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The Phalanx [300] declares war on Aesir [Aesir].

Printed From: Illyriad
Category: The World
Forum Name: Politics & Diplomacy
Forum Description: If you run an alliance int the Broken Lands, here's where you should make your intentions public.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=10386
Printed Date: 28 Mar 2024 at 20:22
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: The Phalanx [300] declares war on Aesir [Aesir].
Posted By: Ten Kulch
Subject: The Phalanx [300] declares war on Aesir [Aesir].
Date Posted: 18 Jan 2018 at 02:06
The Phalanx [300] declares war on Aesir [Aesir].

Elements of the SINdicate have been at war with Aesir for many months. As those hostilities were an outgrowth of the Silversteel cartel project, The Phalanx did not view itself as involved in that conflict. While [300] applauds such bold initiatives as adding political depth to the game, we don't crash our friends' parties without an invitation. We also hold a dim view of pig pile tactics, and truthfully we felt that Aesir in Broken Lands would not be a challenging opponent.

The political situation has changed due to Aesir actions in Tallimar and Turalia.

During our mobile battle fleet operation in southern Elgea, several Aesir players felt the need to join Unbow, EE, and SAINT in attacking Phalanx beachhead positions. Hucbold in particular took some easy shots at forward positions in exodus cooldown. Malco Dragonblood also attempted sieges within the main fleet cluster. We do not particularly object to these engagements, as proper allies are expected to defend each other in their homelands.

Unfortunately for Aesir, The Phalanx does not tolerate meaningful third party interference in its combat operations. We also don't tolerate hostile clusters in close proximity to Fellandire. As such, Aesir will be removed to a safe distance within the Broken Lands.

Hucbold, what happens now is a direct result of your meddling. We felt that the fate of Eagles Eyrie in Gremont would adequately warn any alliances who might oppose The Phalanx. Clearly we were mistaken. You deliberately involved us in your dispute with other SINdicate alliances; now you get what you get.

Ten Kulch, Tinkinator, and the 300 team

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Check out my blog, http://illywarmonger.blogspot.com" rel="nofollow - Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.



Replies:
Posted By: Ten Kulch
Date Posted: 18 Jan 2018 at 02:16
Initial Aesir cities razed:

The Peacekeeper [Aesir] Normality
Filious [Aesir] New Settlement
Filious [Aesir] What the Hell
NumNum [Aesir] Under's Nitch
Kyruuk [Aesir] Bone

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Check out my blog, http://illywarmonger.blogspot.com" rel="nofollow - Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.


Posted By: Ten Kulch
Date Posted: 18 Jan 2018 at 03:43
Now I understand the earlier confusion in GC. I forgot the standard legalese:

This forum post constitutes our formal war declaration against Aesir. The Phalanx will issue a system-supported war declaration, if (and only if) the Declare War button suits our tactical needs. Aesir is free to push the button at their own initiative, risking all the potential consequences of that choice.

Apologies for not making that clear.

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Check out my blog, http://illywarmonger.blogspot.com" rel="nofollow - Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.


Posted By: Bill Cipher
Date Posted: 18 Jan 2018 at 04:37
Wait,

This "war" hasn't been completely declared yet called war declaration?


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d-a-r-o-r-w-o pb wlph kdv frph wr exuq. l lqyrnh wkh dqflhqw srzhu wkdw l pdb uhwxuq


Posted By: Ten Kulch
Date Posted: 18 Jan 2018 at 05:56
Bill, your own alliance sent dozens of attacks against [300] cities without declaring war.

In greeting cards and war, it's the thought that counts. Pushing the system button is a purely tactical decision.

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Check out my blog, http://illywarmonger.blogspot.com" rel="nofollow - Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.


Posted By: eowan the short
Date Posted: 18 Jan 2018 at 08:57
I thought the point of greetings cards was to show that you put very little thought into something... same with gift cards... tbh, cards of all kind suck. 


Posted By: Tensmoor
Date Posted: 18 Jan 2018 at 09:48
It is the lack of effort and thought behind the selection of the card that sucks.

