The Elgean Alliance |
Post Reply | Page <1 567 |
Author | ||
Hucbold
Forum Warrior Joined: 20 Nov 2015 Location: Meilla Status: Offline Points: 251 |
Post Options
Thanks(0)
|
|
I've been giving these issues some thought recently and I've come up with two suggestions: The first requires a change to the game mechanics - get rid of siege and raze. Siege and capture - no problem, but siege and raze is too destructive. Instead of siege and raze have a 'lock city' option which would put the city into cooldown for 30 days and would remove all the cities sov squares. Set the threshold for this at about 2k pop. This would not destroy the persons research and work but would disable the city from the current hostilities. The second would be a sandbox rule that not only allows but encourages land claims. Alliance members would live within alliance land claims. The military aspect would be satisfied by 'border incidents' as alliances expand or collapse and trade would be enhanced as alliance would have to trade for resources outside their claim. I think these would work but I know they'll be shot down within hours.
|
||
Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
Post Options
Thanks(0)
|
|
I'm not much for thrashing muggles, but those opposition guys sound exciting to fight. Wake me up when they assemble their grand armada. |
||
Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
|
||
Post Reply | Page <1 567 |
Tweet
|
Forum Jump | Forum Permissions You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |