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Political Limits

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=10440
Printed Date: 19 Apr 2024 at 00:32
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Political Limits
Posted By: eowan the short
Subject: Political Limits
Date Posted: 05 Apr 2018 at 13:15
Should there be a limit to the number of NAPs and Confeds to try to promote actual political strategy rather than just being friends with everyone?

#BlameMyr



Replies:
Posted By: Ten Kulch
Date Posted: 05 Apr 2018 at 14:33
Since NAPs and confeds can be broken with a click, they mean very little. At least from the system perspective. The relationship is more important. Some of the most valuable agreements in the game are secret, and exist without the little system tags.

The same is true of war.

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Check out my blog, http://illywarmonger.blogspot.com" rel="nofollow - Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.


Posted By: Bill Cipher
Date Posted: 05 Apr 2018 at 14:50
I don't see the need for a limit with them  as Ten mentioned they mean little anyways.

and Eeo are u blaming everyone for something and am i next? :P


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Posted By: eowan the short
Date Posted: 05 Apr 2018 at 14:53
Oh, there was a discussion in GC about this sort of thing and I figured I might as well make some polls. The #Blames are just who said them


Posted By: Hyde
Date Posted: 05 Apr 2018 at 20:37
If NAPs or Confeds had set amoumt of times that they had to last for, they would be more strategically important. But then there's the case of how long - 3 weeks so you have to refresh the NAP or Confed and keep in touch with allies would provide interesting.


Posted By: abstractdream
Date Posted: 05 Apr 2018 at 21:42
I agree with TK. The in-game political system is simply window dressing. I would so like to see a real and robust attempt at an in-game political system. Some general examples off the top of my head are; criteria for offering and/or accepting NAPs and Confeds, requirements and benefits for maintaining them, penalties for unilaterally breaking them. I'd also like to see the same sorts of things for declarations of war and offers of peace.

Oh, and Pathfinding.

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Bonfyr Verboo



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