I used to send individually selected cards to those they made me think of at random times through the year (but never on holidays/birthdays). I was always thanked profusely for my efforts and thoughts.


Posted By: Ten Kulch
Date Posted: 18 Jan 2018 at 11:10
So are you guys saying that war isn't like greeting cards? Or are you guys suggesting that I randomly surprise people with sieges throughout the year whenever I think about them. I'm cool with either interpretation of metaphor abuse, but I foresee a lot of whining over approach #2.



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Check out my blog, http://illywarmonger.blogspot.com" rel="nofollow - Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.


Posted By: Yitshak
Date Posted: 18 Jan 2018 at 11:19
A greeting card for war - lol. How would that read ?

Perhaps "Wishing you a happy war, may you have many casualties"

But I do totally get Ten Kulch's decision to push - or not push - the button. Yellow is the new red isn't it ?


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Remember to be nice to the squirrel.


Posted By: eowan the short
Date Posted: 18 Jan 2018 at 11:27
I have never received a random greetings card... I suppose one like that would be more appreciated than one due to an event of some sort.

If we continue with the metaphor, maybe you should declare war unexpectedly for no apparent reason for the best results? Kind of like how I did with bob diamond and STFU.

To explain SIN's negative reaction to the STFU thing, imagine if you received a random greetings card from someone you didn't like... you'd probably be a bit weirded out by it which could cause a negative reaction.

I imagine sieges act more like money inside a greetings card. It is often remembered more than the greetings card itself and you don't always receive them together. 


Posted By: Hucbold
Date Posted: 18 Jan 2018 at 13:09
Originally posted by Ten Kulch Ten Kulch wrote:

The Phalanx [300] declares war on Aesir [Aesir].

Elements of the SINdicate have been at war with Aesir for many months. As those hostilities were an outgrowth of the Silversteel cartel project, The Phalanx did not view itself as involved in that conflict. While [300] applauds such bold initiatives as adding political depth to the game, we don't crash our friends' parties without an invitation. We also hold a dim view of pig pile tactics, and truthfully we felt that Aesir in Broken Lands would not be a challenging opponent.

The political situation has changed due to Aesir actions in Tallimar and Turalia.

During our mobile battle fleet operation in southern Elgea, several Aesir players felt the need to join Unbow, EE, and SAINT in attacking Phalanx beachhead positions. Hucbold in particular took some easy shots at forward positions in exodus cooldown. Malco Dragonblood also attempted sieges within the main fleet cluster. We do not particularly object to these engagements, as proper allies are expected to defend each other in their homelands.

Unfortunately for Aesir, The Phalanx does not tolerate meaningful third party interference in its combat operations. We also don't tolerate hostile clusters in close proximity to Fellandire. As such, Aesir will be removed to a safe distance within the Broken Lands.

Hucbold, what happens now is a direct result of your meddling. We felt that the fate of Eagles Eyrie in Gremont would adequately warn any alliances who might oppose The Phalanx. Clearly we were mistaken. You deliberately involved us in your dispute with other SINdicate alliances; now you get what you get.

Ten Kulch, Tinkinator, and the 300 team

Ten's contributions are always interesting. This one is no different. Let me give you another 'take' on it.

The war in Elgea has not been going the sinners way. Ta2in and SIN have been forced out of western Elgea and Loki only have a few stragglers left there.  To bolster the sinners in the SE, The Phalanx tried to sneak in a beachhead. We noticed this and responded. The Phalanx were forced to retreat. The limit of our propaganda on this was that I made a one sentence announcement in GC that The Phalanx had left Tallimar. GC took it from there. We said nothing when they subsequently left Turalia. Obviously Ten was embarrassed by this and posted in another thread about a tactical retreat and is here declaring war on us.  He obviously needs to reestablish his credentials as a warmonger. Last week we saw a Ta2in outbreak in Ragallon which we weren't expecting - we lost 2 active cities and this week we see The Phalanx sieging our inactives in BL. This is their PR war (aimed mainly at their own side) but its expensive. It is no secret that Aesir have lots on inactive accounts or accounts that are barely ticking over. This is actually a tactical advantage. When they're attacked the troops in these towns, if any,  come into play, killing some of the enemy - otherwise we can't use them at all! We can also decide whether to attack the siegers or not - I spend some time yesterday calculating our rebuild times versus theirs and I'm not dissatisfied. Of course when we lose an active town, we can kick an inactive and replace the lost town as well. We don't regard this war as a sequence of 'notches' to be added to our belts - unlike some of the opposition.

