Land Claim Effectiveness |
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geofrey
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Joined: 31 May 2011 Status: Offline Points: 185 |
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Topic: Land Claim EffectivenessPosted: 09 Feb 2012 at 20:56 |
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This appears to be a hot topic that many people have an opinion about. Some alliances and confederations are claiming lands and territories as "theirs."
Has this worked in the past? and How should someone best "claim" land for themself?
The only built in land claim I know of is that you can't move a city within 10 squares of another one. Are alliances or players enforces territorial boundaries with military force? Where are these territorial boundaries listed since the Land Claim post in the diplomacy forum became overwhelmed with cookie monsters? Is it even profitable to stake claim to a chunk of land? Edited by geofrey - 09 Feb 2012 at 20:56 |
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Darkwords
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Joined: 23 May 2011 Status: Offline Points: 287 |
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Posted: 09 Feb 2012 at 21:25 |
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Land claims, as in .... 'we own this land, you are not welcome'. Have never been accepted things by the global community.
Historically there was an alliance that tried it once, about a month or two after they claimed a region... they no longer existed. STA have recently attempted announcing a claim like this, however I do not beleive that any of the larger alliances have taken this seriously, nor should they. Also if an unallied player, or a member of a smaller alliance found themselves threatened by this claim, it is most likely that the main 5 alliances in this game would be more than happy to support that player's rights to live where they wanted. The H? policy of expecting people to ask before they settle within 10 squares of one of their cities, is not so much a land claim, as a matter of politeness and sensibility. It would be pretty stupid to move your city near a large player without contacting them first and ensuring they would not be aggresive towards you. If you wish to claim Elgean land, then you must build on it, or claim sovereignty on it. Stating it is 'yours' in the forums carries no weight and nor should it do. Ultimately Elgean land bellongs to the King of Elgea, we as subjects and citizens have the right to the land that we live and work on. |
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Carl Zeis
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Joined: 05 Feb 2011 Status: Offline Points: 87 |
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Posted: 09 Feb 2012 at 21:38 |
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Going along with what was said by Darkwords I know i would personally just in and help an unaffiliated player that was being negatively affected by this 'claim'!
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geofrey
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Joined: 31 May 2011 Status: Offline Points: 185 |
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Posted: 09 Feb 2012 at 22:03 |
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I think forum based land claims can come in handy in the following situations:
- You are moving your city, it will ake X days to get there, and you don't want other people moving in. - You have moved to a territory and want the following squares for your towns that are also moving in, but have not moved them yet. - You are planning on drawing something elaborate on the map with you sovereignty, but have not yet grown enough to claim the squares, or are in the process of claiming land but it takes awhile (only 5 squares a day!). - Your alliance is planning on an elaborate complex of cities for whatever reason. Buildings are not in place yet, so you reserve the land on the forums. - You want to keep an area open for alliance growth and new members. None of the above situations require military force to move cities that breach the land claim, but I think it wise to inform the forums of the intent. Is it better to keep your plans to yourself, and just see what happens?
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Darkwords
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Joined: 23 May 2011 Status: Offline Points: 287 |
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Posted: 09 Feb 2012 at 22:57 |
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I would say this depends on your standing in the community, it is likely that any inventive or creative strategy like those listed above would be respected by most and therefore voicing your intentions on the forums may help. However, if you have rivals that you have upset in the community, by stating your intentions you may just be inviting them to interfere with your plans. |
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Meagh
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Joined: 16 Jul 2011 Status: Offline Points: 35 |
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Posted: 10 Feb 2012 at 02:08 |
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Any land claim should be made with action, not words. If you want to privately claim land, then claim sovereignty over the land.
You can also build your cities within a close proximity to eachother. If you have 3 cities covering 30 square tiles, then most wont want to move into the area because it would be uncomfortably crowded and it would generally be considered impolite (that 10 square policy by H?) and not sensible (settling close to another city limits their potential growth and yours). - M.
Edited by Meagh - 10 Feb 2012 at 02:45 |
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Rill
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Joined: 17 Jun 2011 Location: California Status: Offline Points: 2160 |
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Posted: 10 Feb 2012 at 02:15 |
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30 square tiles is about 5.5 x 5.5, and I agree that 3 cities is probably as much or more than you'd want in an area that size. If you are proposing that 3 cities should by default control an area of 300 square tiles, I don't agree. H? requested people consult with them before moving that close to their cities, and generally has been agreeable to reasonable city settlement, for which I commend them.
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Jane DarkMagic
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Joined: 10 Sep 2011 Location: Tennessee Status: Offline Points: 132 |
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Posted: 10 Feb 2012 at 02:46 |
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Reposting recent comment in sTA thread:
Land claims made in forums are only as effective as your ability to enforce them. I cam claim Keppen as entirely belonging to Jane Darkmagic, but the minute an alliance or one of the 1000 people militarily stronger than me decide to move to Keppen, the claim means nothing unless I can successfully back up my mouth and threats. I can say if you move to Keppen, I will see this as ample reason to attack you because I have put a flag there.. ("Have you got a flag? No flag, no country!) If in the process of me attacking you, your allies chase me down and raze all my cities to the ground it will be completely justified as well and my land claim will have been proven a very bad idea. However, if I have 100 people of similiar size in a radius and make the suggestion that settling near us is a bad idea, more people might listen, and the self-imposed claim might hold for a much more significant amount of time, but it still might escalate into World World 8 depending on the diplomacy and people involved. Not going to make the mistake of trying to use in-game examples this time, so hope you can see what I'm saying! |
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Meagh
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Joined: 16 Jul 2011 Status: Offline Points: 35 |
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Posted: 10 Feb 2012 at 02:47 |
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The current max sov squares per city is 150. So 3 cities could conceivably control up to 450 squares.
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Brids17
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Joined: 30 Jul 2010 Location: Canada Status: Offline Points: 958 |
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Posted: 10 Feb 2012 at 03:35 |
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Impossible. No one has the gold or the research points to maintain something like that. Not for very long at least.
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