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Jejune View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jejune Quote  Post ReplyReply Direct Link To This Post Posted: 03 Oct 2017 at 00:47
Originally posted by GM Stormcrow GM Stormcrow wrote:

To attempt to make an ingame mechanic that highlights, illuminates and/or semi-legitimises such claims would, of course, be entirely futile.

GM Stormcrow, in a livestream chat years ago, you mused about the concept of perhaps using the sovereignty mechanic to facilitate something like alliance claims, wherein clusters of allied players could form some kind of "alliance sov" that would link city to city. Not sure what this would impart (maybe some marginal modifer?) but is that concept ultimately impossible/futile? Is the sovereigty mechanic flexible enough to feature this kind of functionality? 

Alliance Land claims have endured in some form since the beginning of the game, and for the past 2 1/2, they have gained in use:


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mafro Quote  Post ReplyReply Direct Link To This Post Posted: 03 Oct 2017 at 01:02
Originally posted by GM Stormcrow GM Stormcrow wrote:

To attempt to make an ingame mechanic that highlights, illuminates and/or semi-legitimises such claims would, of course, be entirely futile.

Actually, I think you're missing a great fun- and revenue-generating opportunity.

Players want to have the game reflect the territory that they claim, and you have the ability to code that function (at some cost). Simply create a variation of the strategic map that can show the land claimed by different alliances (just as it currently shows sov land by alliance). In order for an alliance to expand their claim, it costs prestige - maybe lots of it.

The (slightly) trickier part would be to create an alliance-level page to define the claim. This page would probably contain a series of form fields, each of which would take a pair of X and Y coordinates, using them to define the vertices of the shape of the land claim, with the final coordinate pair in the list connecting back to the first. The prestige cost could be related to the area of the shape, or it could just be a fixed amount.

The last required page would list the land claims by alliance, with the leader of an alliance being able to view and click a "Withdraw" button to withdraw a land claim.

Having land claims overlap is not an issue...it happens in the real world all the time. However, if an alliance decides to use a contested land claim as a reason to go to war, then it could demand the other alliance withdraw from their claim before making peace. If the losing alliance decides to create a new land claim, presumably without the contested territory, then it's simply another prestige payment to do so, with updated coordinate pairs.

Legitimized land claims = fun!
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Jejune View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jejune Quote  Post ReplyReply Direct Link To This Post Posted: 03 Oct 2017 at 01:21
Amen.

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Ten Kulch View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Ten Kulch Quote  Post ReplyReply Direct Link To This Post Posted: 03 Oct 2017 at 04:13
Why not a tournament mechanic? There could be a throne tile for each region. Once a month, the throne becomes available for capture. Whoever gets the most occupation time in one week becomes the regional ruler for the next month. That alliance can levy a tax on all cities within the region (1-3%), and receives a +10% bonus to attack and defense on all squares within the region.
Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mafro Quote  Post ReplyReply Direct Link To This Post Posted: 03 Oct 2017 at 08:16
Originally posted by Ten Kulch Ten Kulch wrote:

Why not a tournament mechanic? There could be a throne tile for each region. Once a month, the throne becomes available for capture. Whoever gets the most occupation time in one week becomes the regional ruler for the next month. That alliance can levy a tax on all cities within the region (1-3%), and receives a +10% bonus to attack and defense on all squares within the region.

Also sounds awesome!

I even just think allowing players and/or alliances to create feudal structures, e.g. lieges and vassals, would be interesting. If large players offered protection to small players in exchange for some benefit (maybe a discovery that allows a tax boost based on combined population of vassals), then we'd create an interesting alternative to the we're-all-in-this-together alliance/confed structure.

Any sort of in-game hierarchy of players or alliances would be good, in my opinion, and spur new and interesting routes for game play.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Celebrant Quote  Post ReplyReply Direct Link To This Post Posted: 03 Oct 2017 at 08:45
Originally posted by GM Stormcrow GM Stormcrow wrote:

Um, the way we see it is that there's three tiers of 'land claims'.

There's:

a) The land you actually occupy.  This is the ultimate land claim.  This is where your town is/towns are.

b) The land you claim sovereignty over.  This can be contested, fought over etc.

c) Other 'land claims', such as "Our alliance owns the continent of Elgea".  These claims have no game-mechanic-enforcability, but may be enforced by the players who make the claim.  That's entirely up to them to try to enforce.  To attempt to make an ingame mechanic that highlights, illuminates and/or semi-legitimises such claims would, of course, be entirely futile.

Best,

SC






Hope you are enjoying.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote eowan the short Quote  Post ReplyReply Direct Link To This Post Posted: 03 Oct 2017 at 10:59
Originally posted by Ten Kulch Ten Kulch wrote:

Why not a tournament mechanic? There could be a throne tile for each region. Once a month, the throne becomes available for capture. Whoever gets the most occupation time in one week becomes the regional ruler for the next month. That alliance can levy a tax on all cities within the region (1-3%), and receives a +10% bonus to attack and defense on all squares within the region.
 

+1
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Nokigon View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Nokigon Quote  Post ReplyReply Direct Link To This Post Posted: 03 Oct 2017 at 11:10
I really like the throne tile idea. My main concern with the land claim map suggestion was me thinking that it would be ultimately too unworkable and confusing if land claims overlapped; using the throne tile idea is a very neat workaround to this issue. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote KillerPoodle Quote  Post ReplyReply Direct Link To This Post Posted: 03 Oct 2017 at 19:30
You don't need the devs to create a sov map - witness the following from Eve Online:

http://go-dl1.eve-files.com/media/corp/verite/influence.png

If there's not enough data in the data files to do this then that would be a more fruitful request to them.


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