As regards the 'bold initiative' of the SS cartel, I have to laugh. If they had simply moved in on the ss mines, they could have pulled it off. The essence of a cartel is that you control the price by limiting supply - in RL diamonds are a good example. What these guys did was they started blockading individuals who bought/sold ss in the secondary market - product that would have dried up in quick time. The ss thing was not a bold initiative, it was a deliberate provocation (as Roland freely admits) and it worked.

BTW ten, you should ask Malek what we nearly pulled off in Ragallon this week. I know 'nearly' doesn't cut it but it might cause you to revise your manual on 'sally forth'.

I know there will follow the usual barrage of invective and non-responsive comments from 'them' but I look forward to a better and more interesting response from Ten Kulch.

This war is not over.


Posted By: Tink XX
Date Posted: 18 Jan 2018 at 14:51
Originally posted by Hucbold Hucbold wrote:

To bolster the sinners in the SE, The Phalanx tried to sneak in a beachhead. We noticed this and responded. The Phalanx were forced to retreat.


LOL Yeah, it was your 1-cat sieges on Kopis that delivered the final blow. Would you like a medal for that or will patting yourself on the back do?

Originally posted by Hucbold Hucbold wrote:

Obviously Ten was embarrassed by this and posted in another thread about a tactical retreat and is here declaring war on us.  He obviously needs to reestablish his credentials as a warmonger.


Good job guessing our intentions there Huc! I don't think anybody doubts our credentials as warmongers. The raze score in our 14 vs 200-ish city face off was 1:1. Now we've added 5 of your alliance and are about to add some more. How's that population size working out for ya?

Originally posted by Hucbold Hucbold wrote:

We lost 2 active cities and this week we see The Phalanx sieging our inactives in BL. This is their PR war (aimed mainly at their own side) but its expensive. It is no secret that Aesir have lots on inactive accounts or accounts that are barely ticking over. This is actually a tactical advantage. When they're attacked the troops in these towns, if any,  come into play, killing some of the enemy - otherwise we can't use them at all! We can also decide whether to attack the siegers or not - I spend some time yesterday calculating our rebuild times versus theirs and I'm not dissatisfied. Of course when we lose an active town, we can kick an inactive and replace the lost town as well. We don't regard this war as a sequence of 'notches' to be added to our belts - unlike some of the opposition.


I'm sure your remaining alliance mates fighting in Pawa after your personal "tactical retreat" from Zombietown really appreciate the cheer.


Posted By: Ten Kulch
Date Posted: 18 Jan 2018 at 17:18
Originally posted by Hucbold Hucbold wrote:

We noticed this and responded. The Phalanx were forced to retreat.

Unbow and SAINT noticed that and responded. They put up an excellent fight. The battles were intense, and some of the most enjoyable ones that I have fought in many years. Ultimately they blocked us from carrying out more sieges against EE targets in Tallimar. Given that Unbow/SAINT is densely clustered in the target zone--and understanding that I had miscalculated their activity levels, troop counts, and willingness to engage us--we chose to turn our 14 war wagon flotilla back to home base for the time being. Organized retreat is a part of a good war. Winning everything without surprises or resistance is just boring.

I rather doubt that our military credentials are in question. Very few alliances could pull off a 14 war wagon military expedition to another continent, and then fight effectively for months in enemy territory, over 2000 squares from their core strength. There is a swath of destroyed cities and broken alliances behind us. Losing a single weaponized town is not unexpected in a conflict. War wagons are risked like troops, sometimes perilously so, and occasionally they are destroyed.

