawn battle banner flares iridescently, pouring light against the foul darkness of the Dracolich's spell. Under this luminous onslaught, Binding Darkness fails.

Attackers:Unit:Quantity:Casualties:Survivors:
Troops:Barrow Wights Barrow Wights1349
Troops:Tortured Souls Tortured Souls377141236
Troops:Death Knights Death Knights893356
Troops:Dracoliches Dracoliches101
Troops:Soulstealers Soulstealers514
Troops:Phantasms Phantasms987370617
Troops:Revenant Lords Revenant Lords341222
Troops:Dragon Revenants Dragon Revenants101
Troops:Spectres Spectres610229381
Troops:Bone Drakes Bone Drakes312
Troops:Ossified Commanders Ossified Commanders1597599998
Troops:Fallen Spearlords Fallen Spearlords1445490
Troops:Bone Dragons Bone Dragons202
Troops:Darkwraithes Darkwraithes835
Troops:Skeletal Warriors Skeletal Warriors25849701614
Troops:Banshees Banshees23387146
Troops:Revenants Revenants552035
Troops:Shades Shades21714


Defenders:Unit:Quantity:Casualties:Survivors:
Commander: Bwned!Elven Trueshots Elven Trueshot1Damaged for 428, 0 health remains.
Troops:Protectors Protectors110
Troops:Sentinels Sentinels62620
Commander: Bob the BonecrusherCharioteers Charioteer1Damaged for 287, 0 health remains.
Troops:Longbowmen Longbowmen110
Troops:Archers Archers49490
Troops:Pikemen Pikemen220
Commander: Kurdruk's Cannon Fodder Phalanx1Damaged for 103, 0 health remains.
Troops:Protectors Protectors110
Troops:Sentinels Sentinels36360
Commander: Willy WonkaMen-at-Arms Man-at-Arms1Damaged for 80, 0 health remains.
Troops:Militiamen Militiamen24240
Commander: jorgeMilitiamen Militiaman1Damaged for 69, 0 health remains.
Troops:Militiamen Militiamen96960
Commander: ZoolanderMilitiamen Militiaman1Damaged for 55, 0 health remains.
Troops:Militiamen Militiamen60600
Troops:Marauders Marauders200020000
Troops:Henchmen Henchmen150015000
Troops:Corsair Corsair100010000
Troops: Bowmen5005000
Troops:Errant Knights Errant Knights5005000


Posted By: Bair
Date Posted: 18 Jan 2012 at 06:27
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

The brave soldiers of the Crimson Dawn stand alongside your forces, to fight and die with your troops against this dire threat. 

Attacking Dracolich attempts to cast Binding Darkness. The rising sun on the Crimson Dawn battle banner flares iridescently, pouring light against the foul darkness of the Dracolich's spell. Under this luminous onslaught, Binding Darkness fails.

Attackers:Unit:Quantity:Casualties:Survivors:
Troops:Soulstealers Soulstealers514
Troops:Bone Drakes Bone Drakes312
Troops:Spectres Spectres610229381
Troops:Barrow Wights Barrow Wights1349
Troops:Darkwraithes Darkwraithes835
Troops:Phantasms Phantasms987371616
Troops:Revenant Lords Revenant Lords341222
Troops:Dragon Revenants Dragon Revenants101
Troops:Tortured Souls Tortured Souls377141236
Troops:Death Knights Death Knights893356
Troops:Skeletal Warriors Skeletal Warriors25849721612
Troops:Banshees Banshees23387146
Troops:Revenants Revenants552035
Troops:Shades Shades21714
Troops:Ossified Commanders Ossified Commanders1597601996
Troops:Dracoliches Dracoliches101
Troops:Fallen Spearlords Fallen Spearlords1445490
Troops:Bone Dragons Bone Dragons202


Defenders:Unit:Quantity:Casualties:Survivors:
Commander: KhlorosSentinels Sentinel1Damaged for 200, 0 health remains.
Troops:Sentinels Sentinels2572570
Troops:Elven Trueshots Elven Trueshots880
Troops:Marauders Marauders200020000
Troops:Henchmen Henchmen150015000
Troops:Corsair Corsair100010000
Troops:Bowmen Bowmen5005000
Troops:Errant Knights Errant Knights5005000


Posted By: rijk
Date Posted: 18 Jan 2012 at 06:28

Failed defense by Rijk's forces at Square 64|-48 under attack by Bone Dragons (NPCs)'s forces from The Underworld

Sent By:System
Received By:You
Date:1/18/2012 6:25:17 AM
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

The brave soldiers of the Crimson Dawn stand alongside your forces, to fight and die with your troops against this dire threat. 

