Battle mechanics |
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Sauron
New Poster Joined: 26 Sep 2017 Location: Mordor Status: Offline Points: 14 |
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What happens is a battle report showing 'mutual destructution'. I have only seen it once or twice and that was from a forwarded npc hunting message, its so rare that many players that have played for years have yet to encounter such a battle. |
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Celebrant
Greenhorn Joined: 20 Sep 2017 Location: Bukurest Status: Offline Points: 86 |
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Word Illyriad in its roots has ill.
Love you all Ill-yrians. |
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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Losses are always proportional, I believe. So if the total defense is 1/3 of the attack points, you will lose 33% of the army. That 33% will be applied to all armies and divisions equally (approximately). There is a PDF somewhere that explains the math behind mixed troop types on attack. I haven't read it in years.
Functionally, almost all attacking armies will be homogenous, due to the way that city specialization works in Illyriad. |
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Sene
Greenhorn Joined: 19 Oct 2016 Status: Offline Points: 69 |
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I've seen several zero survivors victory battles. I think it happens when the difference between total attack and defense score of the rival armies is less than 0,01%. It's quite difficult to make that match but if you try hard, you will succeed:) Since there are a number of factors influencing both attack and defense score, it's next to impossible to make them totally equal and set up 'Attack = Defense' battle. But I presume both sides would just loose.
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Sene
Greenhorn Joined: 19 Oct 2016 Status: Offline Points: 69 |
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sorry, man, but that's wrong. All bonuses are grouped together into 2 multiplier or modifier: (let's call it) General one and Crafted one. Attack = attack score * general modifier * crafted modifier; Defense = defense score * general modifier * crafted modifier. General modifier includes terrain bonuses / penalty, commander's division attack/defense skil bonus, biome and pres bonus; GM = 1 + (TB% + DB% + BB% + PB%)/100
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Sene
Greenhorn Joined: 19 Oct 2016 Status: Offline Points: 69 |
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In this case the server calculates attack share of each troop type (in your case it's 50% infantry and 50% cavalry), then calculates defense score against all attacking troop types and takes corresponding shares of each. In your example total def score would consist of 50% infantry def score + 50% cavalry def score. So if we assume a defending army of 200 units all having say 15 infantry def and 12 cavalry def values, then Total Defense score = 200*15*0.5 + 200*12*0.5 = 1500 + 1200 = 2700 Thus, in Illy battle mechanic it's actually possible to make an attack outcome worse by adding more troops. If you are attacking spears with a ranged army and decide to add up equipped elite cavalry commanders in hope of better performance - boy, are you in for a nasty surprise. Edited by Sene - 01 Jun 2018 at 13:42 |
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