Runeriders are not good defenders
Printed From: Illyriad
Category: The World
Forum Name: Tournament III - Harness the Elementals
Forum Description: 3rd Tournament - Details, progress, reports & awards
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=2044
Printed Date: 28 Mar 2024 at 21:51 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Runeriders are not good defenders
Posted By: Faldrin
Subject: Runeriders are not good defenders
Date Posted: 17 Jun 2011 at 05:58
Failed defense by Faldrin's forces at Square 500|-500 under attack by Underworld3's forces from 2)Orleans Sent By: System Received By: You Date: 17-06-2011 04:55:16 Two opposing forces clash against each other.
Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.
Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.
Your army was driven back and enemy units have taken control of this location.
Your defending army was entirely destroyed at Square 500|-500 by Underworld3's forces from 2)Orleans Attackers: Unit: Quantity: Casualties: Survivors: Commander: Albrew [Elven Trueshots] Elven Trueshot 1 Damaged for 38, 62 health remains. Troops: [Elven Trueshots] Elven Trueshots 6800 2594 4206
Defenders: Unit: Quantity: Casualties: Survivors: Commander: Kalimdor [Runeriders] Runerider 1 Damaged for 100, 0 health remains. Troops: [Runeriders] Runeriders 3320 3320 0
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Replies:
Posted By: Kilotov of DokGthung
Date Posted: 17 Jun 2011 at 06:18
well not to defend you know...however they did quite well defeating 1/3 of the attacking trueshots whit a 1:2 ratio...
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Posted By: Faldrin
Date Posted: 17 Jun 2011 at 11:32
Alot better at attacking :-)
Failed attack against Underworld3's forces at Square 500|-500 by Faldrin's forces from Kalmar |
Sent By: |
System |
Received By: |
You |
Date: |
17-06-2011 07:40:23 |
Two opposing forces clash against each other.
Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.
Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.
Attackers: |
Unit: |
Quantity: |
Casualties: |
Survivors: |
Commander: Balin |
Runerider |
1 |
Damaged for 100, 0 health remains. |
Troops: |
Runeriders |
2276 |
2276 |
0 |
Despite your troops' defeat, word reaches you concerning the defenders' forces in this battle.
Defenders: |
Unit: |
Quantity: |
Casualties: |
Survivors: |
Commander: Albrew |
Elven Trueshot |
1 |
Damaged for 58, -4 health remains. |
Troops: |
Elven Trueshots |
3594 |
2113 |
1481 |
Commander: True Face |
Elven Trueshot |
1 |
Damaged for 58, 28 health remains. |
Troops: |
Elven Trueshots |
7690 |
4521 |
3169 |
Commander: Andrew |
Elven Trueshot |
1 |
Damaged for 58, 28 health remains. |
Troops: |
Elven Trueshots |
1351 |
794 |
557 | |
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Posted By: Nokigon
Date Posted: 19 Jun 2011 at 09:12
Hah! If you'd had that number of HUMAN T2 Cav, then you would have won, ladies and gentlemen...
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Posted By: Gemley
Date Posted: 09 Jul 2011 at 23:58
No need to brag against us dwarfs, for we do have the best infanty and seige weapons
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Posted By: Createure
Date Posted: 10 Jul 2011 at 00:09
Nokigon wrote:
Hah! If you'd had that number of HUMAN T2 Cav, then you would have won, ladies and gentlemen... |
Not really.
Also, they aren't great attackers either... at least not when you throw them against Orc spears on a mountain:
Attacker losses: 5,675 units [22,700 experience] Defender losses: 10,960 units [14,500 experience approx.]
Attackers: |
Unit: |
Quantity: |
Casualties: |
Survivors: |
Commander: Bruenor |
Runerider |
1 |
Damaged for 550, 0 health remains. |
Troops: |
Runeriders |
5345 |
5345 |
0 |
Commander: Athrogate |
Runerider |
1 |
Damaged for 400, 0 health remains. |
Troops: |
Runeriders |
110 |
110 |
0 |
Commander: Banak |
Runerider |
1 |
Damaged for 250, 0 health remains. |
Troops: |
Runeriders |
110 |
110 |
0 |
Commander: Thibbledorf |
Runerider |
1 |
Damaged for 300, 0 health remains. |
Troops: |
Runeriders |
110 |
110 |
0 |
Defenders: |
Unit: |
Quantity: |
Casualties: |
Survivors: |
Commander: Death Pack (A/D) a. |
Death Pack |
1 |
Damaged for 46, 54 health remains. |
Troops: |
Kobold Cohorts |
5149 |
2395 |
2754 |
Troops: |
Wolfriders |
9 |
4 |
5 |
Commander: Death Pack (P) a. |
Death Pack |
1 |
Damaged for 46, 54 health remains. |
Commander: Death Pack (P) a. |
Death Pack |
1 |
Damaged for 46, 45 health remains. |
Commander: Death Pack (P) a. |
Death Pack |
1 |
Damaged for 46, 45 health remains. |
Commander: (A/D) a. |
Death Pack |
1 |
Damaged for 46, 54 health remains. |
Troops: |
Kobold Cohorts |
3182 |
1480 |
1702 |
Troops: |
Clan Guardsmen |
18 |
8 |
10 |
Troops: |
Fangs |
5 |
2 |
3 |
Troops: |
Clanguards |
9 |
4 |
5 |
