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Tips for new players

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: Strategies, Tips & Tricks
Forum Description: Player created guides and advice.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=1894
Printed Date: 18 Dec 2017 at 12:56
Software Version: Web Wiz Forums 11.10 - http://www.webwizforums.com


Topic: Tips for new players
Posted By: Manannan
Subject: Tips for new players
Date Posted: 14 May 2011 at 22:34
Welcome New Players to Illyriad

Whilst I have been playing Illyriad for a while now I am not the foremost expert, although some may say I would probably be close... I never liked those people anyway! The various recent reviews of Illyriad have brought an influx of new players to the game which is great! I actively participate in global chat and a lot of the same questions come up. Being the lazy [insert own expletive] I am I have written this 'Tips for New Players' thread for newbies interested in becoming better Illyrians and save myself and other veteran players from having to answer the same questions every five minutes.

This is the second version of the New Player Guide. The first was originally published by a great Illyriad called The_Dude who has now left the game, although there was some dispute over who actually wrote it, then later it was republished and added to by myself. Unfortunately the more that was added the more difficult it became to follow hence a rewrite was required.

Illyriad is a perpetual game. The server does not (currently) end and restart therefore there is no winner. It is about choices and trade-offs as no city can be fully grown and support a large army. There are many paths players can take in Illyriad and no one path is right for everyone. There are thousands of players which means there are millions of ideas on how to proceed through the wonderful land of Illyriad... If you look hard enough you will find 'lions and tigers and bears' on you way to find the wizard. The best thing you can do is talk to the veterans in global and listen to the advice they give you. Most older players will give good advice you can use whilst most newer players will give you bad advice but think they are helping you.

I have split the guide into 3 distinct parts now in the hope that it has become more structured. Firstly there are 16 general tips to help you get started in the game, then a Q & A section of commonly asked questions and finally a section with links to more information you may find useful.

GENERAL TIPS
1) Complete the tutorial  
You get a basic understanding of the interface and mechanics of Illyriad and you get a gift from King Sigurd, a most honorable and glorious King. "All Hail King Sigurd!"

2)  Change your tax rate
Taxes generate gold and when you start you do not need a vast income. You need gold to make units and support those units. As a newbie you will NOT be making vast numbers of units for a while yet. Taxes to generate gold reduce your production of basic resources (wood, clay, iron, stone, and food) and early on these basic resources are much more important to you than gold is. I would recommend dropping your tax from the default 25% as a new player to 5% or less. As you grow in the game and start building more and more units you will need to raise your tax rate once again. Keep in mind you can only change it once every 24 hours.

3) Visit Global Chat (GC)
Introduce yourself and say, "Hi! My name is Manannan and I'm and alcoholic" Oh wait... That what I say at my AA meetings. Regardless of that pop in and say 'Hello.' Most likely veterans like myself will be watching and recognize you as a new player. Many of us routinely send new players resources and goods with no expectations other than you become a worthwhile member of the community. It is probably a different welcome to other nameless games of the same genre most people are used to where the first thing that will happen is to 'beat on the new guy' as soon as his player protection finishes. Veterans for the most part are friendly and welcoming to new players to the Illyriad community. Subjects best avoided discussing in GC are real life politics, history, religion, sex and drugs as they are either offensive to begin with or invariably lead to arguments and the developers prefer to keep a family friendly atmosphere in there. Discussions about Illyriad politics, history and religion are allowed but avoid insulting any players if you want your gaming experience to be enjoyable. On a personal note if you do not want me to be constantly shouting at you please do not spam GC with pointless emoticons or emotispam as I call it. Its worst than having a troll in the room!

4) Upgrade your storehouse
If you visit GC and you see inbound caravans you should upgrade your Storehouse to increase the amount of basic resources you can receive. Resources that exceed your storage capacity are lost forever like over filling a glass of water. If that happens do not worry. Older players are willing to help the new people get a good start in the game but do not abuse their kindness as if you are greedy you will find that the new player packages quickly disappear. Also manners never killed anybody. You'll find demands for resources won't get you very far but polite requests normally get you several people sending. I myself have a limit to how much I will send in one go to new players outside my alliance and arguing with me that a free gift is not enough is more likely to get you a future visit from my diplomats or military than from my caravans.

5) Increase your resource production very early on  
My preference is to increase wood/clay/iron/stone production equally. By this I mean complete one Lumberjack level 1, then a Clay Pit level 1, etc. After I have a level 1 then I make a level 2 on top of that level 1 resource, then a level 3 on the same plot and so on and so forth until I have a single plot of each resource at level 7. Once at level 7 you can research and then build the secondary buildings for the basic resources. These are important for two reasons. Firstly they increase your production of your basic resources (obviously) and secondly they also open up further city upgrades when they reach certain build levels such as city walls and weapon production buildings which you will need to make troops.

Early in your city's development you will find it difficult to keep food production positive but try to avoid letting food production go negative and make it a priority to correct this when it happens. After I have a level 7 Lumberjack, Clay Pit, Iron Mine and Stone Quarry, I will "back fill" the remaining undeveloped resource plots until I have completed every resource plot to at least level 7. While developing resource production as I just described mix in builds of Paddock, Common Ground, Marketplace, Consulate, Mage Tower and Barracks. Most of these buildings have high food upkeep requirements so be sure to keep an eye on your food production.

6) Barracks and Military
Everyone who starts is tempted into building an army as soon as possible to protect themselves.  Do Not.  Any army you could build at the start is completely insignificant and will only serve to tempt an aggressive player to attack you for points. Whilst I have stated most of us are friendly there are those who aren't and won't hesitate to attack for a handful of extra points to their score. Early in the game you are more likely to be visited by diplomatic units such as thieves than an army. Building an army will also make you raise your tax rates which will hamper your growth early on. Upgrading your barracks though is a good idea when you have a chance. When you do decide to start your army the higher the level your barracks is the more troop types you are able to research and build and the faster the training times. Also the level of your barracks equates to the number of skills you can research for your commanders to allocate when they level up with enough experience. I go more in depth into troops and commanders in my 'Military Guide' which I may post at a later date.

7) Research Arcana and build a Mage Tower
As I just mentioned there are elements of the player base in Illyriad less friendly to newer players and magic is your best defence to start at the start of the game, and even in later stages when you become larger.. Once you have built your Mage Tower you can research your first school of magic. Please note the following magic school order is a guide only and not "Do it this way or you will perish!" That being said myself and others STRONGLY recommend the order given.

Currently there are three schools of magic you can research, these being Blights, Geomancy and Runes. As I am typing up the rewrite of this guide however, in early July 2011, we are lead to believe by the game developers that there will be an imminent release of up to a further seven schools of magic. For the moment though it is just the three and you should research Runes first, Geomancy second and finally Blights.

Runes are your first cheapest defense against enemy units and are effective at all stages of the game. There are three types of Rune Spells. The first type are horror spells and they scare away hostile diplomatic units,  with the exception of scouts and spies, and sends them packing with their tail between their legs back to their owner without killing them. The second type are killing spells. These will indiscriminately kill any hostile diplomatic force sent against your city, again with the exception of scouts and spies, and leaves their magic scared corpses scattered in front of your city. The final type are seeking spells. These are specialised killing spells allowing you to specify exactly what type of diplomatic unit you want your mages to target if attacked and with these you can kill scouts and spies if you so wish. With seeking spells you get more kills per spell but you can only target one troop type at a time and cool off times for the spells are fairly long if cancelled before you can recast a new one. If you have a seeking spell raised for thieves and you are visited by saboteurs the enemy mission will be successful unless you have sufficient diplomatic troops for defence. Try to stick to the killing spells to start with as destroying enemy units is the best deterrent for attacks. The killing spells in order from weakest to strongest are Mark of Slaying, Death Rune, Killing Glyph, and Ward of Destruction.

Many of you will be tempted to research Geomancy as your first magic school to further boost your basic resource production. DO NOT. Unfortunately with the influx of new players theft attacks on new players in particular are on the increase, much to my and others disgust, and is probably down to the number of new player welcome packages being sent out. Runes are your best choice for your first school and if you want a magical boost to your resource production you will probably find an experienced player willing to cast one for you in GC.

Blights have no use for you early in the game as they are an offensive school of magic used to sabotage other players resource production or resource storage. They are described by some as cowards magic but can be highly effective. I go more in depth into the various magic spells available in my Guide to Magic which I may also post at a later date.

8) Marketplace
You need a marketplace to make caravans. Caravans ship goods to friendly cities, make trades in the market, and harvest resources that spawn on the world map.

Resource harvesting is very useful as you start the game and you can use it to subsidise your resource production. Harvestable resources are shown on the world map as one of a wood, clay, iron, stone, food or gold icon the same as those on the resource bar at he top of the screen surrounded by a white circle. Newly spawned resources can contain amounts exceeding 3000 to be collected by your caravans. To harvest these click on the square on the world map the icon is and select 'Harvest Resources' from the pop-up menu list. On the following screen select how many caravans you wish to send to the node.

When you find resources on the world map you may see another circle to the left of it. This will be a caravan already harvesting and the colour denotes your relationship with its owner. A green circle is one of your own caravans, a blue circle denotes a caravan either belonging to a member of the alliance to which you belong or to which you alliance has positive relations with, a yellow circle will belong to a member of an alliance you have no diplomatic relations with and finally a red circle is a caravan belonging to an alliance you have hostile relations with.

If you send caravan(s) to nodes where harvesting is already occurring then yours will send those harvesting there already back to their original city without getting a full load allowing you to harvest what remains there or filling your caravan(s). These interruptions are called 'bumping' by the community and although it is accepted that it is part of the game I would not recommend deliberately sending your caravans to locations already being harvested.

9) Diplomatic Defence
Most likely a new player will suffer attacks from diplomatic units before armies. Diplomats are anonymous unless captured and prisoners successfully interrogated unlike armies which identify the attacker when sent. Your first defense against enemy Diplomats are your Runes so ensure you have a powerful one cast (see section 7) at all times. Second build your own force of diplomats. Put simply your diplomatic forces can stop enemy diplomats but your defending force needs to be about 50% the size of the attacking force to be effective. Also only diplomats of the same type stop enemy; i.e. thieves stop thieves, scouts stop scouts etc. If you are being continuously thieved there is no point having hundreds of scouts there to try to defend because it is literally having no effect. You train diplomats in your consulate and much like your barracks the higher the level the more types and the more advanced the diplomat you can research and build. Each diplomat type comes in a basic and advanced tier. The basic tier units are good at defense whilst the advanced ones have better offensive and movement statistics.

10) Attacked
While a new player if you are attacked either by diplomats or military please come on to GC and speak up. Many of the older veterans do not like to see new players attacked and will render aid as they deem appropriate to the situation at the time whether its giving advice, replacing lost resources, talking to other alliance leaders on your behalf or in very extreme circumstances destroying the offending player completely.

11) Alliances
You do NOT need to join an alliance right away. Often people come into global chat ask to join an alliance and within a minute you will receive a half dozen invites without ever having said a word to one another. These are most probably alliances you do not want to join. You will be happier in an alliance that suits your personality so if you are interested in joining an alliance then take your time and learn about the various alliances. See how their members act in GC... It probably speaks volumes as to their ethos.

12) City Relocation
Do NOT move your capital until you are very close to settling your #2 city. This gives you time to become more acquainted with world of Illyriad, its community and your own play style so that you can relocate your capital as wisely as possible. This advice holds even if you have joined an alliance (or especially if you have). There are plenty of people willing to give advice on what makes a good spot but at the end of the day you have to be happy with where you move your capital too. If you join an alliance prematurely and move your city to be next to that alliances cities, you are severely limiting your future options to join other alliances that are a potentially better fit at a later.


13) Daily Log in Bonus
Thanks to the generosity of the Illyriad staff you can claim a free bonus every 24 hours when you log in. This is claimed from the front page of the Illyriad Herald which is the screen that automatically loads when you log on the game. If the 24 hours has not expired from your last claim when you log in you can always go back to it later via the satellite button off the world map at a later time. You have a choice of claiming:
  • 1 prestige to be credited to your account
  • 500 wood to be delivered to a town of your choice
  • 500 clay to be delivered to a town of your choice
  • 500 iron to be delivered to a town of your choice
  • 500 stone to be delivered to a town of your choice
  • A resource bundle consisting of 100 of each resource to be delivered to a town of your choice
Although the developers will probably hate me for saying this I would recommend claiming the prestige everyday the reason being that you can use it to do a great many things in the game. Please don't let this free prestige stop you from supporting the game and buying extra prestige though. If you are desperate for resources though do consider claiming them, as with distances and travel times in the game it can take a while for even the veteran player to send their surplus to you to aid your construction and gaming experience to reach you. The best thing about this free bonus is that everyone can gather and use prestige even if they do not buy it. 

14 Buiding Your Second City
Once you hit 450 population in your first city you will be ready to settle your second city. To do this you must first have completed 'Pioneering' city research which costs 1200 RP and takes about 12 hours to complete. You can actually complete this research very early in your gaming experience, however you may struggle to do so unless you have been sent a large amount of books. Once you have completed this research you should start training your settler as soon as possible. They cost 15000 gold, 8 horses, 20 beer and 10 saddles each to produce and require 4 days to train! Don't leave yourself having acquired the required population but having to wait a further 4 days to found your second city. Also if your are considering relocation of your capital now would be the time to do it before you send your settler.

15 Population Growth
The common misconception seems to be if you continuously upgrade your farms your population will increase by itself over time... WRONG! Every building has a food upkeep value. This can vary from 0 p/h for low level buildings to nearly 1500 p/h for buildings at their maximum level. Basically the higher a buildings food upkeep the greater the population it provides for your city. High food consumption buildings, therefore high population buildings, include the consulate, mage tower, common ground and paddock. If you are looking for a quick boost in population those are some of the buildings to consider but be sure to keep an eye on your food production though and build farms as needed.