You can try to spin things any way you wish, but this is a fact: when 300 began its Elgea incursion, we were not at war with Aesir. We are at war now. You are free to keep making excuses; we will keep making smouldering ruins of Aesir cities.

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Check out my blog, http://illywarmonger.blogspot.com" rel="nofollow - Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.


Posted By: Sauron
Date Posted: 18 Jan 2018 at 19:41
Originally posted by Hucbold Hucbold wrote:

The war in Elgea has not been going the sinners way. Ta2in and SIN have been forced out of western Elgea and Loki only have a few stragglers left there.  To bolster the sinners in the SE, The Phalanx tried to sneak in a beachhead. We noticed this and responded. The Phalanx were forced to retreat. The limit of our propaganda on this was that I made a one sentence announcement in GC that The Phalanx had left Tallimar. GC took it from there. We said nothing when they subsequently left Turalia. Obviously Ten was embarrassed by this and posted in another thread about a tactical retreat and is here declaring war on us.  He obviously needs to reestablish his credentials as a warmonger. Last week we saw a Ta2in outbreak in Ragallon which we weren't expecting - we lost 2 active cities and this week we see The Phalanx sieging our inactives in BL. This is their PR war (aimed mainly at their own side) but its expensive. It is no secret that Aesir have lots on inactive accounts or accounts that are barely ticking over. This is actually a tactical advantage. When they're attacked the troops in these towns, if any,  come into play, killing some of the enemy - otherwise we can't use them at all! We can also decide whether to attack the siegers or not - I spend some time yesterday calculating our rebuild times versus theirs and I'm not dissatisfied. Of course when we lose an active town, we can kick an inactive and replace the lost town as well. We don't regard this war as a sequence of 'notches' to be added to our belts - unlike some of the opposition.

As regards the 'bold initiative' of the SS cartel, I have to laugh. If they had simply moved in on the ss mines, they could have pulled it off. The essence of a cartel is that you control the price by limiting supply - in RL diamonds are a good example. What these guys did was they started blockading individuals who bought/sold ss in the secondary market - product that would have dried up in quick time. The ss thing was not a bold initiative, it was a deliberate provocation (as Roland freely admits) and it worked.

BTW ten, you should ask Malek what we nearly pulled off in Ragallon this week. I know 'nearly' doesn't cut it but it might cause you to revise your manual on 'sally forth'.

I know there will follow the usual barrage of invective and non-responsive comments from 'them' but I look forward to a better and more interesting response from Ten Kulch.

This war is not over.


how much for 50 hits of whatever you're smoking? bc thats the best hallucinogen ive ever seen.

your meatshields have been pretty much forced out of SE elgea, while you and your 'many venerable and ancient allies' are getting their asses kicked up north in your homeland by a 13 player alliance

the war isn't over yet, but you'll be wishing it was once yall are getting ringed ;)


Posted By: Malek
Date Posted: 18 Jan 2018 at 21:23
Originally posted by Hucbold Hucbold wrote:


Ten's contributions are always interesting. This one is no different. Let me give you another 'take' on it.

The war in Elgea has not been going the sinners way. Ta2in and SIN have been forced out of western Elgea and Loki only have a few stragglers left there.  To bolster the sinners in the SE, The Phalanx tried to sneak in a beachhead. We noticed this and responded. The Phalanx were forced to retreat. The limit of our propaganda on this was that I made a one sentence announcement in GC that The Phalanx had left Tallimar. GC took it from there. We said nothing when they subsequently left Turalia. Obviously Ten was embarrassed by this and posted in another thread about a tactical retreat and is here declaring war on us.  He obviously needs to reestablish his credentials as a warmonger. Last week we saw a Ta2in outbreak in Ragallon which we weren't expecting - we lost 2 active cities and this week we see The Phalanx sieging our inactives in BL. This is their PR war (aimed mainly at their own side) but its expensive. It is no secret that Aesir have lots on inactive accounts or accounts that are barely ticking over. This is actually a tactical advantage. When they're attacked the troops in these towns, if any,  come into play, killing some of the enemy - otherwise we can't use them at all! We can also decide whether to attack the siegers or not - I spend some time yesterday calculating our rebuild times versus theirs and I'm not dissatisfied. Of course when we lose an active town, we can kick an inactive and replace the lost town as well. We don't regard this war as a sequence of 'notches' to be added to our belts - unlike some of the opposition.

