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I am curious about what YOU think.

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Poll Question: Should we be allowed more accounts per player?
Poll Choice Votes Poll Statistics
168 [48.00%]
14 [4.00%]
87 [24.86%]
70 [20.00%]
7 [2.00%]
4 [1.14%]
You can not vote in this poll

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eowan the short View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote eowan the short Quote  Post ReplyReply Direct Link To This Post Posted: 17 Mar 2018 at 09:23
Originally posted by kodabear kodabear wrote:

i love how somehow 142 people votes in this poll

 
Multiaccounters!
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AdmiralRage View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote AdmiralRage Quote  Post ReplyReply Direct Link To This Post Posted: 17 Mar 2018 at 13:16
Going to 1 account would essentially get rid of terraforming. I'm comfortable with 2 accounts but if you did want to switch it up, 3 accounts might shake up the game.
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Ten Kulch View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Ten Kulch Quote  Post ReplyReply Direct Link To This Post Posted: 17 Mar 2018 at 15:47
I would love it if terraforming were finally eliminated.
Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Dungshoveleux View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 17 Mar 2018 at 19:22
Difficult question.
After the removal of the 10 cities limit, abig gap has been opening up between long term players and regular people. 1 account could concievably be 1 account plus 2 sat accounts.  In the old 10 city days that was 30 cities.  Now its more like 120ish IIRC. Once you get past 10 cities, I don't think you should be able to sit an account for more than a total of 90 days  regardless of whether or not you stop/start sitting rights.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote King Sigerius Quote  Post ReplyReply Direct Link To This Post Posted: 17 Mar 2018 at 19:51
Dung you are very right. Though I would hate to see that sitter rule implemented. I have sitters on other timezones who I keep or who may need to be reactivated. Also Ten K I would like to hear why you would like to see terraforming eliminated? I love my 5 plot forests :)
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Dungshoveleux View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dungshoveleux Quote  Post ReplyReply Direct Link To This Post Posted: 17 Mar 2018 at 21:09
My view on terraforming?  It is annoyingly complicated and ought to be part of standard practice using a building slot. This would allow "corrections" to resources on existing cities.  It is strange that we can tenaril resource plots once only. I would prefer being able to both increase resources allocation AND have the ability to manipulate resources and bonuses in soveriegn squares.
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Ten Kulch View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Ten Kulch Quote  Post ReplyReply Direct Link To This Post Posted: 17 Mar 2018 at 21:39
Terraforming encourages account churn, and it also encourages people to break the two account rule. The theory behind moving the plots is that new players shouldn't be penalized for moving their first city. Moving the plots allows the city to be moved completely intact, to a new location outside the n00b ring.

On the face of it, that idea is fine. New players might be discouraged at the possibility of losing any progress (although I would argue resource plot progress is probably quite survivable for a few plots). The problem I have with terraforming is that people are selling accounts for gold, in order to exploit a loophole to change the resource plots, resulting in very powerful fortresses. These fortresses are powerful because people have used a disposable account to remove the balancing factors to defensible tiles like solitary mountains. Accepting a 5 food square, or a particular 2/3 resource deficit, should be part of the fortress equation. Tiles shouldn't be perfectly suited. Some people even use terraforming to transform the tiles around their cities, altering the resource distributions of entire areas.

People also feel free to go into GC and troll on these disposable accounts. One look at the siege page shows just how prevalent terraforming has become. I personally believe that terraforming also makes it impossible to get a true read on the number of remaining active players. That's a long list of negatives. Much like the Defy Death exploit, I believe that clever players observed a loophole in the game rules, and have been abusing teleport to the detriment of the game.

I think it would be much healthier for the game if terraforming worked like a one-time instant exodus with no building level loss. You get the plot distribution of the new tile, period.

I also believe that if terraforming is such a valuable technique, that people should be able to purchase a plot re-distribution for perhaps $5. That would cut out all the account churn and sock puppets, and pay money into the game to change the map, instead of the current underground gold-for-accounts economy.
Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 17 Mar 2018 at 22:37
Ten Kulch, I don't like terraforming either. (I think it discourages people who do it from engaging in the game in more interesting ways with a second account, or sometimes even both accounts, not to mention multi-accounting temptation, and I agree with you that having constraints in difficult terrain like desert and jungle would make the game more interesting overall if there were not an easy way around it.)

