NPC Difficulty Guide |
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phitones
New Poster Joined: 03 Nov 2011 Status: Offline Points: 3 |
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sorry for my clumsy question but : how i can use this figures?
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Nirod
New Poster Joined: 27 Nov 2011 Location: Spain Status: Offline Points: 3 |
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Logic... thank you!
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Createure
Postmaster General Joined: 07 Apr 2010 Location: uk Status: Offline Points: 1191 |
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No prob! It is something that interest me so no trouble explaining.
Yeh you can explain this thing with this statement:
So for example your army has twice as much strength* as your target. This means you will take 50% losses. If you apply this to your troops evenly you with lose 50% of 30 swordsmen (15 casualties) and 50% of 1 archer (0.5 casualty, rounded down to 0 [casualties are always rounded down]) |
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Nirod
New Poster Joined: 27 Nov 2011 Location: Spain Status: Offline Points: 3 |
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Thank you for your answer... really helpful.
One question: I've sent an army with something like 30 swordsman and 1 t1 archer. Not just once. I had swords casualties but the archer never died... Why? |
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Createure
Postmaster General Joined: 07 Apr 2010 Location: uk Status: Offline Points: 1191 |
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all attack at same time Niro.
First - a combined offense strength is summed across all troops in your whole army. (modfied by terrain/commanders/prestige) Second - combined defence strength is summed across defenders' troops. (modified by terrain/commanders/prestige/walls) Third - The victor is decided based on who has the greater strength*. Fourth - The victor's(s') losses are calculated based on the ratio between their own strength* and the loser's(s') strength*. E.G. If the attacker had x10 more strength* than the defender - then the attacker would lose 10% of their army. (Spread evenly across all troop types) There are a few more intricacies than that - but this is pretty much the basics. (*denotes strength altered by modfiers) To work on improving your combat ratios you need to think about altering the modifiers. For example - altering the composition of troops in your army will alter the way terrain modifiers affect you in the battle - which will give you a greater (or lower) army strength* - when your losses are calculated the loser will then have a lower (or greater) strength* compared to yourself and you will lose a lower (or greater) percentage of your army. Edited by Createure - 29 Nov 2011 at 13:43 |
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Nirod
New Poster Joined: 27 Nov 2011 Location: Spain Status: Offline Points: 3 |
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Is there any order in which the attack/defense is taking place? For example, if I sent 20 swordsman and 10 bow how will the fight take place? First the strongest attack units or ... ?
Thank you! |
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Yso Sris
Greenhorn Joined: 16 Aug 2011 Location: Arkansas Status: Offline Points: 78 |
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Manannan now I need to figure out what terrain does as a variable... so say 50 calv against 50 archers, you could take calv attack against archer defense (are battles 1 round only??? with attack on the part of the attacker and defense on the part of the defender?) and what would terrain add- Say plains, is that a defense hit on the archers, say -20-30% and then an offense bonus for the calv say 20-30%? Then also commander skills add -alot- of possible variables.
Edited by Yso Sris - 20 Oct 2011 at 23:53 |
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-Molg
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Yso Sris
Greenhorn Joined: 16 Aug 2011 Location: Arkansas Status: Offline Points: 78 |
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awesome Also fairly clear mini-guide Manannanaana
Edited by Yso Sris - 20 Oct 2011 at 23:39 |
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-Molg
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Tordenkaffen
Postmaster Joined: 16 Oct 2010 Location: Denmark Status: Offline Points: 821 |
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If SC and TC made fluffy slippers as merchandise I would buy a pair :) But they would have to come with a guarantee for my feets level of toastiness :D
Excellent work on the guide Manny |
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KillerPoodle
Postmaster General Joined: 23 Feb 2010 Status: Offline Points: 1853 |
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I agree with Yso that experience received ought to better reflect the toughness of the target you're attacking/being attacked by.
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"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill |
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