Print Page | Close Window

Unit types

Printed From: Illyriad
Category: The World
Forum Name: Tournament IV - The Undead Horde
Forum Description: 4th Tournament - Details, progress, reports & awards
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=2967
Printed Date: 29 Mar 2024 at 12:34
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Unit types
Posted By: KillerPoodle
Subject: Unit types
Date Posted: 21 Dec 2011 at 04:57
Anyone seen a skeletal cavalry unit yet?

-------------
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill



Replies:
Posted By: Rill
Date Posted: 21 Dec 2011 at 05:08
Not as part of an attacking army, no.  I think someone posted the stats for one, and I seem to remember something about 69 attack.  But I might be wrong about that.

So far the attacking skelly armies do not include cav units, although that may change as the armies get bigger.


Posted By: StJude
Date Posted: 21 Dec 2011 at 16:29
Originally posted by Rill Rill wrote:

...I think someone posted the stats for one, and I seem to remember something about 69 attack.

For those interested in planning for future unit types.

The possibilities range from  [@i=5|285] to [@i=5|288] and so far we have:

Reanimated Bonesmen
Monstrous
Infantry


Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
91618107

Experience: 1
Movement Speed: 6
Carrying Capacity: 0



Ribbed Cadavers
Monstrous
Infantry


Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
2228321618

Experience: 2
Movement Speed: 6
Carrying Capacity: 0



Skeletal Warriors
Monstrous
Infantry


Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
3240382727

Experience: 3
Movement Speed: 6
Carrying Capacity: 0


Ossified Commanders
Monstrous
Infantry


Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
4055583432

Experience: 4
Movement Speed: 6
Carrying Capacity: 0



DERP: Posted spearunit stats twice...
Change - 001 :: Ossified Commanders from Cavalry to infantry, Ribbed Cadavers from ranged to Infantry and Reanimated Bonesmen from spearunit to Infantry. All but Reanimated Bonesmen are now monstrous instead of mercenary


Posted By: Createure
Date Posted: 21 Dec 2011 at 19:00
Seems odd that the spear is monstrous and the others are mercenary... a typo/glitch perhaps.


Posted By: Leige
Date Posted: 21 Dec 2011 at 19:10
Ossified commanders is a cool name, but Demonic Steed would have been better for cavalry units!

Ooh they have impressive defensive stats..


Posted By: Faldrin
Date Posted: 21 Dec 2011 at 19:15
Originally posted by Leige Leige wrote:

Ossified commanders is a cool name, but Demonic Steed would have been better for cavalry units!

Ooh they have impressive defensive stats..


But its the attack value we are interested in (at the moment).


-------------


Posted By: Leige
Date Posted: 21 Dec 2011 at 19:16
Originally posted by Faldrin Faldrin wrote:

Originally posted by Leige Leige wrote:

Ossified commanders is a cool name, but Demonic Steed would have been better for cavalry units!

Ooh they have impressive defensive stats..


But its the attack value we are interested in (at the moment).



No! surely not my Lord?!


Posted By: StJude
Date Posted: 21 Dec 2011 at 19:25
I am sure everyone is thinking the same thing here.....at some point, those defense stats are gonna come into play. Anyone else reckon we are gonna see camps of skellies appearing at some point?


Posted By: Rill
Date Posted: 21 Dec 2011 at 21:58
They seem to be relatively susceptible to cav attacks.  As a hooman, me like.  Especially if they were to camp on standing stones (plains squares).


Posted By: StJude
Date Posted: 23 Dec 2011 at 20:57
Any one run into these bad boys yet? Thank Chtulhu if you didn't.

Createure, you will be pleased to see that they are all "monstrous"

I wonder what "contagian" does? Hmmm, will this be the thing that turns our dead troops against us?

And three of the four are infantry. That's interesting.

[@i=5|289]
Khraglangs
Monstrous
Ranged

A Khraglang is the shambling, rotting, risen corpse of the soulless dead. They are slow and not difficult to kill, but have a ranged attack.

Special Ability: Infectious Bloodspray

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
87756

Experience: 1
Movement Speed: 5
Carrying Capacity: 0


 
[@i=5|290]
Shalangs
Monstrous
Infantry

A shambling heap of rotting flesh, the Shalang has great strength - especially in numbers.