16 Library and Research
You need your library to produce research points and also complete research. If you are lucky an older player will send you some books you can convert to research points in a care package. This will enable you to research at the start without having to wait for points to amass. You should aim to get you library up to about level 12 as quickly as possible. At this level you can produce enough research points to research continuously. If you time your builds and researches completely you can do this after accepting no more than 100 books. You can boost your research points by either visiting the Temple of Reason early in the game or completing the Ancestral Lineage Mystery at any point.

New Player Q & A
When am I no longer considered a new player?
Different people consider your new player status ending at different times. Some will consider you veteran enough after your new player protection expires after 5 days. For others its when you construct your second or third city. Others still will say you never stop being a new player. For me your definitely stop being being new when your population reaches 1000 regardless of the number of cities you own. If you use prestige early in the game to boost your population to this level you could swiftly end up regretting it as although your city will have moved along swiftly other important aspects of your game will not have. For classification purposes we tend to use newbie/newb to describe a player new to the game and learning the ropes and noobie/noob as a derogatory description for a player who either does not learn even the simplest of game functions after several weeks or does something really stupid.

How do I make my population grow?
This is a common question asked in Global Chat and believe it or not asked a lot by people who have just read the Tips for New Players too. I can only assume people are a selective readers. Refer to section 15 for an in depth answer to this question.

Can I cancel build or research items in my queues?
No. There is no way to cancel build or research items you have put into your queues not even by using prestige or petitioning the developers.

Can I speed up research?
Again no. There is no game mechanic enabling you to speed up research times not even through use of prestige. The time stated for completion of the research is the time it takes so make sure you choose carefully. This provides a useful restriction to keep the proverbial real life billionaires from 'speed building' cities. Even with unlimited prestige cities can only grow as fast as the pace of research.

What should I research?
"Timekeeping"
 should be your first research item as it opens up a large section of the city research tree immediately you need for many of the buildings you can construct. As said above for Magic research"Arcana" then "Runes". To open up the trade research tree research "Haggling" to allow you to have a marketplace and caravans for quests and harvesting. "Negotiation" is a wise early research to allow construction of the consulate and then later diplomatic units such as scouts. To build your barracks and open up the military research tree for various troop types, tactics and commander skills "Militia" must be completed. Once you have caravans and scouts you may want to do quests so research first "Brewing" to allow construction of a brewery to produce beer and "Bartending" to build a tavern to receive quests. Once done you can research firstly "Trade Contacts" allowing you to accept trade quests using caravans, then secondly after your tavern is upgraded to level two "Diplomatic Contacts" to accept diplomatic involving scouts. The massive "Sovereignty" research tree should be low priority unless you have nothing else to research.

Can I speed up building construction?
Yes, but as I mentioned I'd be very wary of doing so constantly for a few reasons at an early stage of the game. Firstly its not really cost effective on the prestige use. You are gifted 50 prestige when you begin by the all powerful Illyriad Gods and this can quickly get used up insta-building or boosting resource production. To continuously insta-build you would need to exploit the kindness of the veterans to be constantly sent basic resources which in some cases will upset them and get you a swift visit from their diplomatic forces. I once saw a new player who had constantly built up his storehouse and warehouse since joining the game ignoring all other buildings and asked to be sent 300k of each resource... As you can imagine the response he got wasn't very polite. Use some common sense and upgrade your storage to a decent level, say till it holds 10k, then work on your resources. Also with insta-build although your city population is rising quickly the research falls behind as will advanced resource production which will have a knock on effect on diplomatic/military/settler unit production, unless you can find a kind veteran or two as a benefactor. Later in the game when you have a decent foundation of resource production and research completed is when I would recommend insta-building more. Firstly you have your foundations laid and secondly the build time for some of the higher level buildings can literally take days to complete.... Or as long as it takes to click the complete all buildings in queue button.

Where do I find Quests?
I'm not going to tell you.... Only joking! What sort of Q & A guide would it be if I didn't! Quests can be found via the bottom satellite button off the world map; i.e. hover your mouse over the far left icon at the top of the screen. Here will be displayed trade and diplomatic quests, if your prestige account is active there will be two of each otherwise only one. The cost either one or two barrels of beer to accept and you must then either dispatch goods or scouts to a given location within the given time scale. The rewards vary from quest to quest and some are worthwhile others are not worth turning your computer on for. I will endeavour to publish my own comprehensive quest list in the very near future which tell you what is needed, what the reward is and how worthwhile I consider completing it. Quests do produce two random research 'discoveries' though which are randomly dropped after completing and both well worth gaining in all your towns.

How do I make books to make more research points?
This is a common misconception by new players that books are required for research but this is not so. Books will provide a boost you your available research points (RP) if you use the Reading Room to convert them, keeping your research queue busy, however it is the library which produces RP. The higher the library level the more research points are produced an hour. Other than boosting your research books are also used in the training of diplomatic troops, casting of spells and manufacture of siege blocks. Another misconception is than manufacturing books in your bookbinder will help boost your store of RP, again this is not true. Books cost 25 RP to produce but only convert back into 20 RP. The reason for this is what I call the 'brain drain factor' in that if I have an understanding of something and explain it not all of that information can be translated across and some is lost.

What are the purple/pink circles on the world map?
You will see animals/monsters and army encampments on the world map that have a purple/pink circle around them. These are Non-Player Combatants (NPCs) and are static targets for players to kill. The squares on which they spawn are referred to as NPC nodes and there are many different types. They do not attack you and can be ignored if you wish. If you do want to attack them you should scout them before you send armies to them to ascertain numbers and troop types. Every six hours the NPC nodes respawn either a new NPC or resources for harvesting. An example of one of these nodes is -113|-111. I go more in depth into the various NPCs in my 'NPC Guide & Bestiary' which several of us have tried posting without success on the forums several times. You should hope to see it in the near future in the forum if indeed it is not there already.

Can I attack other players to boost my available resources?
All players are free to attack whoever they wish but you must be willing to reap what you sow. GC and the forums are full of daily doses of drama of people attacking active players and not liking the consequences afterwards. You will see many towns on the world map near you that have zero or very little population. If a population remains zero for more than 15 minutes it means that the player quickly decided that Illyriad was not what they expected and quit right away and if a population is ten or less and stays that way for a few days you can assume they never even completed the tutorial. Once the player protection has been lifted from this inactive account all players are free to attack and "farm" the inactive city for resources. A zero pop city will produce a meager amount of fresh resources for only 1 week but a city with a population of one or greater will continue to produce resources for 4 weeks. It goes without saying that the higher the population of a city the more you should expect it to produce and hold for farming. A word of advice though and avoid attacking any player in an alliance... Their colleagues may just decide to exact extreme revenge on you.

How can I tell if I'm under attack?
You will know if armies or diplomatic units you see on the map are hostile to you because they will be coloured red and also you will see a red box with a number in it on the right side of either your Military Overview (Axe Icon) or Diplomatic Overview (Rose Icon) buttons at the top of the game screen. Also you will see a red progress bar in your 'Next Events' box on the right-hand side of the screen. Note that you have very short alert notice of hostile diplomatic units, perhaps just 15 minutes or less at early stages of the game.

