Print Page | Close Window

DurcTools

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Fansites
Forum Description: Listings of fansites, and resources for creating your own.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=10367
Printed Date: 20 Feb 2018 at 11:37
Software Version: Web Wiz Forums 11.10 - http://www.webwizforums.com


Topic: DurcTools
Posted By: Tensmoor
Subject: DurcTools
Date Posted: 27 Dec 2017 at 07:46
I'm creating this thread as the original one was deleted by the devs as part of their cleanup of spam posts.

As the life span of forum posts can't be guaranteed I strongly suggest that if you have any problems/difficulties/suggestions for the tools send me a message through these forums. I will get an email to the address I used when I signed up to the forums if you do that.



Replies:
Posted By: Dungshoveleux
Date Posted: 27 Dec 2017 at 12:37
Thanks for all your efforts for the community and the tools you provide.
Wishing you the best possible 2018,
Baldrick Dungshoveleux


Posted By: Tensmoor
Date Posted: 28 Dec 2017 at 22:48
There is a problem with the Notes tool backup and restore methods. Working on it.


Posted By: Tensmoor
Date Posted: 31 Dec 2017 at 17:02
Originally posted by Tensmoor Tensmoor wrote:

There is a problem with the Notes tool backup and restore methods. Working on it.


The problem should now be fixed. I've re-written the routines to use a different method that is standards compliant and should work in all modern browsers. Any problems/suggestions message me here in the forums.


Posted By: Wartow
Date Posted: 31 Dec 2017 at 17:45
Tens,

I don't have a vision for this yet, but would it be possible to include a quick link to Koda's tournament squares and updates (if any)?

Thanks!

Wartow



-------------


Posted By: Tensmoor
Date Posted: 31 Dec 2017 at 19:24
Originally posted by Wartow Wartow wrote:

Tens,

I don't have a vision for this yet, but would it be possible to include a quick link to Koda's tournament squares and updates (if any)?

Thanks!

Wartow


The actual tournament squares should be listed on the Herald pages I think but I'll see if I can come up with something in case they aren't. As far as the updates are concerned I'll need to wait until Koda publishes the links for them on the forum so I can see what I can come up with for them.


Posted By: Tensmoor
Date Posted: 01 Jan 2018 at 01:29
I've added a tool to show the current tournament sqs in a sortable table. The current data I have is for the ones prior to 01 Jan 2018 and I will update them as soon as I'm aware of the new locations.

The tool is at the bottom of the Misc Info menu.


Posted By: Lord Stanley
Date Posted: 01 Jan 2018 at 15:13
Tens,
Thanks. It's great to see them listed. Any chance you could make them links to jump to the spot? Right now they highlight but don't do anything
Thanks again,
LS


-------------
//elgea.illyriad.co.uk/a/b/309517/av.jpg


Posted By: Tensmoor
Date Posted: 01 Jan 2018 at 19:23
Originally posted by Lord Stanley Lord Stanley wrote:

Tens,
Thanks. It's great to see them listed. Any chance you could make them links to jump to the spot? Right now they highlight but don't do anything
Thanks again,
LS


Done. The sqs are updated to the new locations and a new column added to show the distance to your current town. I don't have the terrain info available at present but if anyone wants to gather that and post it here I'll add that in as well. All columns are sortable by clicking the column headers.


Posted By: Tensmoor
Date Posted: 01 Jan 2018 at 21:04
Added combat terrain and biome data to the Tourney Sqs tool. If you spot any wrong info please post here.


Posted By: Queen Bacet
Date Posted: 01 Jan 2018 at 22:18
Aindara Plains next to building        {Plains}

Almenly Plains next to loch             {Plains}

Arrun square Forest Glade             {small forset}

Azura                                              {Small Hill - Jungle}

Calumnex Stoney ground               {Large Hill}

Chulbran Bog                                  {Small Mountain - Swamp}


Clarien Abundant clay                   {Large Hill]

Coanhara Craggy Peaks                [Large Mountain]

Djebeli  Barren wastes                   [Plains - Desert]

Elijal Exposed Clay                          [Small Hill]

Farra Isle  Heavy clay seam             [Small Hill]

Farshards,  Wooded land                     [Small Forest]

Fellandire,  Plains                               {Plains}

Fremorn,  Mountains                         {Small Mountain}

Glanhad,  Dense forest                      {Large Forest}

Gremont.  Plains                                  [Plains] 

High Hills, Plains                                  {Plains}

Huronire,  Plains                                   {Plains}

Jurgor Square, light Woods                   {forest}

Kal TiRikan, Forest Hill top                    {Large Forest}

Kem, Plains                                          {Plains}

Keppen, Plains                                      {Plains}

Keshalia, Dense Forest                       {Large forest}

Kingslands, Plains                               {Plains}

Kormandly, Thick forest                      {Large forest}

Kul Tar,  Playa                                        {Plains-Desert}

Kumula.  clay seam                                {Small Hill - Jungle}

Lan Larosh, Thick Forest                       {Large Forest} 

Theres a few Tensmoore hope this helps    

                                      
                                      





Posted By: Wartow
Date Posted: 02 Jan 2018 at 18:42
Tens,

Here are the distances from my Jurgor city.  The Jurgor location isn't even listed as the closest and is measured at nearly 4000 squares away.