Special Ability: Infected Wounds

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
1816131012

Experience: 2
Movement Speed: 5
Carrying Capacity: 0



 [@i=5|291]
Ruslangs
Monstrous
Infantry

Warped and shattered bones protrude from the broken, stinking flesh on this animated cadaver.

Special Ability: Greater Infected Wounds

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
2527221719

Experience: 3
Movement Speed: 5
Carrying Capacity: 0



 [@i=5|292]
Armlangs
Monstrous
Infantry

Despite being extremely slow, the Armlang - a sloughing, vaguely humanoid mass of twisted flesh and tortured bone - is tough to bring down.

Special Ability: Contagion

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
3240383234

Experience: 4
Movement Speed: 3
Carrying Capacity: 0



EDIT: A POX UPON YOU GREY COLORED TEXT!


Posted By: Createure
Date Posted: 23 Dec 2011 at 21:09
I belive noone has seen any of these monstrosities yet...

Attacks for tonight are beginning around... now... tho, so we'll see.

Looks like the offensive stats on these are no worse than the skellies... but who know's what these 'special abilities' mean?

Also I noticed 2 nights ago there were some attacks from 'Zombies (NPCs)'s forces from The Underworld' alongsie 'Skeleton Warriors' (as labelled in battle report headings)... but it seems the http://elgea.illyriad.co.uk/#/Communication/ReadMail/28314170/6/1/-1/1/1/4" rel="nofollow - Zombies (NPCs)'s forces were no different to Skeleton Warriors (other than larger numbers perhaps?).

And then last night we had a drastic drop in undead numbers from previous nights.

/me is wondering if this is just all part of the chaotic and unpredictable nature of dealing with necromancy, or whether there was a boo-boo where someone realised they needed to decelerate the increasing numbers of undeads in order than the smaller divisions don't get totally swamped in the tourny after just 3-4 days.... perhaps it is both?


Posted By: Rill
Date Posted: 23 Dec 2011 at 21:12
/me wonders if the devs are using the tourney to test faction AI code and threw the stuff from night before last back in the bin for being too much of a leap up the difficulty chain.

It's so fun to speculate on the doings of the devs ...


Posted By: KillerPoodle
Date Posted: 23 Dec 2011 at 21:34
Originally posted by Rill Rill wrote:

/me wonders if the devs are using the tourney to test faction AI code and threw the stuff from night before last back in the bin for being too much of a leap up the difficulty chain.

It's so fun to speculate on the doings of the devs ...


That was my guess too.

Seen upto 5+20+50  so far tonight


-------------
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Rill
Date Posted: 24 Dec 2011 at 05:08
Ossified Commanders, which were DEFINITELY cav units yesterday, are now apparently infantry units.  Same specs, I think.

What's up?


Posted By: StJude
Date Posted: 24 Dec 2011 at 05:17
Sigh, 7 of 8 units are Infantry and one is ranged.

No more spear unit or cav unit. Will update unit descriptions.


Posted By: Kumomoto
Date Posted: 24 Dec 2011 at 07:00
I'm waiting for an ossified StormCrow... Oh wait... He's already ossified! ;)

(please don't kill me, SC!) :)


Posted By: Capricorne
Date Posted: 24 Dec 2011 at 07:21
And now unit who used to be spear and ranged are all infantry...


Posted By: StJude
Date Posted: 24 Dec 2011 at 18:27
Originally posted by Capricorne Capricorne wrote:

And now unit who used to be spear and ranged are all infantry...

Khraglangs [@i=5|289] are still ranged. I have only seen 1 battle report (Thanks Steadfast!) and it had 40 units and made up 47% of the total attack value. No spears or cav makes commander levelling an easier choice.

Too bad I already put points into spear defence :(

Le Sigh.


Posted By: Rill
Date Posted: 24 Dec 2011 at 18:29
Originally posted by StJude StJude wrote:

Originally posted by Capricorne Capricorne wrote:

And now unit who used to be spear and ranged are all infantry...


Too bad I already put points into spear defence :(

Le Sigh.

Couldn't agree more.  Wouldn't be so bad if just the mix of the units changed (to sword instead of spear).  But actually changing the unit designations is a bit frustrating.  I'm not making a federal case of it, just saying it's a bit frustrating.


