Print Page | Close Window

02JUN11 Patchnotes: Commander Changes

Printed From: Illyriad
Category: News & Announcements
Forum Name: News & Announcements
Forum Description: Changes, patch release dates, server launch dates, downtime notifications etc.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=1958
Printed Date: 19 Apr 2024 at 12:38
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: 02JUN11 Patchnotes: Commander Changes
Posted By: GM ThunderCat
Subject: 02JUN11 Patchnotes: Commander Changes
Date Posted: 02 Jun 2011 at 18:33
PATCHNOTES: COMMANDER CHANGES

We've made some changes to the ways commanders work.  

These are "buff" changes rather than "nerf" changes (I should hasten to add), so please keep your whining hats firmly out of sight until you've read everything through Wink

1. GALLOPING TO T2 CAVALRY COMMANDERS ISN'T THE ONLY BRIDLEWAY 
There's been a prevailing wisdom that the only worthwhile commanders are the second tier (T2) "advanced" cavalry commanders.  

This prevailing wisdom has been, broadly, true.  

The T2 cavalrymen have the benefit of speed, and they also are the most useful for levelling up in Heroism, so they tended to command pretty much all divisions for all advanced players as there was no downside in not doing so.

We've thrown a proverbial cat into the symbolic pigeoncoop of Illyria with this entirely non-metaphorical update.

Each type of commander (Spearmen, Ranged, Infantry or Cavalry) and each Tier of commander (T1 or T2) now provide opportunities to have certain commander skills levelled up beyond Level 10, all the way up to Level 15.

These additional levelling options are:
  • Divisional defence bonuses for T1 commanders, and
  • Divisional attack bonuses for T2 commanders
And the bonuses against type (attack) or versus type (defence) are specific to the type of commander you have.  

So T2 spearmen commanders can provide additional attacking bonuses to spearmen in their division, or - through their knowledge of how spearmen fight - T1 spearmen commanders provide additional bonuses to defense against any attacking spearmen.

Example:
  • You can now take a Militiaman Commander (T1 Spearman) to Level 15 in Phalanx Formation (Divisional Defence Bonus Against Spearmen)

  • You can now take a Knight Commander (T2 Cavalry) to Level 15 in Charge (Divisional Cavalry Attack Bonus).

  • You can now take an Elven Trueshot (T2 Ranged) to Level 15 in Concentrated Fire (Divisional Ranged Attack Bonus).
In summary:

  • T1 Spear commanders = up to L15 Phalanx Formation
  • T2 Spear commanders = up to L15 Close Quarter Penetration
  • T1 Ranged commanders = up to L15 Tortoise Formation
  • T2 Ranged commanders = up to L15 Concentrated Fire
  • T1 Infantry commanders = up to L15 Interlocked Shields
  • T2 Infantry commanders = up to L15 Bloodlust
  • T1 Cavalry Commanders = up to L15 Square Formation
  • T2 Cavalry Commanders = up to L15 Charge
These additional level options now display on the Commanders page, and unit descriptions now contain text indicating what additional commander upgrades are available for each unit.

2. CURTAINS FOR COMMANDERS
Permanently killing off commanders was a feature that used to be available in the old User Interface, but didn't make it over to UIv2.

It is now possible to permanently kill off a commander if you wish.
  1. You must remove the commander from your army and back into the unit pool.
  2. Then "retire" them on your military summary page (if they are still alive)
  3. Finally choose "Destroy" next to their Deceased indicator on the commanders page.

3. I CLICKED ON THE WRONG SKILL
It is now possible to reset your commander's skill points via Prestige or Facebook Credits. This can be done on the spend prestige page.

This action costs 15 Prestige points, or 7 Facebook Credits, and will allow you to redistribute all that commanders' experience points into different skills that he or she would normally be able to learn.

This does also, of course, enable you to take instant advantage of your commanders' native maximum level of specific skill.

You can only perform this action if your commander is at your home town and when the commander is alive; it's not something that can be done when he's out and about or dead.

4. TOO MANY COMMANDERS SPOIL THE GAMEBALANCE
A bug that allowed a player to have more than 5 commanders in a town by resurrecting multiple dead commanders simultaneously has been closed.

Any player with more than 5 commanders in his or her town will have their most recently created commanders (in excess of their first 5) disapparated into a bloody mist by the Circle of Five.