Attacking Dracolich attempts to cast Binding Darkness. The rising sun on the Crimson Dawn battle banner flares iridescently, pouring light against the foul darkness of the Dracolich's spell. Under this luminous onslaught, Binding Darkness fails.

Attackers:Unit:Quantity:Casualties:Survivors:
Troops:Dracoliches Dracoliches101
Troops:Soulstealers Soulstealers523
Troops:Barrow Wights Barrow Wights1358
Troops:Bone Drakes Bone Drakes312
Troops:Spectres Spectres610254356
Troops:Tortured Souls Tortured Souls377157220
Troops:Death Knights Death Knights893752
Troops:Fallen Spearlords Fallen Spearlords1446084
Troops:Bone Dragons Bone Dragons202
Troops:Darkwraithes Darkwraithes835
Troops:Skeletal Warriors Skeletal Warriors258410801504
Troops:Banshees Banshees23397136
Troops:Revenants Revenants552233
Troops:Shades Shades21813
Troops:Ossified Commanders Ossified Commanders1597667930
Troops:Phantasms Phantasms987412575
Troops:Revenant Lords Revenant Lords341420
Troops:Dragon Revenants Dragon Revenants101


Defenders:Unit:Quantity:Casualties:Survivors:
Commander: Sir Les PattersonKnights Knight1Damaged for 276, 0 health remains.
Troops:Knights Knights2412410
Troops:Charioteers Charioteers2882880
Troops:Marauders Marauders200020000
Troops:Henchmen Henchmen150015000
Troops:Corsair Corsair100010000
Troops:Bowmen Bowmen5005000
Troops:Errant Knights Errant Knights5005000



Posted By: Rill
Date Posted: 18 Jan 2012 at 06:37
looks like the size of the hits and the number of reinforcing mercenaries is exactly the same for every player.  Lots of free experience!


Posted By: rijk
Date Posted: 18 Jan 2012 at 06:38

Failed defense by Rijk's forces at Square -11|-312 under attack by Bone Dragons (NPCs)'s forces from The Underworld

Sent By:System
Received By:You
Date:1/18/2012 6:32:39 AM
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

The brave soldiers of the Crimson Dawn stand alongside your forces, to fight and die with your troops against this dire threat. 

Attacking Dracolich attempts to cast Binding Darkness. The rising sun on the Crimson Dawn battle banner flares iridescently, pouring light against the foul darkness of the Dracolich's spell. Under this luminous onslaught, Binding Darkness fails.

Attackers:Unit:Quantity:Casualties:Survivors:
Troops:Barrow Wights Barrow Wights1358
Troops:Tortured Souls Tortured Souls377158219
Troops:Death Knights Death Knights893752
Troops:Phantasms Phantasms987415572
Troops:Revenant Lords Revenant Lords341420
Troops:Dragon Revenants Dragon Revenants101
Troops:Spectres Spectres610256354
Troops:Bone Drakes Bone Drakes312
Troops:Fallen Spearlords Fallen Spearlords1446084
Troops:Bone Dragons Bone Dragons202
Troops:Soulstealers Soulstealers523
Troops:Darkwraithes Darkwraithes835
Troops:Skeletal Warriors Skeletal Warriors258410881496
Troops:Banshees Banshees23398135
Troops:Dracoliches Dracoliches101
Troops:Revenants Revenants552332
Troops:Shades Shades21813
Troops:Ossified Commanders Ossified Commanders1597672925


Defenders:Unit:Quantity:Casualties:Survivors:
Commander: ScaramoucheKnights Knight1Damaged for 300, 0 health remains.
Troops:Knights Knights1091090
Troops:Charioteers Charioteers1261260
Commander: Speedy GonzalesCharioteers Charioteer1Damaged for 300, 0 health remains.
Troops:Charioteers Charioteers1741740
Troops:Knights Knights1351350
Troops:Marauders Marauders200020000
Troops:Henchmen Henchmen150015000
Troops:Corsair Corsair100010000
Troops:Bowmen Bowmen5005000


Posted By: rijk
Date Posted: 18 Jan 2012 at 06:42

Failed defense by Rijk's forces at Square -65|-79 under attack by Bone Dragons (NPCs)'s forces from The Underworld

Sent By:System
Received By:You
Date:1/18/2012 6:26:14 AM
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

The brave soldiers of the Crimson Dawn stand alongside your forces, to fight and die with your troops against this dire threat. 