Posted By: KillerPoodle
Date Posted: 24 Dec 2011 at 22:33
Magic defense useful for the first time ever:

Quote
Two opposing forces clash against each other.
Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Shalang attempts to cast Infected Wounds. This twisted magic has claimed the souls of 7 of the once-living troops at this location, and they have risen again as Shalangs, attacking immediately!

Attackers:    Unit:    Quantity:    Casualties:    Survivors:
Troops:     Shalangs    116    116    0
Troops:     Khraglangs    96    96    0

Defenders:    Unit:    Quantity:    Casualties:    Survivors:
Commander: Spear2     Clan Guardsman    1    Damaged for 10, 90 health remains.
Troops:     Clan Guardsmen    1050    113    937
Troops:     Death Dealers    398    43    355



-------------
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Sloter
Date Posted: 24 Dec 2011 at 22:50
"An attempt by the attackers to cast magic was thwarted by your quick-thinking troops, who successfully interrupted the hostile spell. Your troops' innate resistance to magic caused the spell to fizzle!"


Good thing i am elf :)


Posted By: Nilock
Date Posted: 25 Dec 2011 at 04:02
so we have Skeleton Warriors and now "Rolangs". whats next? Vampires? Ghosts? maybe even Imps if they want.

Bah! i kill them no matter what their called!


Posted By: Brids17
Date Posted: 25 Dec 2011 at 04:07
Undead cows! Their special ability is they sing Justin Bieber songs. =)

-------------


Posted By: Nilock
Date Posted: 25 Dec 2011 at 04:10
Originally posted by Brids17 Brids17 wrote:

Undead cows! Their special ability is they sing Justin Bieber songs. =)


good god that would kill us all! why must you give them that idea?


Posted By: Rill
Date Posted: 25 Dec 2011 at 04:11
at least we can turn the sound off.  They promised we would be able to turn the sound off!


Posted By: StJude
Date Posted: 26 Dec 2011 at 20:23
Oh boy, well played Devs!

Bows are no longer King. Better start putting some spearmen in your defense! Tonight should make things interesting.

[@i=5|293]
Phantasms
Monstrous
Cavalry

An avenging spirit of the wrongfully slain, a phantasm can use its ability to shift in and out of the corporeal realm to avoid physical damage.

Special Ability: Incorporeal Manifestation

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
1324281215

Experience: 2
Movement Speed: 26
Carrying Capacity: 0



[@i=5|294]
Spectres
Monstrous
Cavalry

A fast-moving and highly effective spellcaster, a Spectre channels all the fear and unease created by the depths of the night and focuses it into a shifting wall of darkness.

Special Ability: Veil Of The Dark

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
2234402225

Experience: 3
Movement Speed: 24
Carrying Capacity: 0


[@i=5|295]
Tortured Souls
Monstrous
Ranged

The terrible screams and woeful cries of a disembodied soul trapped in the physical realm, unable to escape, carry a great distance and can break the nerve of even the hardiest warrior.

Special Ability: Enfeebling Howl

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
3042443036

Experience: 5
Movement Speed: 19
Carrying Capacity: 0


[@i=5|296]
Banshees
Monstrous
Ranged

Lithely beautiful, but terrifyingly taloned and with teeth that tear and rend, the Banshee’s wail carries all the mournful horror of the dead realm into the hearts of those unfortunate enough to hear her scream.

Special Ability: Scream Of The Banshee

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
4260664048

Experience: 7
Movement Speed: 19
Carrying Capacity: 0




Posted By: Ander
Date Posted: 27 Dec 2011 at 03:03
scary!!!


Posted By: Roland Gunner
Date Posted: 27 Dec 2011 at 07:49
For the record.  I'm Roland G, and at least currently, squarely on the Pro Life side.  I have no affiliation with these undead or their masses.

Thank you for noticing this distinction.

The living RolanD   


Posted By: Ander
Date Posted: 27 Dec 2011 at 12:56
Originally posted by Roland Gunner Roland Gunner wrote:

For the record.  I'm Roland G, and at least currently, squarely on the Pro Life side.  I have no affiliation with these undead or their masses.