What are trolls as I hear constantly mentioned about in GC?
One of two things. Either the not so cute and cuddly NPC type that roams around the central areas of the map or more likely a particularly nasty player in the game. Any player has the potential to turn into a troll and in definition they are people who post inflammatory, extraneous or off-topic messages in global chat or the forums with the primary intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion. If you see a troll in GC or the forums the best thing you can do is either ignore them or block them in chat. Trolls feed off reaction and quickly become bored and move on if ignored and nobody talks to them. We have a saying "DNFTT" in Illyriad... Do Not Feed The Trolls!

What are Mysteries?
Mysteries are special sites around the world map which when visited correctly can give you an added gaming boost. There are currently five mysteries I am aware of only three of which the community has solved. These mysteries are:
  • The Ancestral Statue Mystery (Solved)
  • The Steamtastic Brewery (Solved)
  • The Temple of Reason (Solved)
  • The Heart of Corruption (Unsolved)
  • The Fortune Teller Mystery (Unsolved)
There may well be further ones out there, in fact I would guarantee there are others hidden somewhere. I will cover mysteries at a later date either with another post myself or links to links to others how have.

I am an elf, should I bother building a forge?
Yes. Elves should try to build at least a level five forge even though they do not use plate armor at all. This is because it also opens up a small branch of the sovereignty research tree and it will also be another building producing something which has value on the marketplace where there was nothing producing before. In fact plate armor would in fact be an excellent export item for an elf and if the prices are good they might even consider upgrading it further.

I've a game/technical problem nobody in GC can help with. What do I do?
Abandon all hope... Only kidding. You have three options. Stay in global chat and keep telling everyone your story every five minutes hoping someone can help. Your could post a new thread in the forums where again people can see your problem. You may get a lucky response or it may be noticed by a developer to get a proper response but most likely it won't. Or finally you could open an petition with the developers detailing your problem and get a proper response with no hassle. This is the preferred method of reporting problems.

What happens when I have negative food production then run out of food?
Your city starves and dies! Well not quite but it does shut down. If your food storage reaches zero you will not be able to start any advanced resource queues, any research, cast any spells or build anything other than new/upgrade farms until you have food in storage again. Keep an eye on food production and if it goes negative build a farm or two immediately. At the start of the game its very hard to keep food in the posititve but as you progress you will have to upgrade farms less frequently.

Why is my basic resource production positive but storage amount red?
Easy answer is that your storage is full and anything produced when the amount stored is red is lost forever. Either expand your storage capacity by upgrading you storehouse/warehouse, set off some advance resource production or new building construction queue, or send resources to another city/player.

What is this 'sovereignty' I keep hearing players talking about?
Oh boy... Saved the most difficult one for last have you. Sovereignty is one of the most difficult aspects of the game to understand and there are people who have played the game since it was introduced who do not have a clue about it. Ask a person in GC about sovereignty and the odds are you will get told a load of hogwash which sounds good but is in fact complete and utter rubbish. In the simplest description possible Sovereignty is the extending your empire outside the walls of your city, getting the denizens of these squares to bend to your will and support your city. It has high upkeep costs even at low levels and therefore is not something to consider claiming until your city is very well established but should be in your mind when finding a location for founding new cities. You can find plenty of details about the subject in my ' http://forum.illyriad.co.uk/a-guide-to-sovereignty_topic1939.html" rel="nofollow - Guide to Sovereignty .'

When we get were we're going will the taverns be open?
Most probably. The only problem is there will not be any alcohol remaining as between my alliance colleague Griz and myself will have drunk them dry all of the beer and spirits... Sorry.


More Useful Information
Another well written guide is on Kurdruks blog http://wisdomofkurdruk.wordpress.com/" rel="nofollow - 'The Wisdom of Kurdruk' and has an excellent section in there on how to make gold from the market early in the game from livestock. One note on this tactic though is that it will reduce the cost of cows so I recommend a bit of diversification as the occasional book or sword producer is useful too. If most people just do cows eventually it will cause the cost of cows to nosedive when there is enough competition due to the added supply. Starting a blacksmith and plate forge are therefore very good ideas to diversify as well as fill your own needs.

HonoredMules unofficial http://illyriad.honoredsoft.com/wiki/" rel="nofollow - wiki is very helpful on a number of subjects and I would seriously consider adding this link to your browser favorites.
 
There is a forum thread for http://forum.illyriad.co.uk/newbie-question_topic1408.html" rel="nofollow - newbie questions . You will not be ridiculed for asking and an experienced player is probably near by to answer quickly if you do not want to ask in GC.

For players interested in learning about alliances that are actively recruiting there is a useful forum section for http://forum.illyriad.co.uk/alliance-recruitment_forum12.html" rel="nofollow - alliance recruitment and the wiki has a list of http://illyriad.honoredsoft.com/wiki/UK1:List_of_Training_Alliances." rel="nofollow - training alliances .

Also keep an eye on the Illyriad Herald for any http://uk1.illyriad.co.uk/#/World/HeraldReleaseNotes" rel="nofollow - game announcements .


Good Luck and Good Gaming


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Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude



Replies:
Posted By: GM Stormcrow
Date Posted: 14 May 2011 at 23:17
Useful post, thanks for placing it here Manannan.

The_Dude deserves recognition for being the original author.

Over time, ofc, I hope it'll grow into something larger and more comprehensive - but it certainly serves as the best new player guide there is for Illyriad at the moment.

Regards,

SC


Posted By: Manannan
Date Posted: 14 May 2011 at 23:25
Wasn't sure of the legal ramifications of naming The_Dude as the original author, but made sure I did not take credit for his fantastic work.

Thank you TD for your time and effort in writing this and all the support you give to players, new and old. You are an Illyriad All-Star! Star


-------------
Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude


Posted By: GM Stormcrow
Date Posted: 14 May 2011 at 23:29
Originally posted by Manannan Manannan wrote:

Wasn't sure of the legal ramifications of naming The_Dude as the original author, but made sure I did not take credit for his fantastic work.

Thank you TD for your time and effort in writing this and all the support you give to players, new and old. You are an Illyriad All-Star! Star


Hi Manannan,

No legal ramifications at all, and credit where credit is due!

Regards,

SC


Posted By: Createure
Date Posted: 15 May 2011 at 14:52
Good to see this guide is back where it belongs.

Now I just want to see the original poster back where he belongs too! (helping newbies and being a generally friendly amusing guy in GC). Give us our TD back! Cry


Posted By: lokifeyson
Date Posted: 16 May 2011 at 11:24
if i get some time i might make a guide for all the nub towns out there :)


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Posted By: Manannan
Date Posted: 26 May 2011 at 13:37
Upon request from senior players I have added the following information to the guide:

Where to find resources for harvesting
Where to find quests
Details on books
A link to Kurdruks well written blog and guide (with his permission)

If anyone thinks of anything else that needs adding please message me in game. No point telling me in GC as I have a memory like a goldfish.....