Attacking Dracolich attempts to cast Binding Darkness. The rising sun on the Crimson Dawn battle banner flares iridescently, pouring light against the foul darkness of the Dracolich's spell. Under this luminous onslaught, Binding Darkness fails.

Attackers:Unit:Quantity:Casualties:Survivors:
Troops:Ossified Commanders Ossified Commanders1597666931
Troops:Soulstealers Soulstealers523
Troops:Barrow Wights Barrow Wights1358
Troops:Spectres Spectres610254356
Troops:Bone Drakes Bone Drakes312
Troops:Phantasms Phantasms987412575
Troops:Revenant Lords Revenant Lords341420
Troops:Dragon Revenants Dragon Revenants101
Troops:Fallen Spearlords Fallen Spearlords1446084
Troops:Bone Dragons Bone Dragons202
Troops:Darkwraithes Darkwraithes835
Troops:Skeletal Warriors Skeletal Warriors258410791505
Troops:Banshees Banshees23397136
Troops:Revenants Revenants552233
Troops:Shades Shades21813
Troops:Tortured Souls Tortured Souls377157220
Troops:Death Knights Death Knights893752
Troops:Dracoliches Dracoliches101


Defenders:Unit:Quantity:Casualties:Survivors:
Commander: Lord MuckKnights Knight1Damaged for 258, 0 health remains.
Troops:Charioteers Charioteers90900
Troops:Knights Knights31310
Commander: Wounded KneeKnights Knight1Damaged for 249, 0 health remains.
Troops:Knights Knights46460
Troops:Charioteers Charioteers1001000
Commander: Major BloodnockCharioteers Charioteer1Damaged for 249, 0 health remains.
Troops:Pikemen Pikemen1301300
Troops:Men-at-Arms Men-at-Arms1141140
Troops:Longbowmen Longbowmen96960
Troops:Marauders Marauders200020000
Troops:Henchmen Henchmen150015000
Troops:Corsair Corsair100010000
Troops:Bowmen Bowmen5005000
Troops:Errant Knights Errant Knights5005000



Posted By: Createure
Date Posted: 18 Jan 2012 at 06:44

Praetorian Power - And elementals live to do what elementals do another day.

Victorious defense by Createure's forces at Square -286|-444 under attack by Bone Dragons (NPCs)'s forces from The Underworld


Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

The brave soldiers of the Crimson Dawn stand alongside your forces, to fight and die with your troops against this dire threat.

Attacking Dracolich attempts to cast Binding Darkness. The rising sun on the Crimson Dawn battle banner flares iridescently, pouring light against the foul darkness of the Dracolich's spell. Under this luminous onslaught, Binding Darkness fails.

Attackers: Unit: Quantity: Casualties: Survivors:
Troops: Barrow Wights Barrow Wights 13 13 0
Troops: Dracoliches Dracoliches 1 1 0
Troops: Soulstealers Soulstealers 5 5 0
Troops: Phantasms Phantasms 987 987 0
Troops: Revenant Lords Revenant Lords 34 34 0
Troops: Dragon Revenants Dragon Revenants 1 1 0
Troops: Spectres Spectres 610 610 0
Troops: Bone Drakes Bone Drakes 3 3 0
Troops: Ossified Commanders Ossified Commanders 1597 1597 0
Troops: Fallen Spearlords Fallen Spearlords 144 144 0
Troops: Bone Dragons Bone Dragons 2 2 0
Troops: Darkwraithes Darkwraithes 8 8 0
Troops: Revenants Revenants 55 55 0
Troops: Shades Shades 21 21 0
Troops: Skeletal Warriors Skeletal Warriors 2584 2584 0
Troops: Banshees Banshees 233 233 0
Troops: Tortured Souls Tortured Souls 377 377 0
Troops: Death Knights Death Knights 89 89 0