Thank you for noticing this distinction.

The living RolanD   

lol Big smile


Posted By: Createure
Date Posted: 27 Dec 2011 at 15:41
I think spears will fare no better than ranged to be honest with these spooks... spear defence is very weak to those ranged units, particularly with the spear defence penalty on plains.

I think these new units will be all-round tough opponents, particularly if these new special moves are any good - good job they are all worth quite a bit of experience.


Posted By: StJude
Date Posted: 27 Dec 2011 at 16:26
Originally posted by Createure Createure wrote:

I think spears will fare no better than ranged to be honest with these spooks... spear defence is very weak to those ranged units, particularly with the spear defence penalty on plains.

I think these new units will be all-round tough opponents, particularly if these new special moves are any good - good job they are all worth quite a bit of experience.

Spears will definitely fare better, there is no penalty for a spearman DEFENDING on plains that I am aware of, there is however a bonus for Cav ATTACKING on plains. Since Cav units get a bonus regardless of who is defending, it makes sense to mix in some spearunits due to their better stats against cavalry. This is of course more important in the lower leagues where every troop counts.

The real question will be, what's a good number to throw in there? 25%? Since most attacks will still be zombies and skellies? Be interesting to see.



Posted By: StJude
Date Posted: 04 Jan 2012 at 12:52
Now we got us some Mummies.....I am renaming my commander to Rick O'Connell.

[@i=5|297]
Black Moumiyas
Monstrous
Spearunit

Certain factions of Illyria preserve the corpses of the dead using a sticky black tar found in the desertlands of the South. Corrupted by dark magic, a Black Moumiya is one who has risen from their eternal slumber to wreak revenge on those who disturb its rest.

Special Ability: Curse of Dust

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
131214119

Experience: 3
Movement Speed: 5
Carrying Capacity: 0



[@i=5|298]
Red Moumiyas
Monstrous
Spearunit

Wrapped tightly in sand-coloured cloth, a Red Moumiya is capable of exacting a terrible price from its foes by calling them to service in the realm of the dead.

Special Ability: Blood Curse

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
1822201515

Experience: 4
Movement Speed: 6
Carrying Capacity: 0



[@i=5|299]
Ancient Moumiyas
Monstrous
Ranged

The longer a Moumiya slumbers before its unwanted awakening, the more powerful it becomes. Ancient Moumiyas have slept long - and have gained significant abilities to leave lingering curses upon the living.

Special Ability: Mind Curse

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
2935422725

Experience: 6
Movement Speed: 5
Carrying Capacity: 0



[@i=5|300]
Moumiya Lords
Monstrous
Ranged

Whilst living, they numbered amongst the most powerful Lords of the land. In death, they have carried this authority beyond the veil. Their raw hatred of those who yet live, a hatred borne of pure jealousy, knows no bounds.

Special Ability: Curse of Mortifaction

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
5048463236

Experience: 8
Movement Speed: 4
Carrying Capacity: 0




Posted By: Ander
Date Posted: 04 Jan 2012 at 13:37
"Moumiya" ? How cute! Tongue

but their stats and description doesnt look as cute. Any idea what those curses do?


Posted By: HonoredMule
Date Posted: 04 Jan 2012 at 14:13
"Curse of Mortification" makes you look like Brendan Frasier.

-------------
"Apparently, quoting me is a 'thing' now."
- HonoredMule


Posted By: StJude
Date Posted: 14 Jan 2012 at 00:22
Oh joy! Death Knights and Revenants.....WoW, Is there a Lich King around whose wrath I need to be aware of?

All four troop types present too. Well played devvy macdevdevs!

[@i=5|301]
Fallen Spearlords
Monstrous
Spearunit

A master of spear combat risen again, the Fallen Spearlord has lost none of his deadly potency, even in death.

Special Ability: Soulspear

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
2430263548

Experience: 3
Movement Speed: 8
Carrying Capacity: 0



[@i=5|302]
Death Knights
Monstrous
Cavalry

Clad in the darkest armour, a Revenant Death Knight knows no fear astride his pitch-black steed.

Special Ability: Nightsteed

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
4632393950

Experience: 5
Movement Speed: 18
Carrying Capacity: 0



[@i=5|303]
Revenants
Monstrous
Infantry

Still a proud and effective fighter, a Revenant is an expert swordsman with an unquenchable hatred for the living.