Also, if anyone thinks of anything else that needs adding please message me in game. No point telling me in GC as I have a memory like a goldfish LOL


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Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude


Posted By: Borealis
Date Posted: 28 May 2011 at 18:55
Thank you for posting this guide.   It has been quite helpful as a "newbie."


Posted By: Manannan
Date Posted: 29 May 2011 at 19:14
Following info added today:

Population Growth
Founding Second City

If the guide continues to expand as it is I may have to rewrite into something a little more structured and easier to read.

Happy gaming everyone! Beer


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Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude


Posted By: Manannan
Date Posted: 29 May 2011 at 19:57
Also after a sharp jab to the ribs with a pointy stick by Lorre more information as to why Runes are a good idea as to your starting school of magic.

If anyone thinks of anything else keep it to themselves for a few days... STOP BUGGING ME! Angry

Only joking LOL Big smile 

Let me know in game and I'll add it. SC hasn't been around to re-sticky the thread so any more information is best added before he does so I don't have to annoy him by having to do so constantly.


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Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude


Posted By: kernow
Date Posted: 06 Jun 2011 at 02:05
Starthis is so helpful..i'm completely lost at the moment so reading this has really saved me from chucking it in..thank you very much!!!


Posted By: Nendellae
Date Posted: 06 Jun 2011 at 03:34
Don't ever hesitate to ask any questions in Global Chat. I've not been here long myself but everyone is so helpful that you'll feel like an old pro in no time :)

oh, and....Welcome to Illy!


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"Those who watch their backs face death from the front."
Dark Elf proverb


Posted By: Zou
Date Posted: 06 Jun 2011 at 03:52
Thanks for the Newbie Guide. The tutorial stops just a tad short for my taste so this is fabulous.

Clap





Posted By: Kettricken
Date Posted: 12 Jun 2011 at 01:31
Kewl post, really helpful...will be putting a lot of that into practise, though I have had several players in Global tell me 2 concentrate on lvling up storehouse and resources? Very comprehensive however, and worth following closely going by the comments made!! Thanks guys!!
                    
                                   Kettricken
                                          Big smile


Posted By: Manannan
Date Posted: 06 Jul 2011 at 23:53
*** Authors note ***

The New Player Guide is currently have a complete rewrite due to the amount of information that has been added over the time its been published and its current unstructured state at the moment. If any veteran players can think of anything that needs to be added whilst I'm typing up version two please message me in game only as soon as possible with your suggestions. Do not message me in the forum as I tend to ignore these messages.


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Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude


Posted By: Kurfist
Date Posted: 07 Jul 2011 at 03:21
I preferred TD's version, which was the first.

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Patience is a virtue, resource giving is a sin


Posted By: GrgaCvarak
Date Posted: 11 Jul 2011 at 09:39
Thanks Man!

Clap


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http://youtu.be/lVdTQ3OPtGY


Posted By: Manannan
Date Posted: 11 Jul 2011 at 14:09
New version is now posted. A few problems with quotation marks which make some of the text look funny, but I'm trying to fix that now. May have to open a petition about it as they just don't want to change.... Yes SC more problems from me about the forums! LOL

Regardless... ENJOY Beer

EDIT: Should also give thanks where thanks are due for helping to proof read and spot mistakes before publishing the latest version. In no particular order Shadow, Lorre, ScottFitz, LadyLuvs, Urgorr The Old and Kumomoto... beers are on me! Smile

Thanks also to everyone (there are too many to mention) who contributed suggestions as to what needed adding. Not all were used but they were all helpful all the same.


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Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude


Posted By: Sandtrail
Date Posted: 23 Jul 2011 at 13:05
Thank you for this clear and useful guide. May you always have a beer in the fridge! Beer


Posted By: Aneirin
Date Posted: 24 Jul 2011 at 00:50
Originally posted by Manannan Manannan wrote:

*** Authors note ***

The New Player Guide ... Do not message me in the forum as I tend to ignore these messages.

The_Dude who was the original author is back Manannan. Perhaps that is another reason why people need not message you.


Posted By: STAR
Date Posted: 31 Jul 2011 at 00:51
Stop Hating Aneirin, Dude left and during that time Manan with the aid of others kept Dudes guide going by adding to it.

Yes Dude is the original author of this guide, but alterations to this guide was made by Manan, and just like Dude, deserves the recognition for his input as well.

Without Manan to keep this guide going, the new players who had joined after Dudes leaving, would not have had this guide to help them!




Posted By: Trask
Date Posted: 10 Aug 2011 at 10:41
Regarding point 5):

you advise to level up one resource producing building of each kind to lvl 7 before attempting to level up the rest of them. This is advantageous to players who are supported from outside with resource deliveries, as they can unlock advanced technologies faster that way.

But if you are self-reliant, it actually does not make a lot of sense. It is more resource effective and faster to level up all resource producing buildings simultaneously and ignore other buildings, which will give you a sustainable resource production after a few days to develop the city in the way you like and rapidly enhance research production etc.

Technical explanation: each level of resource producing buildings has further diminishing returns. lvl 3 gives you +2 production in return for 16 resources of each type required for lvl up. lvl 4 gives reduces that to +2 for 20 (I think).

So your resource production will grow faster (if no resources are injected from outside), if you first level up everything to lvl 1, then to lvl 2, etc.


Posted By: Kurfist
Date Posted: 10 Aug 2011 at 17:20
Originally posted by Trask Trask wrote:

Regarding point 5):

you advise to level up one resource producing building of each kind to lvl 7 before attempting to level up the rest of them. This is advantageous to players who are supported from outside with resource deliveries, as they can unlock advanced technologies faster that way.

But if you are self-reliant, it actually does not make a lot of sense. It is more resource effective and faster to level up all resource producing buildings simultaneously and ignore other buildings, which will give you a sustainable resource production after a few days to develop the city in the way you like and rapidly enhance research production etc.

Technical explanation: each level of resource producing buildings has further diminishing returns. lvl 3 gives you +2 production in return for 16 resources of each type required for lvl up. lvl 4 gives reduces that to +2 for 20 (I think).

So your resource production will grow faster (if no resources are injected from outside), if you first level up everything to lvl 1, then to lvl 2, etc.


+1


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Patience is a virtue, resource giving is a sin


Posted By: Rill
Date Posted: 10 Aug 2011 at 20:52
I think the suggestion to level 1 of each up to level 7 is based on the fact that level 7 unlocks further city researches that in turn unlock secondary buildings.  

I think leveling up one resource faster than others is still valid when building with relatively little help from outside sources.  What I did in building Ryelle with minimal outside contributions was level one of each resource to lev 7 in combination with leveling the storehouse to lev 7.  Then I leveled one of each resource to lev 17.  Past about lev 2 or 3, it makes more sense to concentrate on one of each resource, and more so beyond about level 12.

I built Ryelle to be mostly resource production and she is thus relatively slow-growing in terms of population, which might not be attractive to all or even most new players.