Defenders: Unit: Quantity: Casualties: Survivors:
Commander: (A/D) a. Death Packs Death Pack 1 Damaged for 51, 49 health remains.
Troops: Pure Air Elementals Pure Air Elementals 1 0 1
Troops: Pure Earth Elementals Pure Earth Elementals 1 0 1
Troops: Scrawny Wolves Scrawny Wolves 1 0 1
Troops: Elite Praetorian Guardsmen Elite Praetorian Guardsmen 1 0 1
Troops: Praetorian Guardsmen Praetorian Guardsmen 1 0 1
Troops: Kobold Cohorts Kobold Cohorts 1 0 1
Troops: Clanguards Clanguards 2 1 1
Troops: Death Dealers Death Dealers 12814 6555 6259
Troops: Wolfriders Wolfriders 2 1 1
Troops: Death Packs Death Packs 2 1 1
Troops: Praetorian Guardsmen Praetorian Guardsmen 1 0 1
Troops: Elite Praetorian Guardsmen Elite Praetorian Guardsmen 1 0 1
Troops: Pure Earth Elementals Pure Earth Elementals 1 0 1
Troops: Scrawny Wolves Scrawny Wolves 1 0 1
Troops: Kobold Cohorts Kobold Cohorts 1 0 1
Troops: Clanguards Clanguards 2 1 1
Troops: Death Dealers Death Dealers 36 18 18
Troops: Wolfriders Wolfriders 2 1 1
Troops: Death Packs Death Packs 2 1 1
Troops: Praetorian Guardsmen Praetorian Guardsmen 1 0 1
Troops: Elite Praetorian Guardsmen Elite Praetorian Guardsmen 1 0 1
Troops: Pure Earth Elementals Pure Earth Elementals 1 0 1
Troops: Scrawny Wolves Scrawny Wolves 1 0 1
Troops: Kobold Cohorts Kobold Cohorts 1 0 1
Troops: Clanguards Clanguards 2 1 1
Troops: Death Dealers Death Dealers 36 18 18
Troops: Wolfriders Wolfriders 1 0 1
Troops: Death Packs Death Packs 2 1 1
Troops: Praetorian Guardsmen Praetorian Guardsmen 1 0 1
Troops: Elite Praetorian Guardsmen Elite Praetorian Guardsmen 1 0 1
Troops: Pure Earth Elementals Pure Earth Elementals 1 0 1
Troops: Scrawny Wolves Scrawny Wolves 1 0 1
Troops: Kobold Cohorts Kobold Cohorts 1 0 1
Troops: Clanguards Clanguards 2 1 1
Troops: Death Dealers Death Dealers 36 18 18
Troops: Wolfriders Wolfriders 1 0 1
Troops: Death Packs Death Packs 2 1 1
Troops: Praetorian Guardsmen Praetorian Guardsmen 1 0 1
Troops: Elite Praetorian Guardsmen Elite Praetorian Guardsmen 1 0 1
Troops: Pure Earth Elementals Pure Earth Elementals 1 0 1
Troops: Kobold Cohorts Kobold Cohorts 1 0 1
Troops: Clanguards Clanguards 2 1 1
Troops: Death Dealers Death Dealers 36 18 18
Troops: Wolfriders Wolfriders 1 0 1
Troops: Death Packs Death Packs 1 0 1
Troops: Marauders Marauders 2000 1023 977
Troops: Henchmen Henchmen 1500 767 733
Troops: Corsair Corsair 1000 511 489
Troops: Bowmen Bowmen 500 255 245
Troops: Errant Knights Errant Knights 500 255 245
After burying their dead, the Crimson Dawn leader salutes you with a newfound respect, and leaves the camp with their remaining troops, presumably to regroup and fight against the next horde elsewhere.


Posted By: KillerPoodle
Date Posted: 18 Jan 2012 at 06:52
All the incoming armies appear to be identical just listed in different orders.

-------------
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Marquesta
Date Posted: 18 Jan 2012 at 07:54
Good job Createure!



-------------
~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...


Posted By: Brids17
Date Posted: 18 Jan 2012 at 08:26
Was 6500 troops worth the victory Createure? =P


-------------


Posted By: fluffy
Date Posted: 18 Jan 2012 at 09:19
how does the game determine the ratio of troops that die?

in the attack i recieved, i killed:

Attackers:Unit:Quantity:Casualties:Survivors:
Troops:Tortured Souls Tortured Souls377249128
Troops:Death Knights Death Knights895831
Troops:Spectres Spectres610403207
Troops:Bone Drakes Bone Drakes312
Troops:Dracoliches Dracoliches101
Troops:Fallen Spearlords Fallen Spearlords1449549
Troops:Bone Dragons Bone Dragons211
Troops:Darkwraithes Darkwraithes853
Troops:Skeletal Warriors Skeletal Warriors25841707877
Troops:Banshees Banshees23315380
Troops:Barrow Wights Barrow Wights1385
Troops:Revenants Revenants553619
Troops:Shades Shades21138
Troops:Soulstealers Soulstealers532
Troops:Ossified Commanders Ossified Commanders15971055542
Troops:Phantasms Phantasms987652335
Troops:Revenant Lords Revenant Lords342212
Troops:Dragon Revenants Dragon Revenants101

so all the ratios of dead troops range from 0 to ~66% with most around the mid 60s.  theres 2 at 0%, 1 at 33% and 1 and 50%, which I can't figure out.    Are different troops assigned different  priorities in the casualties?


