HTML5 gaming explained, err....? |
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GM Stormcrow
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GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 1808 |
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Topic: HTML5 gaming explained, err....?Posted: 21 Sep 2011 at 07:18 |
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Hi all,
Just wanted to let you know that massively.com has written up and published an interview with TC and me about what HTML5 actually means to gaming on the web. Even though there was quite a lot of techie talk in there, Beau managed to cut most of our rubbish out and encapsulate the essence of what we were trying to say! Best, SC
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Rill
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Joined: 17 Jun 2011 Location: California Status: Offline Points: 2160 |
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Posted: 21 Sep 2011 at 07:25 |
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Congrats once again on being famous! Kudos to GM ThunderCat for throwing around words like "ubiquity," "semantics" and "convergence" ... and still being comprehensible!
Edited by Rill - 21 Sep 2011 at 07:33 |
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Kumomoto
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Joined: 19 Oct 2009 Status: Offline Points: 1120 |
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Posted: 21 Sep 2011 at 15:41 |
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The convergence of TC's foot with seemingly ubiquitous teacups while hunting spiders suggests a convergence of alcohol, clumsiness, and arachnophobia.
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