Special Ability: Blackblade

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
5045474747

Experience: 7
Movement Speed: 10
Carrying Capacity: 0



[@i=5|304]
Revenant Lords
Monstrous
Ranged

Carrying a mighty curved bow of black ash, a Revenant Lord is capable of raining down accurate death from a great distance.

Special Ability: Arrows of Night

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
5534343632

Experience: 9
Movement Speed: 10
Carrying Capacity: 0




Posted By: Createure
Date Posted: 14 Jan 2012 at 11:46
Has anyone actually seen the moumiyas successfully cast a spell yet? What does it do? Should I be glad I haven't seen it? ^^


Posted By: Rill
Date Posted: 14 Jan 2012 at 20:44
I still haven't seen the moumiyas be successful, Createure.  If I were a conspiracy theorist, I'd say the devs had given up on "balancing" the mummy magic and just made it fail every time.  Which suggests that it's ... pretty horrible.


Posted By: dspn23
Date Posted: 15 Jan 2012 at 22:56
lol


Posted By: Kumomoto
Date Posted: 16 Jan 2012 at 04:20
I now believe that each of the new supposedly nasty units are just icing...



Posted By: Rhea
Date Posted: 16 Jan 2012 at 23:18
Another new type of troops today Shocked


Posted By: Capricorne
Date Posted: 17 Jan 2012 at 01:06
Yes Rhea, Soulstealers are out: 

Attacking Soulstealer attempts to cast Lifeseap. The spell takes hold, and a luminescent green light flickers across the battlefield towards Commander Harry Berlin, who loses 50 points of Health from his current 600 Health, leaving a total of 550 Health before battle commences.

Violent Uh!?


Posted By: StJude
Date Posted: 17 Jan 2012 at 17:52
Now we are talking! Will these come in onesies or greater?

[@i=5|309]
Bone Drakes
Monstrous
Cavalry

Four powerful legs support the long, serpentine skeleton of this monstrous abomination borne aloft by two intricately boned wing-stubs.

Special Ability: Fear

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
24003300285032503200

Experience: 200
Movement Speed: 55
Carrying Capacity: 0



[@i=5|310]
Bone Dragons
Monstrous
Cavalry

Larger than the Bone Drake, this terrible beast can decimate armies, turning even the bravest of warriors into gibbering cowards to be hunted down and devoured by the pitchy-black flames and noxious vapours blasted from the bone dragon's skeletal jaw.

Special Ability: Greater Fear

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
31503450325033503500

Experience: 300
Movement Speed: 65
Carrying Capacity: 0



[@i=5|311]
Dragon Revenants
Monstrous
Ranged

The risen skeleton of a powerful, dragon of old. The ancient knowledge that a Dragon Revenant carries has been harnessed and perverted by the madness of the dark, and it is this ancient power that makes it an especially dangerous foe.

Special Ability: Aura of Terror

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
49755350545051005200

Experience: 500
Movement Speed: 63
Carrying Capacity: 0



[@i=5|312]
Dracoliches
Monstrous
Ranged
Dragons have access to old magics but very few pervert this power by dabbling in the Necromantic arts. The Dracolich proves the exception to the rule. Truly terrifying and horrifically magnificent, this most powerful of the evil dead can end most battles before they have even begun.

Special Ability: Binding Darkness

Produce units
http://elgea.illyriad.co.uk/#/Town/UnitProduction/8" rel="nofollow - Train Military Units

AttackDefense
SpearBowSwordCavalry
7200102009350996010220

Experience: 750
Movement Speed: 70
Carrying Capacity: 0




Posted By: Marquesta
Date Posted: 17 Jan 2012 at 17:55
When? 

-------------
~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...


Posted By: Createure
Date Posted: 17 Jan 2012 at 18:36
yikes - awesome looking beasties!

These things could really flip the tournament rankings on their head if they come in any numbers more than a couple over the lasy 2 night.



Print Page | Close Window

Forum Software by Web Wiz Forums® version 12.03 - http://www.webwizforums.com
Copyright ©2001-2019 Web Wiz Ltd. - https://www.webwiz.net