-------------


Posted By: Tensmoor
Date Posted: 02 Jan 2018 at 19:05
Thanks Wartow. I'm looking into it now.


Posted By: Lord Stanley
Date Posted: 02 Jan 2018 at 19:38
Mine did the same thing.

-------------
//elgea.illyriad.co.uk/a/b/309517/av.jpg


Posted By: Tensmoor
Date Posted: 02 Jan 2018 at 19:46
Tourney sq distance bug is fixed. Do a page reload (Ctrl+F5) to get the updated script.

The bug was due to my inability to tell the difference between X and Y values. As soon as I can find a soggy lettuce I shall administer the thrashing I so richly deserve.


Posted By: Tensmoor
Date Posted: 03 Jan 2018 at 00:33
https://durctools2.dewt.me.uk/gm/trivia.user.js" rel="nofollow - Trivia Filter tool - copies any GM posts into a separate window so you can read them easier.

I know it echos each post twice but at least it doesn't scroll off the screen before you finish reading.


Posted By: Wartow
Date Posted: 03 Jan 2018 at 02:55
Tens,

Thanks for the tourney square tool!  Too nice!  And the familiar look with the trade hubs tool is appreciated!

Wartow


-------------


Posted By: Tensmoor
Date Posted: 03 Jan 2018 at 08:51
Added new tool to both the Towns->Military and Misc Info menus.

Movement Coordinator
Something to help in timing when your armies will arrive at their target. There is a built in help file that should explain exactly how it works.

NOTES:
  1. This tool does NOT send your armies for you - that is your responsibility. It is there solely to do the calculations for you so you know when to send them. It does not store the info anywhere so you need to make notes.
  2. If you alter the makeup of an army (ie add new units) this may affect their speed and you will need to run the tool again.


Posted By: Tensmoor
Date Posted: 03 Jan 2018 at 09:54
You can select armies from any/all of your towns. Simply change to that towns Armies page and hit the Get Units button.

Coordinating between players is also fairly easy.
Player A and Player B are both members of the alliance [WTHECK] and want to hold the tourney sq in Jurgor. Player A is going to send his armies to clear the sq and hold it until the armies from Player B can get there.
  1. Player A runs the tool and gets the send times for his armies. He tells Player B the date/time his armies will arrive there.
  2. Player B then runs the tool setting the target time to the  one given by Player A plus a few moments. He now knows when to send his armies so they will arrive and take over holding the sq from Player A who's armies may well have suffered heavy losses taking the sq and will also have been set up for attacking.
  3.  Player B can set his army to hold the sq for up to 14 days (less 1 sec) and can tell Player A when his armies will arrive and depart.
  4. Player A can now send his clearing armies setting them to occupy until just after the scheduled arrival of Player B.

A similar system can be used to coordinate between players in different alliances taking into account that they may not be able to occupy the same sq (I'm not sure on the rules for NAPs/CONFEDs).


Posted By: Tensmoor
Date Posted: 03 Jan 2018 at 20:11
Updated Movement Coordinator after reports that the Army selector wasn't working. It now checks you are actually on the Army page for the current town and changes you to it if not.


Posted By: Tensmoor
Date Posted: 06 Jan 2018 at 19:12
Added new column to the Tourney Sqs tool. Gives a link to the tourney info page for that region.


Posted By: Tensmoor
Date Posted: 28 Jan 2018 at 16:46
Likely NPC Locations

Desktop Version (with map) - https://illystuff.uk/npcmap/" rel="nofollow - https://illystuff.uk/npcmap/
Mobile Friendly Version (no map) - https://illystuff.uk/npcmap/mob/html/" rel="nofollow - https://illystuff.uk/npcmap/mob/html/

These are based on a snapshot of what NPCs I found in each tile of the world map over a two day period so are only an indication of where they are likely to be found.



Print Page | Close Window

Forum Software by Web Wiz Forums® version 11.10 - http://www.webwizforums.com
Copyright ©2001-2017 Web Wiz Ltd. - https://www.webwiz.net