Posted By: Kurfist
Date Posted: 10 Aug 2011 at 21:31
You don't need those city techs unlocked for the secondary building.  If your busy leveling up your resource plots to level seven you shouldn't be  getting your way to a blacksmith etc. 

Besides with a 200-500 per hour income, the secondary buildings that offer resource bonuses do not give much due to the low income.



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Patience is a virtue, resource giving is a sin


Posted By: Trask
Date Posted: 11 Aug 2011 at 09:49
Originally posted by Rill Rill wrote:

I think the suggestion to level 1 of each up to level 7 is based on the fact that level 7 unlocks further city researches that in turn unlock secondary buildings.  

I think leveling up one resource faster than others is still valid when building with relatively little help from outside sources.  What I did in building Ryelle with minimal outside contributions was level one of each resource to lev 7 in combination with leveling the storehouse to lev 7.  Then I leveled one of each resource to lev 17.  Past about lev 2 or 3, it makes more sense to concentrate on one of each resource, and more so beyond about level 12.

I built Ryelle to be mostly resource production and she is thus relatively slow-growing in terms of population, which might not be attractive to all or even most new players.

Let me put it this way: If you invest 20,000 resources of each type into either levelling up a) one resource producing building of each type, or b) all of them simultaneously, variant b) will give you the higher production rate / h in the end (considerably higher).

If you do this without help from outside, you will also have finished faster, as - again - your production of resources is greater in b) than in a) on every stage.

For "lone wolf" players, unlocking advanced technologies is not a priority, because they won't have the resource income to build the necessary secondary buildings anyway. Yes, you will be able to level up to lvl 7, but then you will have loooong periods waiting for enough resources to be produced to build your secondary buildings. It gets worse if you invest resources to increase your research production - and without an increased research production, you won't be able to research all these shiny new technologies anyway.

Of course this all does not apply if you have unlimited resource injection from outside. In that case, I would recommend as well levelling up and increasing research production as fast as possible.


Posted By: Trask
Date Posted: 11 Aug 2011 at 18:35
Ok, I made some advanced calculations ( https://spreadsheets.google.com/spreadsheet/ccc?key=0AvfN68IYo2P3dERzU0ZKMEZDci1LQ2NuVHJMUnJGMHc&hl=en_GB" rel="nofollow - https://spreadsheets.google.com/spreadsheet/ccc?key=0AvfN68IYo2P3dERzU0ZKMEZDci1LQ2NuVHJMUnJGMHc&hl=en_GB )

The gist is that the lower the level if the building, the higher the "bang for buck" factor. By orders of magnitude.

Also, there is no "excess" production; a building always produces fewer resources during the levelling up time then it needs to gain the next level. That means every investment in secondary buildings slows down the time to reach the desired level of resource production considerably.

In total, you need 566,534 resources of each type to level one building from 0 to 20 and more than 362 hours (a good 15 days).


Posted By: Nokigon
Date Posted: 11 Aug 2011 at 18:42
What I do is get one plot to Lvl 7, then another, then another, untill all my plots are Lvl 7. Then I upgrade evenly.
This is so I can get Adv Res Buildings


Posted By: Kurfist
Date Posted: 11 Aug 2011 at 19:31
The point here is

A- that method doesn't bring in more resources in a set time period then the upgrade evenly method and
B- as a newbie the adv resource buildings wont be used, your resources are need for upgrading your resources, there's no need to get those buildings right away.



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Patience is a virtue, resource giving is a sin


Posted By: Trask
Date Posted: 11 Aug 2011 at 19:47
It really depends on your situation and what you want to achieve.

If you have a ready supply of resources, and need those advanced buildings, then by all means just go for a lvl 7 building.

But if you have in any way limited resources it is better to go with even level up.


Posted By: Rill
Date Posted: 12 Aug 2011 at 01:42
I'll take your word for it, as I haven't done the math and having completed the GRE, don't intend to be doing any math for a good long time.


Posted By: The_Dude
Date Posted: 12 Aug 2011 at 05:55
Rill, you can not live without math.


Posted By: Rill
Date Posted: 12 Aug 2011 at 18:43
watch me try Wink


Posted By: Eryn
Date Posted: 21 Aug 2011 at 20:54
I'm trying to find more info on the Mysteries. I've almost completed the Ancestral Statues one for both my cities and would like to start another one. I know the names of the other ones but that is about all I can find out. 


Posted By: Cuddlefuzz
Date Posted: 22 Aug 2011 at 15:11
A tip I picked up in GC on resource harvesting: below the world map you can disable terrain features, making it much easier to see the resources.  I'm finding harvesting to be particularly helpful early on so it might be worth adding to the guide.


Posted By: gwrach
Date Posted: 24 Sep 2011 at 21:56
thanks very much for taking the time and trouble to put this guide together it has been extreemly helpful already and 3 days in sure i will be popping back to look for weeks yet.


Posted By: Manannan
Date Posted: 30 Sep 2011 at 21:44
I said this in GC a few days back but put it here as well. Another update to this guide will be coming soon(tm). 

If anyone can think of things that need adding such as new FAQs, or any points that need clarifying in the guide at the moment please message me in game only. 

Parts that will be added already will include more links to the other guides, information on the new buildings such as the architects office and of course an update of the paragraph saying TD had left the game as he has now obviously returned. Please don't message me saying to add these things unless you like abusive messages back!



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Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude


Posted By: Yso Sris
Date Posted: 16 Oct 2011 at 16:24
I would add to never use 'daily gift' for anything but the prestige point unless you buy hella prest, it adds up and is worth much more than resources which can be produced gathered and begged.

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-Molg


Posted By: Rill
Date Posted: 21 Jul 2012 at 00:37
A lot of new players ask which buildings they should include in a first city, since there are so many you can't include them all.  Here are my thoughts from another thread on this subject:

There isn't a general guide to which buildings are useful, so far as I know.  However, new players are advised to avoid most buildings requiring upkeep in resources other than food, sometimes referred to as "tier 2" buildings.  These buildings consume resources but provide benefits that are not needed until you're more advanced, such as reduction in upkeep cost for military and diplomatic units (which you won't have many of) or reduced cost for sovereignty.  In the beginning, you need the basic resources those buildings will consume to construct other buildings.

There are seven basic buildings that every city needs: storehouse (and later warehouse),librarymage towermarketplaceconsulate and barracks.  You will upgrade all of these buildings to level 20 with the possible exception of the storehouse, which only needs to be upgraded to level 15 in order to unlock inventory management and permit construction of the warehouse.

All cities come with a paddock and common ground in place; these should be upgraded to level 1 within the first week of play.  Common ground should eventually be upgraded to level 20 in all cities; paddock should be upgraded to level 20 in most cities, unless population is a constraint.

Almost everything in the "city" portion of the research tree is worth building with the possible exception of the siege workshop.  The vault can be built to a low level per recommendations in the basic self defense guide, then demolished when no longer needed.  The kiln is not needed in most cities and can be deferred until a city specialization is decided.  Flourmill is a must in the long term.  
You must build the stonemason to unlock defensive structures (lev 1 stonemason) so you can build a wall and it might be a good idea to upgrade it to level 5 and study Siege Construction, just so you have the option to build a siege workshop if you want one later.