As regards the 'bold initiative' of the SS cartel, I have to laugh. If they had simply moved in on the ss mines, they could have pulled it off. The essence of a cartel is that you control the price by limiting supply - in RL diamonds are a good example. What these guys did was they started blockading individuals who bought/sold ss in the secondary market - product that would have dried up in quick time. The ss thing was not a bold initiative, it was a deliberate provocation (as Roland freely admits) and it worked.

BTW ten, you should ask Malek what we nearly pulled off in Ragallon this week. I know 'nearly' doesn't cut it but it might cause you to revise your manual on 'sally forth'.

I know there will follow the usual barrage of invective and non-responsive comments from 'them' but I look forward to a better and more interesting response from Ten Kulch.

This war is not over.

Well, lets have a look at Hucbolds delusions of grandeur this round. 

The war in elgea has been going ALL my way. Now, Aesir have done absolutely nothing in this war yet Hucbold is out here claiming the credit for it all when the only people that have done anything of note have been Unbow. You try to shape the narrative to suit your needs. I have told you point blank and everyone that I am coming to ragallon to say you were not expecting that is just rubbish. Everyone knows I have made a bee line for ragallon, you even packed your belongings and ran as far and as fast as you could like a little girl from us.  
We set up nice and early on one siege so we could draw all of your troops out and all of your allies troops out and still you could not break them. 
In the past week, we have taken 3 active player towns and a mendak town the week before. This is the aesir stronghold the highest concentration of Aesir towns in the whole illy and you cannot break my sieges. Even with help. We had troops attack us from mendaks account, so thats active in my book. 

As for your New special tactic. Its the first life i have seen from aesir since this started, thats why I called it a great trick. Doing a sally to the S siege and then a fake to the NW was neat, but like you said you still lost (think the vin diesel quote from fast and furious). Easy way to counter it, by simply adding one extra clearing attack to however many sieges there are. Whatever you come up with I can counter just as fast. 

so what you are saying is that with lots of inactives, and you still have access to their troops, how are you doing that? smells of multiaccounting to me if you still have access to the plethora of inactive accounts in your alliance that are flatlined. 

Now to the SS thing, we did move on the mines i planned this 2 years ago after the last war to start the cartel. I made the move on the ecrow mine which was protected by kenyl. I attacked it and took it. Told him that it is now mine and that if he continues to attack it I will burn his alliance. He attacked from mcrow, told that useless bastard scott the same thing. he said he would look into it and deal with it and never did anything so i moved on mcrow. You decide to bring Kenyl into Aesir and the first thing he does is attack my troops from aesir. No warnings this time, you clowns knew what you were doing, so forda beer copped it. you and lyken cooked up the move to aesir between you. You tried to push me around like you have done to small players before. Vicero comes to mind and I will ask VTX who the other one was. 

I am in Ragallon now, i have more troops than you all and I make them faster. Ragallon will burn to the ground. I looked at this yesterday and I have my next two stages of the war planned out and I am not dissatisfied with my result.  

I can do all my offensive planning because, none of you have the stones, troops or ability to step foot in kul tar. While you cannot do this, it frees me up to continue to pull aesir down. This way you can run and hide in amongst allies and leave your alliance mates to burn as you are a selfish person who cares more about themselves than the mess you put your alliance in and dragged in other people who will also burn. Good luck Pico 2.0. 

If you want to put me in my place, come down and throw me out of my stronghold. I came to The aesir strongohld and you ran so fast you left smoke in your wake. 





Posted By: Celebrant
Date Posted: 19 Jan 2018 at 12:32
Malek

My is bigger than yours

Love you all


Posted By: KarL Aegis
Date Posted: 19 Jan 2018 at 15:42
Originally posted by Celebrant Celebrant wrote:

Malek

My is bigger than yours

Love you all

It was cold that night.