We thank those players who have made us aware of this bug via Petitions.

5. HEAL THYSELF, COMMANDER
All commanders start with Level 1 of Accelerated Healing (2 points of damage healed per hour), and all Commanders with the Accelerated Healing skill can now level up correctly to Level 11 (22 points of damage healed per hour).

6. THESE AREN'T THE IMAGES YOU'RE LOOKING FOR
Some browsers displayed broken images on the commanders page, which have now been tidied away.


We hope you find these changes useful.

Regards,

SC



Replies:
Posted By: Tordenkaffen
Date Posted: 02 Jun 2011 at 18:45
Thank you for this - it changes so much for the better!


Posted By: lorre
Date Posted: 02 Jun 2011 at 18:45
awesomeness :D



-------------
The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte


Posted By: Manannan
Date Posted: 02 Jun 2011 at 18:56
woohoo! Big smile

-------------
Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude


Posted By: Selissa
Date Posted: 02 Jun 2011 at 19:14
This is really awesome!
But in this thread it says that it costs 10 prestige points to reset a commanders skills, while in-game it says 15. Is that a mistake in the game or in the thread?


-------------
Selissa
Proud member of Curse of the Wolves

I'm an angel, honest! The horns are just there to keep the halo straight!


Posted By: Clavius Vile
Date Posted: 02 Jun 2011 at 19:15
It says your commanders can be destroyed pernamentally. Does that mean right after a battle, say your army was destroyed, or at my barracks?

-------------
[18:24]<Johnny112> books are an advance resource. They're similar to, but not the same as books


Posted By: GM ThunderCat
Date Posted: 02 Jun 2011 at 19:18
Originally posted by Clavius Vile Clavius Vile wrote:

It says your commanders can be destroyed pernamentally. Does that mean right after a battle, say your army was destroyed, or at my barracks?
As it says:

It is now possible to permanently kill off a commander if you wish, first either by killing the commander in combat or "retiring" them on you military summary page. Followed by choosing "Destroy" next to their Deceased indicator on the commanders page.

You have to manually destroy them


Posted By: GM ThunderCat
Date Posted: 02 Jun 2011 at 19:18
Originally posted by Selissa Selissa wrote:

This is really awesome!
But in this thread it says that it costs 10 prestige points to reset a commanders skills, while in-game it says 15. Is that a mistake in the game or in the thread?
In the thread - corrected.


Posted By: Darkwords
Date Posted: 02 Jun 2011 at 19:29
According to the prestige page it costs 15 to reset a commander, yet above it says 10.

I feel that for a well developed player with 40 commanders; even 10 per commander is high, but 15 is just too much.


Posted By: Sister Nikki
Date Posted: 02 Jun 2011 at 19:31
 As I can understand five commanders are normal in action !

So how many commanders can be in the  "Deceased" status ? I s it worth to level up for example a T1 spear commander for defence and have him in "deceased status" and an attack spear T2 commander in action or vice versa ?

And thanks all for solving the problem with accelerated healing :)


Posted By: Darkwords
Date Posted: 02 Jun 2011 at 19:39
On a side note are you still intending to give an automatic skills reset when the terrain tactics for commanders is released, or will we need to buy a rediculous ammount of prestige then aswell?


Posted By: GM ThunderCat
Date Posted: 02 Jun 2011 at 19:58
Originally posted by Sister Nikki Sister Nikki wrote:

So how many commanders can be in the  "Deceased" status ? I s it worth to level up for example a T1 spear commander for defence and have him in "deceased status" and an attack spear T2 commander in action or vice versa ?
As many as you'd like... And that could be a viable strategy...


Posted By: Dakota Strider
Date Posted: 02 Jun 2011 at 21:25
It would be nice if we could have a "stable" of commanders in reserve, that do not need to be resurrected to activate them.  Perhaps a cost in gold only, to bring them back to active duty.  If not, then since we are going to want to have both offensive, and defensive commanders available to use, I hope that the time and cost of resurrecting commanders is reduced.  In terms of "realism" (granted we are playing a game), having commanders waiting in reserve, makes much more sense, than having them waiting in the crypt to be brought back to life, while we kill off another commander, based on the circumstance.   Another thought of the "reserve" commanders, is that there could be an upkeep cost, based on the level, to keep them onhand, but not on active duty.  