Posted By: Thexion
Date Posted: 18 Jan 2012 at 09:41
I think it is just because In small numbers it works differently. 

For in case of bonedrakes example 2 out of 3 would have been 66.666% casualties but you only reached 6.660% at max when looking in other unit casualties. So I'm suspecting it was rounded down to 1 casualty. Tiny difference but so it seems. 


Posted By: Ander
Date Posted: 18 Jan 2012 at 11:19
Congrats Createure! Rex the Runt kicked some ragon dass! 

A spectacular finish to the tourney too. Every participant was gifted a battle they could be proud of! Thumbs Up


Posted By: Createure
Date Posted: 18 Jan 2012 at 12:59
Yeh it was fun ending this with a bang - and it did some nice things to shake up the rankings aswell.

Sadly I didn't quite cling on to victory at the top of B League but I was beaten by a very dedicated and deserving player.

@Brids: absolutely - troops are for fighting, not sitting at home looking pretty. ^^


Posted By: Bonaparta
Date Posted: 18 Jan 2012 at 13:29
Originally posted by fluffy fluffy wrote:

how does the game determine the ratio of troops that die?


From skeletal warriors we can assume 1707/2584 = 66.06% losses. The higher the troop number the better win/loss approximation.

Dragon revenants: 1*0.6606 = 0.6606 and this is 0 losses, game takes whole integers!
Bone dragons: 2*0.6606 = 1.3212 = 1 Loss
Phantasms: 987*0.6606 = 652.0122 = 652 losses and so on.

Loss % is always the same for all the units, the game just takes the whole integer before the decimal point.


P.S.
Shouldn't you be Fluffeh now?


Posted By: jordigui
Date Posted: 18 Jan 2012 at 13:45
I agree with Bonaparta. The calculation of the % losses is from the "ATK" attack value of the attackers including bonuses (terrain, biotope, prestige, etc.) compared to the "DEF" defensor's defensive value including also bonuses. The % can be approximated by:
If ATK higher than DEF: 
   Attack losses: DEF value / ATK value as %
   Defense losses all.
If DEF higher than ATK
   Attack losses all.
   Defense losses: ATK value / DEF VALUE as %



Posted By: geofrey
Date Posted: 18 Jan 2012 at 16:29
Was anyone else successful in the defense against these demon-spawn? 


Posted By: KillerPoodle
Date Posted: 18 Jan 2012 at 16:35
Several people seem to have had enough troops left to survive - I know of a couple in H?  You can extrapolate from the reports above what was required to prevail.

Edit: Read Page 1 again.


-------------
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: jordigui
Date Posted: 18 Jan 2012 at 16:45

 Here is another report. Note that my commander is quite experienced and the combat took place in the jungle. So it could be possible that other commanders with more troops did not manage to win. In fact, I have a couple of commanders that were quite close (only 5% of the undead survived).

 If you look at the rankings, you will see some commanders gaining a lot of positions. This could only done killing them all.

Victorious defense by Torshavn's forces at Square 22|-558 under attack by Bone Dragons (NPCs)'s forces from The Underworld

Sent By:System
Received By:You
Date:18/01/2012 06:39:25
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

The brave soldiers of the Crimson Dawn stand alongside your forces, to fight and die with your troops against this dire threat. 

Attacking Dracolich attempts to cast Binding Darkness. The rising sun on the Crimson Dawn battle banner flares iridescently, pouring light against the foul darkness of the Dracolich's spell. Under this luminous onslaught, Binding Darkness fails.

