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NPC Difficulty Guide

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phitones View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote phitones Quote  Post ReplyReply Direct Link To This Post Posted: 04 Dec 2011 at 12:49
sorry for my clumsy question but : how i can use this figures?
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Nirod View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Nirod Quote  Post ReplyReply Direct Link To This Post Posted: 29 Nov 2011 at 14:06
Logic... thank you!
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Createure View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Createure Quote  Post ReplyReply Direct Link To This Post Posted: 29 Nov 2011 at 13:50
No prob! It is something that interest me so no trouble explaining.

Yeh you can explain this thing with this statement:
Quote (Spread evenly across all troop types)


So for example your army has twice as much strength* as your target. This means you will take 50% losses.

If you apply this to your troops evenly you with lose 50% of 30 swordsmen (15 casualties) and 50% of 1 archer (0.5 casualty, rounded down to 0 [casualties are always rounded down])
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Nirod View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Nirod Quote  Post ReplyReply Direct Link To This Post Posted: 29 Nov 2011 at 13:44
Thank you for your answer... really helpful.
One question: I've sent an army with something like 30 swordsman and 1 t1 archer. Not just once. I had swords casualties but the archer never died... Why?
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Createure View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Createure Quote  Post ReplyReply Direct Link To This Post Posted: 29 Nov 2011 at 13:37
all attack at same time Niro.

First - a combined offense strength is summed across all troops in your whole army. (modfied by terrain/commanders/prestige)

Second - combined defence strength is summed across defenders' troops. (modified by terrain/commanders/prestige/walls)

Third - The victor is decided based on who has the greater strength*.

Fourth - The victor's(s') losses are calculated based on the ratio between their own strength* and the loser's(s') strength*. E.G. If the attacker had x10 more strength* than the defender - then the attacker would lose 10% of their army. (Spread evenly across all troop types)

There are a few more intricacies than that - but this is pretty much the basics.
(*denotes strength altered by modfiers)

To work on improving your combat ratios you need to think about altering the modifiers.

For example - altering the composition of troops in your army will alter the way terrain modifiers affect you in the battle - which will give you a greater (or lower) army strength* - when your losses are calculated the loser will then have a lower (or greater) strength* compared to yourself and you will lose a lower (or greater) percentage of your army.


Edited by Createure - 29 Nov 2011 at 13:43
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Nirod View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Nirod Quote  Post ReplyReply Direct Link To This Post Posted: 29 Nov 2011 at 11:39
Is there any order in which the attack/defense is taking place? For example, if I sent 20 swordsman and 10 bow how will the fight take place? First the strongest attack units or ... ?
Thank you!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Yso Sris Quote  Post ReplyReply Direct Link To This Post Posted: 20 Oct 2011 at 23:53
Manannan   now I need to figure out what terrain does as a variable... so say 50 calv against 50 archers, you could take calv attack against archer defense (are battles 1 round only??? with attack on the part of the attacker and defense on the part of the defender?) and what would terrain add- Say plains, is that a defense hit on the archers, say -20-30% and then an offense bonus for the calv say 20-30%? Then also commander skills add -alot- of possible variables.

Edited by Yso Sris - 20 Oct 2011 at 23:53
-Molg
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Yso Sris View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Yso Sris Quote  Post ReplyReply Direct Link To This Post Posted: 20 Oct 2011 at 23:38
Originally posted by Gossip Boy Gossip Boy wrote:

sent an army of 665 t1 human cavalry with a commander having full charge and heroism against a legion of giant rats on plains.will share the outcome after a couple of hours

awesome 

Also fairly clear mini-guide Manannanaana


Edited by Yso Sris - 20 Oct 2011 at 23:39
-Molg
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tordenkaffen Quote  Post ReplyReply Direct Link To This Post Posted: 20 Oct 2011 at 17:29
If SC and TC made fluffy slippers as merchandise I would buy a pair :) But they would have to come with a guarantee for my feets level of toastiness :D

Excellent work on the guide Manny
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Post Options Post Options   Thanks (0) Thanks(0)   Quote KillerPoodle Quote  Post ReplyReply Direct Link To This Post Posted: 20 Oct 2011 at 17:28
I agree with Yso that experience received ought to better reflect the toughness of the target you're attacking/being attacked by.
"This is a bad idea and we shouldn't do it." - endorsement by HM

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