Posted By: Clavius Vile
Date Posted: 02 Jun 2011 at 21:37
So now I can execute my commander in front of the other commanders for not destroying that throng of salamanders. Hurrah

-------------
[18:24]<Johnny112> books are an advance resource. They're similar to, but not the same as books


Posted By: Createure
Date Posted: 02 Jun 2011 at 22:03
"Disapperated into a bloody mist" - nice

Note to self - stop making jokes at the Circle of Five's expense.


Posted By: Erik Dirk
Date Posted: 03 Jun 2011 at 01:23
Ok hate to point out a HUGE GAPEING FLAW in this update but it seems to me that for t1units,  cavlery is the ONLY defensive unit you would ever want. as most attacks will come from cavlery(p.s. T1 spearmen should have a bonus against cavlery as thats what spearmen are for.)
2. It's possible orc plyers may use a T2 spearman, but I'm in serouse doubt that it would be worthwhile even then.
3. T2 archers would be useful for elves but that's about it.
4. You made no mention of how often you can reset skills. Can I reset skills just before an army arrives, can I reset skills then kill my commanders for practical instant resurrection and hence unbalance the game again.
 
My advice.
1. Other T1 units would become useful if you changed it so that defensive skills worked the same way as attack. Ie Phalanx Formation should increase all defensive values of spearmen. (plus how can we have a phalanx formation with an army of archers)
Alternativly allow multiple T1 commanders in the same division.
2.Make it so that your commander has to be dead to re-set the skills and this will instantly start the resurection at the old resurection time.
 
Dakota I certainly hope not, the idea is that you make difficult decisions which will affect the course of battle.


Posted By: Erik Dirk
Date Posted: 03 Jun 2011 at 01:32
other solutions include;
only T1 units have this divisional bonus
commanders could be changed so that their stats differ from the basic unit so that personal attributes of spearmen commaners are always the best at defence, cavlery commanders attack. Infantry and archers ok at both.
An easy way to work it out would be to divide all stats by unit upkeep then times by 5 so theoereetically all comanders stats would have the same value.


Posted By: G0DsDestroyer
Date Posted: 03 Jun 2011 at 05:36
Could we have a prestige option to reset all commanders in a city?Or at least an option where we can select multiple commanders to reset? Yes i know I'm lazy and don't like to click a button more than i have to.Tongue


-------------
http://live.xbox.com/en-US/MyXbox/Profile?gamertag=G0DsDestroyer" rel="nofollow - Tia mi aven Moridin isainde vadin


Posted By: Selwyn
Date Posted: 03 Jun 2011 at 17:50
/me wants T1 cavalry to be able to get lvl 15 forced march lol


Posted By: Ander
Date Posted: 04 Jun 2011 at 10:42
Totally Selwyn! me too! Tongue


Posted By: Duuvian
Date Posted: 05 Jun 2011 at 13:10
Personally, I don't think 15 prestige is anywhere near a ridiculous amount, considering you can generate one per day by simply logging in. Being reasonable I'm guessing it might take 20 days to re-do a commander completely for free if you were to attempt to log in to play the game in the first place. If I expected re-doing a commander would be a common occurrance, I would be upset, as I would be if the devs constantly made changes that require prestige.

However, this is the first time, and in addition they started giving it out for free. I don't think they've skewed the prestige market towards it being required at all, rather they quite possibly corrected their own generosity that skewed prestige towards being worth less than it should be.

I can't be mad at them for coming up with new uses for prestige that don't skew balance outrageously towards prestige buyers... or at least not when it's free and the cost for essential things like this are generated over time.

However, I think that in the future it may not be a bad idea for the devs to offer a free re-do for things significantly affected by balance changes. I offer that as a word of advice, as there is nothing that people who've spent time on an online game hate more than change towards a system that hints at further payment to perform what they consider integral services.

Also I realize that sounded arrogant considering it's a free game but it's kind of the way economics is sometimes

edit: By that I mean the integral services would be the constant updates. All in all, I think the dev's handled it very well considering all the situations, and I tip my hat to them.



Print Page | Close Window

Forum Software by Web Wiz Forums® version 12.03 - http://www.webwizforums.com
Copyright ©2001-2019 Web Wiz Ltd. - https://www.webwiz.net