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Rill View Drop Down
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Direct Link To This Post Posted: 14 Jul 2012 at 03:50
Thanks TD and Vanerin.
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Direct Link To This Post Posted: 14 Jul 2012 at 06:05
Thieves give the same message as scouts and spies
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Direct Link To This Post Posted: 14 Jul 2012 at 06:22
and T1 the same as T2
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Direct Link To This Post Posted: 14 Jul 2012 at 06:32
I'm sending 125 t2 spies just in case the number matters like the Steamtastic Brewery; they won't hit for 2 days.  I doubt this will have any effect, but one can try.
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Direct Link To This Post Posted: 14 Jul 2012 at 06:52
I have a large group of scouts hitting in about 20hrs also.
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Direct Link To This Post Posted: 14 Jul 2012 at 08:24
I still hold to the view that we should build a nuclear weapon and destroy it - it's the military way, hehe. Of course, that does require uranium, which we need to mine, which... umm... never mind
"Walk in the way of the good, for the righteous will dwell in the land"
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Direct Link To This Post Posted: 14 Jul 2012 at 10:00
And all other kinds of diplomat too.
The harvestable squares surrounding it give negatve results, though, and no message.
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Direct Link To This Post Posted: 15 Jul 2012 at 09:07
I doubt it was numbers, since I sent 690 T2 spies and 750 rangers and got nothing besides the default message.
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Direct Link To This Post Posted: 15 Jul 2012 at 12:42
I am guessing they have not yet completed the use for this feature, perhaps we can gain more from it once the mines are updated onto the map.
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Direct Link To This Post Posted: 15 Jul 2012 at 12:54
I hope the Devs make Duraz Karag findable with the search box, as they did with locations as the Rift.
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