Political Limits |
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eowan the short
Postmaster General Joined: 03 Jan 2016 Location: UK Status: Offline Points: 1249 |
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Posted: 05 Apr 2018 at 13:15 |
Should there be a limit to the number of NAPs and Confeds to try to promote actual political strategy rather than just being friends with everyone?
#BlameMyr
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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Since NAPs and confeds can be broken with a click, they mean very little. At least from the system perspective. The relationship is more important. Some of the most valuable agreements in the game are secret, and exist without the little system tags.
The same is true of war. |
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Bill Cipher
Wordsmith Joined: 28 Mar 2016 Location: The Universe Status: Offline Points: 180 |
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I don't see the need for a limit with them as Ten mentioned they mean little anyways.
and Eeo are u blaming everyone for something and am i next? :P
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eowan the short
Postmaster General Joined: 03 Jan 2016 Location: UK Status: Offline Points: 1249 |
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Oh, there was a discussion in GC about this sort of thing and I figured I might as well make some polls. The #Blames are just who said them
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Hyde
Greenhorn Joined: 19 Dec 2017 Status: Offline Points: 70 |
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If NAPs or Confeds had set amoumt of times that they had to last for, they would be more strategically important. But then there's the case of how long - 3 weeks so you have to refresh the NAP or Confed and keep in touch with allies would provide interesting.
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abstractdream
Postmaster General Joined: 02 Oct 2011 Location: TEXAS Republic Status: Offline Points: 1865 |
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I agree with TK. The in-game political system is simply window dressing. I would so like to see a real and robust attempt at an in-game political system. Some general examples off the top of my head are; criteria for offering and/or accepting NAPs and Confeds, requirements and benefits for maintaining them, penalties for unilaterally breaking them. I'd also like to see the same sorts of things for declarations of war and offers of peace.
Oh, and Pathfinding. |
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