You should build a carpentry to level 5 in order to study Fletching and build a fletcher; this may not be required in some specialized cities but is wise for all in a first city.  You must build afoundry and upgrade to level 5 and study Smithing in order to build a blacksmith; probably every city will need a blacksmith.  All humans and most other non-elves will want to upgrade the blacksmith to level 10, study Forging and build a forge.  Elves do not use plate and as such don't need a forge, although it can be used to make good for trade.

All first cities will need a tannery and a saddlemaker to produce leather armor and saddles, respectively.  These buildings may be omitted in later cities because it is difficult to keep up with production of both armor and saddles given the limitations of the common ground.

Players building their first cities will also want a spearmakerbrewery and tavern.  These do not need to be upgraded past level 1 (lev 2 for the tavern) until the city is fairly mature.

bookbinder is useful to have in a first city, enabling one to build a few books if one has been hit by thieves and needs to reset a rune, for example, or produce books needed for diplomats.  The library should be upgraded to at least level 10 before building a bookbinder; you will need all the research points to do basic research before then.

Altogether that adds up to 19-21 buildings that are must-build for a new city.  This gives you some space to experiment with city specialization; some of the buildings may be demolished as your city matures.

Edited to add:  Architects Office is highly recommended for new cities; it can be built in a first city as soon as resource production is adequate to support a building program, at around 100-300 production of each resource per hour.  It can be demolished when other buildings in the city are complete and replaced with another tier 2 building.

Edited again:  With the option to harvest more resources from the world map, new players might want to build one or more cottages to house cotters.  Information about how to use cotters to gather hides, basic herbs, basic minerals and grapes for sale or later use can be found in this guide:  http://forum.illyriad.co.uk/gathering-the-basics_topic3951.html" rel="nofollow - http://forum.illyriad.co.uk/gathering-the-basics_topic3951.html


Posted By: Frostone
Date Posted: 14 Oct 2012 at 17:47
You are really kind posting all those information!
I find them really helpful and i have to say this game is really really hard to master!


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Alan Shore:
Friends with benefits?
-Girl runs away in fear-


Posted By: SnowStorm
Date Posted: 14 Oct 2012 at 17:55
Yes i have to agree with my true friend Frostone!
The guide was awesome!


-------------
And I told you to be patient
And I told you to be fine
And I told you to be balanced
And I told you to be kind


Posted By: consultrainer
Date Posted: 25 Dec 2012 at 05:18
BENEFIT found -- Highly recommended for noobs. I am glad that all others too helped.
particularly with Books and Resources.

my suggestion: - Workout on Library and Storehouse. rest all follows
;) 
thanks to all.


Posted By: The_Dude
Date Posted: 02 May 2013 at 00:18
The OP in this thread contains false and derogatory statements regarding me.  Such personal comments against another player are completely inappropriate for posts in this Strategies, Tips & Tricks thread.  At best, comments such as those should be in the old "The Bitter Sea" section which has been closed.  Second best, such comments should be restricted to Politics and Diplomacy.  

The daily spreading of lies and malicious rumors regarding other players under the guise of a "new player guide" is inappropriate and should end.


Posted By: Aurordan
Date Posted: 02 May 2013 at 00:32
What, exactly, do you take exception to?  All it says about you is that you wrote most of it.  Is this a joke I'm not getting?


Posted By: The_Dude
Date Posted: 02 May 2013 at 00:35
Auro - the 2nd paragraph in particular says I do not play anymore and suggests that I am a plagiarist.


Posted By: Rill
Date Posted: 02 May 2013 at 04:08
The post was accurate at the time of its writing, after you sieged yourself into oblivion in a fit of pique.  The post acknowledges there was some debate at the time about who originated the idea of a new player guide; there was another new player guide written by someone in Toothless? I believe.

Comments in the original post are far from defamatory and in fact are complimentary.  I think Manannan is doing the right thing in giving credit to others for their contributions, even if the others are not particularly grateful.


Posted By: abstractdream
Date Posted: 02 May 2013 at 04:37
there was some dispute over who actually wrote it, is different than some debate at the time about who originated the idea of a new player guide. If T_D wrote a guide himself and got the idea elsewhere, which is what the second statement suggests that is one thing. If he took someone's work and submitted it as his own, which is what the first statement suggests that is plagiarism. I suggest the OP be changed if that charge was not intended.

-------------
Bonfyr Verboo


Posted By: KillerPoodle
Date Posted: 02 May 2013 at 05:17
Rill - I'm not sure what you're smoking but there is no way that sentence is complimentary.  If the intent is as you claim then it needs to be edited to use better language.

It's also reasonable to expect that the OP is updated to reflect current status especially given the number of times it is linked per day.

If that's not possible then a new thread should be started with up todate info and linked to instead.


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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Rill
Date Posted: 02 May 2013 at 06:07
It seems to me that one would have to think very well of themselves to believe that being called "great" is anything but complimentary.  Nevertheless, it is probably time to move off this discussion before Luna comes and admonishes us further.

Mana has said in the past that he has some difficulty editing the original post, not sure if that has been corrected.  But in any case TD's perspective has now been spelled out in this thread, so people can form their own opinions.  (If they can stop yawning for long enough.)


Posted By: The_Dude
Date Posted: 02 May 2013 at 06:29
The current OP was posted by GM Luna on Feb 28, 2012.  

No one can honestly say I was inactive on that date.  LIES!

Neither GM Luna nor Rill were members of the Illy community on May 14, 2011 when Mana originally created this thread.  The last edit I saw from Mana was July 6, 2011 (I might be a couple of days off) and it was laughable in quality.  I understand how Rill would like to see me banned.  I do not understand why Illyriad Games, Ltd. would see that advantageous to their business interest

As to "siege to oblivion" ... I am here, now, is this "oblivion?" [I hope not.]

These lies end now.  

Ban me from Illy or change the OP.

NOW!




Posted By: Aurordan
Date Posted: 02 May 2013 at 07:28
Okay, I can see the issue now, but you need to calm down.  

The things you're objecting to are, respectively, out of date but true at the time (technically still true, since you did leave the game, but yes, misleading) and a fairly neutral report of what he'd heard.  And honestly, if I'd heard something like that, especially about a player who'd left, I'd probably have thrown it in too.  

Also, why would you think you would get banned?  

Final comment:  This guide is pretty out of date anyway.  Someone should make a new one, maybe?  I don't know that there should or could be a policy as to which on gets linked, I would just hope a new one would be better (and thus more often referred). 


Posted By: abstractdream
Date Posted: 02 May 2013 at 10:24
Better: http://forum.illyriad.co.uk/starting-illyriad-an-alternative-newbie-guide_topic4896.html" rel="nofollow - http://forum.illyriad.co.uk/starting-illyriad-an-alternative-newbie-guide_topic4896.html

-------------
Bonfyr Verboo


Posted By: Angrim
Date Posted: 02 May 2013 at 11:35
Originally posted by The_Dude The_Dude wrote:

The OP in this thread contains false and derogatory statements regarding me.