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I am not amused.


Posted By: Ten Kulch
Date Posted: 20 Jan 2018 at 03:31
Additional cities razed by The Phalanx [300] with teamwork from our allies:

Aviddriver [Aesir] St Louis
Lisseline [Aesir] Shamash Larsam
NumNum [Aesir] Steel Paw
Surion [Aesir] 04 - Gondolin
Verminae [Aesir] 500
Verminae [Aesir] New Settlement

The first wave of siege operations from 16 January went 5/5.

The second wave of siege operations (this one) from 18 January went 6/6.

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Check out my blog, http://illywarmonger.blogspot.com" rel="nofollow - Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.


Posted By: OssianII
Date Posted: 20 Jan 2018 at 14:48
Originally posted by Celebrant Celebrant wrote:

Malek

My is bigger than yours

Love you all
Mine is bigger than Malek's. Plus when the wind is in the right direction I can reach all the way to BL Clap


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“If anyone was to ask for my opinion, which I note they’re not, I’d say we were taking the long way around.”
Gimli son of Gloin.


Posted By: Snagglepuss
Date Posted: 20 Jan 2018 at 17:51
Originally posted by Hucbold Hucbold wrote:




Ten's contributions are always interesting. This one is no different. Let me give you another 'take' on it.

The war in Elgea has not been going the sinners way. Ta2in and SIN have been forced out of western Elgea and Loki only have a few stragglers left there.  To bolster the sinners in the SE, The Phalanx tried to sneak in a beachhead. We noticed this and responded. The Phalanx were forced to retreat. The limit of our propaganda on this was that I made a one sentence announcement in GC that The Phalanx had left Tallimar. GC took it from there. We said nothing when they subsequently left Turalia. Obviously Ten was embarrassed by this and posted in another thread about a tactical retreat and is here declaring war on us.  He obviously needs to reestablish his credentials as a warmonger. Last week we saw a Ta2in outbreak in Ragallon which we weren't expecting - we lost 2 active cities and this week we see The Phalanx sieging our inactives in BL. This is their PR war (aimed mainly at their own side) but its expensive. It is no secret that Aesir have lots on inactive accounts or accounts that are barely ticking over. This is actually a tactical advantage. When they're attacked the troops in these towns, if any,  come into play, killing some of the enemy - otherwise we can't use them at all! We can also decide whether to attack the siegers or not - I spend some time yesterday calculating our rebuild times versus theirs and I'm not dissatisfied. Of course when we lose an active town, we can kick an inactive and replace the lost town as well. We don't regard this war as a sequence of 'notches' to be added to our belts - unlike some of the opposition.

As regards the 'bold initiative' of the SS cartel, I have to laugh. If they had simply moved in on the ss mines, they could have pulled it off. The essence of a cartel is that you control the price by limiting supply - in RL diamonds are a good example. What these guys did was they started blockading individuals who bought/sold ss in the secondary market - product that would have dried up in quick time. The ss thing was not a bold initiative, it was a deliberate provocation (as Roland freely admits) and it worked.

BTW ten, you should ask Malek what we nearly pulled off in Ragallon this week. I know 'nearly' doesn't cut it but it might cause you to revise your manual on 'sally forth'.

I know there will follow the usual barrage of invective and non-responsive comments from 'them' but I look forward to a better and more interesting response from Ten Kulch.

This war is not over.


 
 This is without a doubt, the funniest thing I have ever read. Reality check Huc, you can't beat us. Everyone seems to know this, except for you. Of course your alliance is full of inactives or they'd have hung you by now. Keep the home fires burning. The jewlery making continues!!!


Posted By: Ten Kulch
Date Posted: 20 Jan 2018 at 19:10
Originally posted by Hucbold Hucbold wrote:

we see The Phalanx sieging our inactives in BL. This is their PR war (aimed mainly at their own side) but its expensive. It is no secret that Aesir have lots on inactive accounts or accounts that are barely ticking over. This is actually a tactical advantage.

