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Illyriad II......coming to a server near you

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=10415
Printed Date: 28 Mar 2024 at 10:49
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Illyriad II......coming to a server near you
Posted By: viperone
Subject: Illyriad II......coming to a server near you
Date Posted: 02 Mar 2018 at 07:30
http://forum.illyriad.co.uk/22feb15-uiv4-preview_topic6174.html%20" rel="nofollow - http://forum.illyriad.co.uk/22feb15-uiv4-preview_topic6174.html

Open a new Illyriad World with the new enhancements....add some exciting intro graphics/video...
throw in some new troop graphics like the improved research graphics....new graphics for npcs and races to make the game look and feel more current

a new world devoid of fat farm accounts...with new mines to be discovered...new herb patches....
change some of the problem areas such as Sitter accounts to allow vacation breaks (a period of account inactivity to be determined where the account is safe from attack and diplos) 

imagine the possibilities

heck it could even be pay to play with a reasonable one time fee....to help cover the costs of computer generated video and artwork

imagine a world without huge accounts telling you how to play the game....new lands to explore and conquer.....



Replies:
Posted By: Bill Cipher
Date Posted: 02 Mar 2018 at 15:57
Would love it if they actually did it.

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Posted By: OssianII
Date Posted: 03 Mar 2018 at 11:44
Tongue


Posted By: King Sigerius
Date Posted: 03 Mar 2018 at 15:58
I would like to be able to store messages in folders on this new game. And my daily prestige awarded at 12 am not once every 24 hours.


Posted By: Tensmoor
Date Posted: 03 Mar 2018 at 17:03
Originally posted by King Sigerius King Sigerius wrote:

I would like to be able to store messages in folders on this new game. And my daily prestige awarded at 12 am not once every 24 hours.


There is a (limited) capability to do this in DurcTools (Mail Tools -> Mail Folders). It doesn't alter the in-game system but rather provides the ability to create a separate structure and allow you to assign a message to a particular 'virtual folder'. You can have as many levels of sub-folders as you want. You can open any message in the standard in-game viewer by simply clicking on it. At present there is no method to remove/rename a folder but I am looking into those as well.

Not as good as having it built in the game but I think better than nothing.


Posted By: Almost Balanced
Date Posted: 03 Mar 2018 at 17:20
We already have topic Soon?
Or we have not?

Keep on smiling :-))


Posted By: Ten Kulch
Date Posted: 03 Mar 2018 at 17:32
We have an entire continent of new lands where huge accounts can't tell you how to play the game.

Why would the devs reset the game? That would alienate the paying players and long-term players.

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Check out my blog, http://illywarmonger.blogspot.com" rel="nofollow - Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.


Posted By: Dabrelis
Date Posted: 03 Mar 2018 at 21:31
Originally posted by Ten Kulch Ten Kulch wrote:

We have an entire continent of new lands where huge accounts can't tell you how to play the game.

Why would the devs reset the game? That would alienate the paying players and long-term players.

From what I heard one can’t for example freely trade silversteel on any continent.

So, someone is telling me how to play this game.

But that is not an argument for restart. Even I being small new player don’t like the idea of going through that upgrade, upgrade, upgrade, again.


Posted By: King Sigerius
Date Posted: 03 Mar 2018 at 23:57
Here's the thing, you all can stay on this server. People who would like chance to play freely again should be able to. 


Posted By: Tensmoor
Date Posted: 04 Mar 2018 at 07:15
I've played games that opened new worlds (servers) quite often. The new worlds very quickly became exactly like the old ones.


Posted By: SPQR
Date Posted: 04 Mar 2018 at 10:16
We've seen games that reset after every year or two and each time it's the same process.

What the game needs is more updates to encourage players to stay and not leave after a week or after they have 10 cities. A start would be the 3D map promised to illyrians but never delivered.

A mistake was the devs rushing the release of broken lands in order to satisfy Gordy and his crew of players.


Posted By: Wartow
Date Posted: 05 Mar 2018 at 15:09
The nice thing about Illy, and probably why there is much griping, is there is always potential for changes.  We see the potential and would like more GM-initiated content.  I think that is a sign that the game has been built on a good foundation and that any changes are usually well-measured.  

As a community things like Defy Death fixes cause a stink and we get so upset when rules evolve and we don't like change, but yet want changes.  

Make sense?  We are a finicky bunch.

What can you do?  Be welcoming to new players, offer to help them learn the game and make progress.  Support those that may participate in conflict and are capable of doing so as adults.  The economy of Illyriad has plenty of room for those interested in trade, quests, and tournament/event activities.  You may not be able to do everything you want exactly where you want, but such is reality.

Good luck as this world persists!


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Posted By: Ten Kulch
Date Posted: 05 Mar 2018 at 19:23
Originally posted by Tensmoor Tensmoor wrote:

I've played games that opened new worlds (servers) quite often. The new worlds very quickly became exactly like the old ones.

Precisely.

The idea that a fresh server start would favor currently marginalized non-paying players or some other obscure group is just silly. I'd love a server reset. That would allow SINdicate to unite all the remaining competent military players under a single banner. With extreme organization and a deep knowledge of the game mechanics, mega-SINdicate would rule the new server uncontested.

That happens in most cyclical MMORTS. The previous winners consolidate. The only challenge to their dominance comes from p2w mechanics that allow new entrants with deep pockets to just buy a server victory. Absent that (as in Illyriad), the biggest and most organized will win.

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Check out my blog, http://illywarmonger.blogspot.com" rel="nofollow - Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.


Posted By: Ten Kulch
Date Posted: 05 Mar 2018 at 19:32
Originally posted by Wartow Wartow wrote:

The economy of Illyriad has plenty of room for those interested in trade, quests, and tournament/event activities. 

Do people still trade in this game? My perception of the markets is that they are a pale ghost of the 2012-2014 era. I think permasat farms have taken root in most big alliances.

I'm very interested in these quests. Please tell me more about them. Or rather, the single long-term (potentially buggy) quest in the game that has a poor reward for a seemingly impossible amount of effort. Honestly, I think 99.9% of Illyriad stopped caring about the racial crafting quest around 2013. Epidemic and Nesse might have been the last ones who truly cared (meaning cared enough to do more than idly talk).

There is a yearly tournament. I will give you that.

The most interesting activities in the sandbox are the ones created by the players themselves.

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Check out my blog, http://illywarmonger.blogspot.com" rel="nofollow - Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.


Posted By: white willow
Date Posted: 07 Mar 2018 at 14:08
I have played a lot of the server ending games and for what they are I have done well. Illy is not one of those. Keep in mind the winner in those games are not confeds it's a single alliance of no more than 40 active members which takes a lot of back stabbing to get there.

Illy can improve, dropping the sitter multi accounting scam for one. Earned vacation time for active players is one way to correct that.Limit alliances to 40 active members is another. If sitters stay then they should not be allowed to move troops in that account or trade with vans.



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