Originally posted by Manannan Manannan wrote:

This is the second version of the New Player Guide. The first was originally published by a great Illyriad called The_Dude who has now left the game, although there was some dispute over who actually wrote it, then later it was republished and added to by myself. Unfortunately the more that was added the more difficult it became to follow hence a rewrite was required.


whether it's changed or not is of no interest to me, but the paragraph clearly states that:
a)  The first was originally published by a great Illyriad called The_Dude
b) 
there was some dispute over who actually wrote it
Manannan apparently cannot testify to the authorship of the original guide, but acknowledges (gratefully, as attested by the conversation following) the source he knows.

when i read this post as a newb, i was confused by the reference to The_Dude leaving the game, but anyone who plays long enough to need the guide will know the truth of that, and the statement is evidently true in context, and does not seem to have been malicious in intent.

i see no derogatory personal comments in the OP.  (in fact, we seem to have only begun them since the objection was made.)  is it reasonable to ask Luna to decide the authorship of a guide written before she joined the community?


Posted By: GM Luna
Date Posted: 02 May 2013 at 13:56
The objection to the second paragraph is noted. It also does not violate any forum rules, so I won't be editing.

Luna


-------------
GM Luna | Illyriad Community Manager | community@illyriad.co.uk



Posted By: STAR
Date Posted: 08 May 2013 at 21:19
Originally posted by Angrim Angrim wrote:

Originally posted by Manannan Manannan wrote:

This is the second version of the New Player Guide. The first was originally published by a great Illyriad called The_Dude who has now left the game, although there was some dispute over who actually wrote it, then later it was republished and added to by myself. Unfortunately the more that was added the more difficult it became to follow hence a rewrite was required.


whether it's changed or not is of no interest to me, but the paragraph clearly states that:
a)  The first was originally published by a great Illyriad called The_Dude

+1 

It was written by The_Dude

Originally posted by Angrim Angrim wrote:


b)  there was some dispute over who actually wrote it
Manannan apparently cannot testify to the authorship of the original guide, but acknowledges (gratefully, as attested by the conversation following) the source he knows.

There should not be any dispute because the original author was The_Dude.  There was talk that the Guide came from toothless but it didnt.  It was information that was already being done by those experienced in the game, which is why The_Dude wrote and posted the newbie guide.

Personally in my opinion it was The_Dude that started the movement in helping newbies out because at the time there was no player guide for them in forums.  The only help you would get regarding information was if you joined an alliance, with The_Dudes guide and help ingame it gave newbies an option to play alone for a while.

FYI:

The_Dude had deleted the guide he wrote (for his own reasons) before him leaving, what he didnt know was  Manannan had taken a copy of that guide The_Dude had written and saved it, later reposting it under his name (which I think is this thread). Later adding his own flare to it.

Originally posted by Rill Rill wrote:

The post was accurate at the time of its writing, after you sieged yourself into oblivion in a fit of pique.  The post acknowledges there was some debate at the time about who originated the idea of a new player guide; there was another new player guide written by someone in Toothless? I believe.

The guide was accurate "at the time" but it is not accurate at this time

That guide i believe was taken without permission by Lion Heart and posted in forums.  It was not a guide that was made accessible to the illy community, it was a private guide for there own players before him taking it.

Originally posted by KillerPoodle KillerPoodle wrote:

Rill - I'm not sure what you're smoking but there is no way that sentence is complimentary.  If the intent is as you claim then it needs to be edited to use better language.

It's also reasonable to expect that the OP is updated to reflect current status especially given the number of times it is linked per day.

If that's not possible then a new thread should be started with up todate info and linked to instead.
 

+1



Posted By: Arakamis
Date Posted: 09 May 2013 at 20:09
so, should we go over the forums and correct all those that were accurate once but not so accurate now?


Posted By: STAR
Date Posted: 09 May 2013 at 20:19
Originally posted by Arakamis Arakamis wrote:

so, should we go over the forums and correct all those that were accurate once but not so accurate now?

I think a suggestion was already suggested but just incase you missed it i'll repost it again for you 

Originally posted by STAR STAR wrote:



Originally posted by KillerPoodle KillerPoodle wrote:

Rill - I'm not sure what you're smoking but there is no way that sentence is complimentary.  If the intent is as you claim then it needs to be edited to use better language.

It's also reasonable to expect that the OP is updated to reflect current status especially given the number of times it is linked per day.

If that's not possible then
 a new thread should be started with up todate info and linked to instead.
 

+1



Posted By: Arakamis
Date Posted: 09 May 2013 at 20:54
so the old thread stays then.. what's the point in that? someone still can say that it is outdated information.. and what's stopping anyone from starting a new thread anyways?


Posted By: KillerPoodle
Date Posted: 09 May 2013 at 23:41
Arakamis - you missed the "especially since it is linked to many times per day"

If you post a link to some info - that info should be up to date.


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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Albatross
Date Posted: 10 May 2013 at 01:47
I would have no problem with guides being updated, or even completely new guides being written.

Writing another guide need not obliterate the original works. It is courteous and good practice to cite others' work, and I see no dishonour in copying someone else's guide wholesale and making a few changes, so long as credit is given, and the originals are accessible (for historic, respectful, personal, or nostalgic reasons).

Failure to update the guides will ultimately lessen their value.


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Posted By: Adnoto
Date Posted: 11 May 2013 at 01:17
The original author is not disputed. The_Dude was the original author and is repeatedly recognised as such.

The line "...there was some dispute over who actually wrote it" is a falsehood. It is a provocative statement, painting The_Dude as a plagiarist.

I am disappointed to see that the post is not simply edited. I see no reason to persistently publicise belittling misinformation.


Posted By: Arakamis
Date Posted: 11 May 2013 at 09:11
Originally posted by KillerPoodle KillerPoodle wrote:

Arakamis - you missed the "especially since it is linked to many times per day"

If you post a link to some info - that info should be up to date.
Well, that's a valid point. Thanks KP.


Posted By: Auraya
Date Posted: 11 May 2013 at 10:14
I did write a new guide:  http://forum.illyriad.co.uk/starting-illyriad-an-alternative-newbie-guide_topic4896.html" rel="nofollow - http://forum.illyriad.co.uk/starting-illyriad-an-alternative-newbie-guide_topic4896.html

It aims to provide more flexibility than the others whilst linking the previous guides. If there's anything you guys think could be improved, please let me know. 


Posted By: st aug
Date Posted: 27 Jun 2013 at 22:08
Right out the gate all you do is upgrade your warehouse and resources plots This will pay off down the road . Resources are the game life's blood. Doing this you can stand on your own and have everything you need to supply yourself in the future to a point . To get bigger unless you get help by other players it will be a long and hard road . The cost of building higher levels is rough for one player to handle   and will take a long time . Good luck.


Posted By: eowan the short
Date Posted: 23 Aug 2016 at 02:04
This Guide is now a bit out of date, things like the length of new player protection have changed since it was written



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