Even if [Aesir] is 80% inactives, presumably if we keep destroying your cities, we will come across the remaining active players at some point. Given that some of the besieged players launched troops or visibly prestige built, I would say we at least drew blood on 4 of the 11 razed cities. If you are claiming that other Aesir Broken Lands accounts are inactive, then why do they show positive build, research, and trade score growth? That smells like a farm to me, and permasat farms are worth eliminating. I wrote about that months ago in http://illywarmonger.blogspot.com/2017/03/yellow-is-new-red.html" rel="nofollow - Yellow is the New Red .

I would also like to remind people about something you said on 3 October 2017:

Originally posted by Hucbold Hucbold wrote:

There will be a United Illyria Security Council. It will consist of the leaders of 10 alliances. The five alliances with the most towns will automatically be members - this membership may change as town numbers change. The other 5 members will be elected annually by the other alliances. The election will be performed via a forum thread. Each voting alliance will cast 1 vote per town that they own at the time of the election and may only vote for one alliance. Alliances may nominate themselves but alliances may not vote for themselves. In council votes, council members cast the number of votes for the towns they represent - either the number that voted for them or, for permanent members, their current number of towns.


At the time you wrote that proposal, Aesir was still in the top 5 alliances by number of towns. Yet here you are, in full view of the community, admitting that most Aesir towns are held by inactive accounts. Why on Earth would people agree to give you power and prestige, just because you have amassed the biggest pile of dead wood? The very notion is absurd, much like your theory that a mostly dead alliance is a "tactical advantage".

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Check out my blog, http://illywarmonger.blogspot.com" rel="nofollow - Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.


Posted By: Hucbold
Date Posted: 22 Jan 2018 at 11:33
Originally posted by Ten Kulch Ten Kulch wrote:

 
At the time you wrote that proposal, Aesir was still in the top 5 alliances by number of towns. Yet here you are, in full view of the community, admitting that most Aesir towns are held by inactive accounts. Why on Earth would people agree to give you power and prestige, just because you have amassed the biggest pile of dead wood? The very notion is absurd, much like your theory that a mostly dead alliance is a "tactical advantage".

At the time I wrote that we were sixth on the town list.

That post was to promote discussion as to what the rules should be. The post invited amendments.

Very few people observed that the worst way to be on the security council was as a permanent member. Members voted on would have much more power (the sum of the towns of the alliances that voted them on) and unlike the UNSC there would be no veto by permanent members. The sum of the towns of the 5 biggest alliances is a tiny % of the towns in Illy. Permanent members would have the advantage for the committee of providing continuity and memory.


Posted By: Hucbold
Date Posted: 22 Jan 2018 at 11:44
Originally posted by Malek Malek wrote:

You tried to push me around like you have done to small players before. Vicero comes to mind and I will ask VTX who the other one was. 

This is hilarious. Your first sentence makes it sound like this was common practice. You second sets it at a maximum of 2. I remember Vicero. He was a mercenary who sieged one of our members. I broke the siege and he sent me a bill. He kept sending me bills, adding interest. We gave him multiple chances to stop - all he had to do was say he was stopping. He refused. We killed his troops and sent fake sieges at him. He headed south. That's all there was to that story.


Posted By: Ten Kulch
Date Posted: 03 Feb 2018 at 23:21
Including the Hellfire [Hell] casualties because they are an outgrowth of our conflict with Aesir:

Lazarus Khan [Aesir] Masada
Lazarus Khan [Aesir] Nazareth
Tank [Hell] Knob Creek
Frances of Oz [Hell] Pair a Dice Beach

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Check out my blog, http://illywarmonger.blogspot.com" rel="nofollow - Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.


Posted By: Ten Kulch
Date Posted: 12 Feb 2018 at 16:46
Wood [Hell] Wood
Wood [Hell] Wood01
Wood [Hell] Wood05

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Check out my blog, http://illywarmonger.blogspot.com" rel="nofollow - Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.


Posted By: Ten Kulch
Date Posted: 01 Mar 2018 at 19:51
Darifal [Aesir] Sweet Child o' Mine

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Check out my blog, http://illywarmonger.blogspot.com" rel="nofollow - Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.



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