alliance location/change |
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abstractdream
Postmaster General Joined: 02 Oct 2011 Location: TEXAS Republic Status: Offline Points: 1865 |
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TRIVIUM, in Oarnamly is centralized on Hope Ridge of the Illyria trade Council, a mixed race, across the board neutral (all zeroes) faction. I'd imagine that will play out at least okay, regardless of the outcome of "Factions Live." The other two faction hubs in the vicinity of our hub (and therefore our claim) are somewhat more worrisome but are still within acceptable parameters with respect to the standings of all races. The worst that can be said about the two is that they would not be great locations for trade and that just won't matter since we do our trade in Hope Ridge.
I really do hope the faction element adds a real kick in the pants to Illyriad but I'm skeptical at this point that it will. There may be a couple of small pockets of activity, here and there but overall, without some evidence to the contrary, I think this will not cause any great change in the structure of alliances, nor will it even be required focus for gameplay. I think factions will be another option but that's as far as I'm willing to go at this point. |
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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 660 |
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I have a mail with a more detailed thought process, If you wish to have the full mail, please IGM me for it and i shall respond with it.
V/R,
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Jax
Greenhorn Joined: 02 Dec 2014 Location: nyc Status: Offline Points: 55 |
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Your theory sounds cool and very possible lol. Just wondering if the gm's will make it possible to change the default racial standings for a faction though. In faction summaries, it says "default" for racial standings and it also show your standings as well as the alliances standings, so I'm guessing it'll be possible to change(as in better)?
Edited by Jax - 01 Aug 2015 at 19:05 |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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I predict that a year from now everything will be pretty much the same.
I would be delighted to be wrong though!
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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 660 |
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This post is going to be a bit long, and I would like to get some confirmation from the GM's that my thought process for factions is close to being right, however here it goes:
Factions are influenced by multiple things, 1. your race, 2. your alliances race composition, 3 your alliances and your interaction with other factions that one faction has interactions with, 4. and your interactions with that one faction. All these will be factors on how friendly or not friendly you will be with a certain faction, this will be very complex. So for an example I shall choose the illians for the faction you want to be friends with, the alliance is a pure elven alliance, by default you will have a +10 alliance and an individual faction standing with them, since you are an elf for this example. Your alliance is based in illians lands and you are friendly with them, so you do whatever the devs choose to make your faction standings go up. (Here comes the complex part) By making your faction standings go up with the illians your standings with the Lyrians and the Turyians will go down, due to them being negative standings with the Illians, additionally, since the turyians are not friendly with clan beaglah, your faction standings will go up with them and so on. This by a default means that you can not be friendly with all factions. Here I am going out on a limb a bit and guessing, however it is an educated guess, look at the Llwcharion and read their faction summery, they seem to be hinting at terraforming, therefore if you become good friends with them and do the faction quests, i foresee the ability to learn from them how to terraform. Each faction seems to have some hidden ability and by focusing on that one faction to become friends with means that you become specialized in that ability, hense why i made some of the predictions I had made. If the devs could please make a comment on at least the faction part, not my guessing part it would be greatly appreciated to see if I am close on the faction interactions. Not the hidden parts.
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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 660 |
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Another point that I was remiss about is if you are in a pure racial alliance and you add a different race, it will change your standings with other factions and could cause major issues for some factions, that is a major thing to be watched is how big of hit it will be with not pure alliances get and if that could be overcame at all or not.
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Dungshoveleux
Postmaster Joined: 09 Nov 2013 Status: Offline Points: 958 |
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if a player in an alliance goes over the -35 limit, (s)he might have to change alliances to regain access to goods held at a faction hub.
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Count Rupert
Forum Warrior Joined: 01 Sep 2013 Location: Lost in Thought Status: Offline Points: 242 |
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I disagree that the summary for the Llwcharion hint at terraforming at all. It specifically says "The Llwcharion made for the northern deserts. Here, with resourcefulness and geomantic magics they coaxed a little food from the desert." This suggests they have great ability in the geomantic magics and if there is to be anything learned from the Llwcharion doing faction quests, it will be in the field of geomancy.
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demdigs
Postmaster Joined: 12 Aug 2011 Status: Offline Points: 660 |
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even if llwcharion doesn't, that doesn't mean Tor Gorrak Part of Clan Bealagh doesn't have terraforming magic in it, or the Arakvar's city of Kzrik doesn't have magic in it, factions have hidden abilities, we just need to open them when factions go live
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