Attackers:Unit:Quantity:Casualties:Survivors:
Troops:Dracoliches Dracoliches110
Troops:Tortured Souls Tortured Souls3773770
Troops:Death Knights Death Knights89890
Troops:Spectres Spectres6106100
Troops:Soulstealers Soulstealers550
Troops:Ossified Commanders Ossified Commanders159715970
Troops:Bone Drakes Bone Drakes330
Troops:Phantasms Phantasms9879870
Troops:Revenant Lords Revenant Lords34340
Troops:Dragon Revenants Dragon Revenants110
Troops:Barrow Wights Barrow Wights13130
Troops:Fallen Spearlords Fallen Spearlords1441440
Troops:Bone Dragons Bone Dragons220
Troops:Darkwraithes Darkwraithes880
Troops:Skeletal Warriors Skeletal Warriors258425840
Troops:Banshees Banshees2332330
Troops:Revenants Revenants55550
Troops:Shades Shades21210


Defenders:Unit:Quantity:Casualties:Survivors:
Commander: Fjolk VKnights Knight1Damaged for 97, 153 health remains.
Troops:Knights Knights2730265575
Troops:Marauders Marauders2000194555
Troops:Henchmen Henchmen1500145941
Troops:Corsair Corsair100097228
Troops:Bowmen Bowmen50048614
Troops:Errant Knights Errant Knights50048614



After burying their dead, the Crimson Dawn leader salutes you with a newfound respect, and leaves the camp with their remaining troops, presumably to regroup and fight against the next horde elsewhere.


Posted By: Kumomoto
Date Posted: 18 Jan 2012 at 18:42
I defended successfully against 5 of these attacks.


Posted By: Createure
Date Posted: 18 Jan 2012 at 18:50
That Torshavn battle report was much better than my one I posted earlier, despite me using more suitable troops.

Think the answer lies in that his margin of victory was much smaller than mine - hence a much greater proportion of the total casualties received was laid onto his crimson dawn reinforcements.

Seems kinda strange that the best ratios of losses were achievable with the smallest margin of victory.... guess this is another thing we know and love about the Illy combat system. (what's a sarcasm??) Thumbs Up


Posted By: Silverlake
Date Posted: 18 Jan 2012 at 19:09
Originally posted by Createure Createure wrote:

Sadly I didn't quite cling on to victory at the top of B League but I was beaten by a very dedicated and deserving player.

Thank you Creature


Posted By: jordigui
Date Posted: 18 Jan 2012 at 20:12
Thanks Creature! I knew I was not using the most suitable troop from a cost-effective point of view. But I wanted them to be fast (so no range ones) and I also had to build them so I was looking for more defense per time of production (so t2 before t1).


Posted By: Daefis
Date Posted: 18 Jan 2012 at 20:29
Faced 10 of those attacks last night. Survived 9 but it was wholesale slaughter lol....


Posted By: KillerPoodle
Date Posted: 18 Jan 2012 at 20:31
Originally posted by jordigui jordigui wrote:

Thanks Creature! I knew I was not using the most suitable troop from a cost-effective point of view. But I wanted them to be fast (so no range ones) and I also had to build them so I was looking for more defense per time of production (so t2 before t1).


FYI - the underlying type for the battle square was plains so your Cav had a terrain bonus which probably helped.


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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: jordigui
Date Posted: 18 Jan 2012 at 21:48
 I know, I was doing some maths before ;)
 With the terrain bonus, t2 cavs were a bit better deffensively than t2 ranged. But comparing the defense value per cost of production (or upkeep), t2 ranged are better


Posted By: JimJams
Date Posted: 19 Jan 2012 at 15:08
Originally posted by jordigui jordigui wrote:

 I know, I was doing some maths before ;)
 With the terrain bonus, t2 cavs were a bit better deffensively than t2 ranged. But comparing the defense value per cost of production (or upkeep), t2 ranged are better

I don't have at hand attackers attributes, but if attackers were mainly cavalry then T2 cavs on plain would be a little better than T2 ranged even considering the upkeep. Anyway, those battle's results are interesting to analyze.


Posted By: Arian
Date Posted: 20 Jan 2012 at 00:29
As a newbie to the game and someone who was only peripherally involved in the tourney I am gathering that the grand finale of it involved having to move troops extremely quickly or to have left them in place previously.

Therefore it seems to me that the ending was skewed to reward players who had either just left troops on a stone and may not have even been on line, or those whose geographical placement was sufficiently close to be able to get to a stone on time.

Whichever way it went it seems unfair to those players who put time and effort in for a month but were unlucky enough to not be on line at 6am for 30 mins or who didn't have stones right next door. 

Perhaps some mention in the tournament rankings of those players who were in the top five of their respective leagues until the finale might go some way to congratulate those players for all their hard work, without detracting from the players who did succeed in the finale?

And congratulations to those that did of course Beer Smile


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'Do you want ice with that?'


Posted By: invictusa
Date Posted: 10 Feb 2012 at 00:18
Wait a minute! Did the Gm's just summon a bunch of monsters in one turn?!  Thats against the rules isnt it?!?!

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...and miles to go before I sleep.



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