However, the developers have been very clear that this is an acceptable game mechanic and not an exploit.  I clarified this point with them via petition several years ago, specifically with regard to churning accounts in order to terraform.  They said as long as people aren't using the prestige bonus more than once, it is an acceptable practice.  In fact, the developers made terraforming even easier by not limiting it to the capital -- previously people had to research Exodus before they could terraform, if you recall.

I don't like it, you don't like it, but apparently the developers support it.  It is not an exploit but a game mechanic.

As a point of history, I believe Tenaril was first invented when the map was changed.  (Enlarged? It happened before my time.)  The point of the initial Tenaril spell was if people didn't like their positioning on the new map (such as they were now in the middle of water) they could change it.  Then later Tenaril was limited to just the capital city.

Perhaps someone who was here during that time or one of the developers could comment on the reasoning and application of Tenaril initially.
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Robertscott View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Robertscott Quote  Post ReplyReply Direct Link To This Post Posted: 18 Mar 2018 at 00:41
Agree with TK
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Blankit View Drop Down
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Blankit Quote  Post ReplyReply Direct Link To This Post Posted: 18 Mar 2018 at 04:17
Originally posted by Ten Kulch Ten Kulch wrote:

Terraforming encourages account churn, and it also encourages people to break the two account rule. The theory behind moving the plots is that new players shouldn't be penalized for moving their first city. Moving the plots allows the city to be moved completely intact, to a new location outside the n00b ring.

On the face of it, that idea is fine. New players might be discouraged at the possibility of losing any progress (although I would argue resource plot progress is probably quite survivable for a few plots). The problem I have with terraforming is that people are selling accounts for gold, in order to exploit a loophole to change the resource plots, resulting in very powerful fortresses. These fortresses are powerful because people have used a disposable account to remove the balancing factors to defensible tiles like solitary mountains. Accepting a 5 food square, or a particular 2/3 resource deficit, should be part of the fortress equation. Tiles shouldn't be perfectly suited. Some people even use terraforming to transform the tiles around their cities, altering the resource distributions of entire areas.

People also feel free to go into GC and troll on these disposable accounts. One look at the siege page shows just how prevalent terraforming has become. I personally believe that terraforming also makes it impossible to get a true read on the number of remaining active players. That's a long list of negatives. Much like the Defy Death exploit, I believe that clever players observed a loophole in the game rules, and have been abusing teleport to the detriment of the game.

I think it would be much healthier for the game if terraforming worked like a one-time instant exodus with no building level loss. You get the plot distribution of the new tile, period.

I also believe that if terraforming is such a valuable technique, that people should be able to purchase a plot re-distribution for perhaps $5. That would cut out all the account churn and sock puppets, and pay money into the game to change the map, instead of the current underground gold-for-accounts economy.


Note to self: Even people who write in a fancy formal tone may be wrong.

Any terraformer who doesn't want to be kicked doesn't use more than one terraforming account at a time. Or in cases like Eowan's where all he wants is gold, he can do two a week, shifting gold from one terra account to the next.

And if you want to get "an accurate read of the number of active accounts" you can count the number of accounts older than 2 weeks. Anyone who can't terraform a silly tile in 2 weeks (the pop is done in 4 days) should probably not be used by anyone. It will also allow to ignore the people who don't get the hang of this game.

And the "troll in GC" is just you getting mocked one time by Eros' terra alt which you accused Shells of doing (I read it in the forums). You call people worse things on a regular basis in your blog, that's nothing. And if you were referring to Biff, devs can ban him anytime they want. Anyone can make a temporary rant alt for that purpose even if terraforming was removed.

And like paying $5 for a tile distribution won't make this game even more pay to win than it already is. I can see you wisely commenting that this should only be allowed to be done on the tile which the city is on, then anyone can get newbies to make temp alts to tenaril next to them and then pay them real money to do this. It will have the exact same affect and real money will change hands. To stop this from happening is the reason I have heard the devs added gold for pres system (not sure about this one, but allowing money for one thing will give people more ideas about selling highly developed accounts). And once the real money start changing hands, the terraformers will feel this as a source of income (one which will fund their gaming needs without ever connecting their real identity).

The truth is that all this does is pay new players who haven't made any alts yet some money to spend. It is almost a viable strategy to earn gold to feed one's main (just to keep a defense army). You may rant 24X7 about those big bloated account, but other than your ascetically designed military main, you have hoarded just as much gold and adv res from your blockades as any of them.


Edited by Blankit - 18 Mar 2018 at 04:20
---E ---E Now selling pitchforks at The Pitchfork -Emporium. ---E ---E
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