Troops: |
Death Dealers |
8 |
3 |
5 |
Troops: |
Scrawny Wolves |
11 |
5 |
6 |
Commander: (A/D) a. |
Death Pack |
1 |
Damaged for 46, 54 health remains. |
Troops: |
Kobold Cohorts |
649 |
301 |
348 |
Troops: |
Clan Guardsmen |
376 |
174 |
202 |
Troops: |
Fangs |
1154 |
536 |
618 |
Troops: |
Clanguards |
20 |
9 |
11 |
Troops: |
Death Dealers |
2338 |
1087 |
1251 |
Troops: |
Death Packs |
2 |
0 |
2 |
Commander: (P) a. |
Death Pack |
1 |
Damaged for 46, 95 health remains. |
Commander: (P) a. |
Death Pack |
1 |
Damaged for 46, 45 health remains. |
Commander: (P) a. |
Death Pack |
1 |
Damaged for 46, 45 health remains. |
Commander: (P) a. |
Death Pack |
1 |
Damaged for 46, 45 health remains. |
Commander: (A/D) a. |
Death Pack |
1 |
Damaged for 46, 45 health remains. |
Troops: |
Death Packs |
13 |
6 |
7 |
Troops: |
Kobold Cohorts |
3168 |
1474 |
1694 |
Troops: |
Clan Guardsmen |
41 |
19 |
22 |
Troops: |
Fangs |
2 |
0 |
2 |
Troops: |
Death Dealers |
5 |
2 |
3 |
Troops: |
Wolfriders |
18 |
8 |
10 |
Troops: |
Scrawny Wolves |
4 |
1 |
3 |
Commander: (P) a. |
Death Pack |
1 |
Damaged for 46, 45 health remains. |
Commander: (P) a. |
Death Pack |
1 |
Damaged for 46, 45 health remains. |
Commander: (P) a. |
Death Pack |
1 |
Damaged for 46, 45 health remains. |
Commander: (A/D) a. |
Death Pack |
1 |
Damaged for 46, 45 health remains. |
Troops: |
Death Packs |
1 |
0 |
1 |
Troops: |
Fangs |
1 |
0 |
1 |
Troops: |
Kobold Cohorts |
2489 |
1158 |
1331 |
Troops: |
Death Dealers |
11 |
5 |
6 |
Troops: |
Scrawny Wolves |
4 |
1 |
3 |
Troops: |
Clan Guardsmen |
9 |
4 |
5 |
Commander: All (A/D) a. |
Death Pack |
1 |
Damaged for 46, 45 health remains. |
Troops: |
Kobold Cohorts |
2276 |
1059 |
1217 |
Troops: |
Clan Guardsmen |
928 |
431 |
497 |
Troops: |
Scrawny Wolves |
7 |
3 |
4 |
Commander: 1 |
Wolfrider |
1 |
Damaged for 46, 53 health remains. |
Troops: |
Wolfriders |
14 |
6 |
8 |
Troops: |
Scrawny Wolves |
8 |
3 |
5 |
Troops: |
Kobold Cohorts |
1661 |
772 |
889 |
Troops: |
Wolfriders |
2 |
0 |
2 |
Troops: |
Scrawny Wolves |
1 |
0 |
1 |
Troops: |
Scrawny Wolves |
1 |
0 |
1 |
Troops: |
Wolfriders |
2 |
0 |
2 |
Troops: |
Scrawny Wolves |
1 |
0 |
1 |
Troops: |
Wolfriders |
2 |
0 |
2 |
Troops: |
Scrawny Wolves |
1 |
0 |
1 |
Troops: |
Wolfriders |
2 |
0 |
2 |
Commander: Sup Dawg (P) a. |
Death Pack |
1 |
Damaged for 46, 18 health remains. |
Troops: |
Scrawny Wolves |
1 |
0 |
1 |
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Posted By: Createure
Date Posted: 10 Jul 2011 at 00:11
Although that is nothing special to dwarf cavs... it is the same for others too... I can produce similar reports of thousands of wasted knights/marshals/deathpacks.
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Posted By: Gemley
Date Posted: 10 Jul 2011 at 02:18
Good thing I dont use cavalry much, even my human alt I am trying to get more infanty and bowmen instead of cavalry
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Posted By: G0DsDestroyer
Date Posted: 10 Jul 2011 at 03:58
heh, meet us on the plains orc see who wins then!
------------- http://live.xbox.com/en-US/MyXbox/Profile?gamertag=G0DsDestroyer" rel="nofollow - Tia mi aven Moridin isainde vadin
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Posted By: Nokigon
Date Posted: 10 Jul 2011 at 13:36
*stands next to G0Ds to defend the might of the Knights
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Posted By: Createure
Date Posted: 10 Jul 2011 at 14:02
G0DsDestroyer wrote:
heh, meet us on the plains orc see who wins then!
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That's my point. I won't meet you on plains cos that ain't where I'm suited. I'm not pointing out the strengths and weakness of units, those are obvious. I'm pointing out people's sheer stupidity and launching units somewhere blindly and without considering terrain.
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Posted By: Nokigon
Date Posted: 10 Jul 2011 at 14:04
Well, Createure, I am a Human so I'm on plains. That's where I am suited. I always consider terrain, that's why I have a mile of swords and spear heading for 500, 0- a FOREST square.
EDIT: Unfortunately for me it's a long journey for me to get to a Plains square, plus I've already lost 1k Knights to the tourney. Ah well.
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Posted By: Sloter5
Date Posted: 10 Jul 2011 at 14:59
It is true that when you manage to defend long enough on same spot you can see all kind of strange strategies being used, some are good some are bad.Also there is much more then just numbers, same unit is more expensive to 10k player then to 50k player.When advance resources are not a problem it all comes down to production time.Who ever produces troops faster can afford to lose them faster and on worse "exchange" rate.
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