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Greenhorn
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Direct Link To This Post Posted: 07 May 2012 at 01:19
I Have noticed that this method (line overlay and such) has identified the wrong perpetrator in 3 at least instances. other than actually catching the thieves by your diplomats is there another way to accurately determine a thief?
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Direct Link To This Post Posted: 07 May 2012 at 03:10
sending scouts/spies in a "bubble" around an enemy diplo is effective, albeit time-consuming.
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Direct Link To This Post Posted: 07 May 2012 at 08:15
The 'lining up' method named by Vaneirin can also be done more efficiently with Illy Tools, I'd also like to add.
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Direct Link To This Post Posted: 09 Jun 2012 at 12:46
very interesting way of detecting whom has stolen from you.
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Direct Link To This Post Posted: 09 Jun 2012 at 20:36
it used to be harder for the thief to make off with goods, the world map used to display the diplomat to everyone sans the person that was thieved.
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Direct Link To This Post Posted: 24 Mar 2013 at 19:08
To be honest, all the plotting, tracking and following diplos means actually nothing unless you actually have a system mail which tells you exactly who sent the offending diplomats. You can have suspicions but that is basically it. If someone tells me I was a thief because they saw diplomats heading to my town I will laugh at them. System mails are the only true proof you can have of identifying anyone who has attacked you with diplomats.
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Direct Link To This Post Posted: 24 Mar 2013 at 19:12
Originally posted by Gragnog Gragnog wrote:

To be honest, all the plotting, tracking and following diplos means actually nothing unless you actually have a system mail which tells you exactly who sent the offending diplomats. You can have suspicions but that is basically it. If someone tells me I was a thief because they saw diplomats heading to my town I will laugh at them. System mails are the only true proof you can have of identifying anyone who has attacked you with diplomats.

Having multiple witnesses watch tracked diplomats disappear into a particular city is pretty convincing proof.  The perpetrator may still attempt to deny it, but others will know it is true.  Most importantly, the victim him/herself will know.

It is possible that some alliances will not accept such tracking as a reason to take action against the perpetrator, but again the important thing for most people is that they know who the responsible party was.
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Direct Link To This Post Posted: 24 Mar 2013 at 19:35
This article doesn't mention friendly reinforcement. Perhaps diplomatic attachments for armies weren't available when it was written in 2012. As I understand it, you can attach a large group of thieves to a small army and reinforce the town. This should increase its defense score against thieves.

Can anyone verify that from experience? Also, I'm curious if the friendly diplomats will cause an interrogation, or if it will just defeat the incoming thieves without a system mail.
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Direct Link To This Post Posted: 24 Mar 2013 at 20:57
Yes, reinforcing thieves will defend a city from incoming thieves.  Any interrogation reports would be received by the owner of the city, who will need to have researched Interrogation for it to be effective.
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Direct Link To This Post Posted: 24 Mar 2013 at 22:48
Ehm, warning...!

To my knowledge the DEVS introduced a script some year ago, due to which thiefs alter the angle of their attack slightly before hitting the town.... so that exactly this method is not as relying as it was before...

...not exactly sure, if this still is implemented?   Confused


Edited by Hora - 24 Mar 2013 at 22:49
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