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Topic ClosedUpdates 28FEB through 02MAR

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Direct Link To This Post Topic: Updates 28FEB through 02MAR
    Posted: 02 Mar 2010 at 13:36
New Additions/Changes (02MAR):
Buglet (resolved): Trade Offers
An buglet allowing players (in limited circumstances) to accept trades they could not fulfil their end of - but still sent the opposite party's trade over - has been nailed.
Adjustments to Research
A few of the low-level City Research options have had their Research Time adjusted, and the Command skills have had their Research Points cost adjusted upwards (but not outrageously so).

Reinforcement is now a L7 Barracks prereq, and Occupy has come down to L5 barracks requirements instead of L9. Tactical Retreat (L7 Barracks) has been temporarily retired, as it didn't really do anything that Raid doesn't already.

And finally, most of the stratagem skills have had their research time adjusted (some up, some down - but most up XD).

Inter-alliance Diplomacy Page now live
The Alliance Diplomacy page now shows all ingame alliances, ranked by a variety of user-sortable factors, and with the Diplomatic options (War / NAP / Confed etc) switched on.

So, who's going to be the first to return another alliance's diplomat - minus his head?

Buglet (resolved): Spell Cooldown Effects
Spell Cooldown now (correctly) applies to any new spells you attempt to cast, from the same spell school, on the same target. This means it is no longer possible to run (eg) continuous Runes/Glyphs simply by expiring one Rune and immediately casting a second new Glyph on your town.

You will now have to wait for the cooldown timer for the first spell to expire.

Buglet (resolved): Storehouse storing more than it should
Some of you may have been benefitting from the fact that the Storehouse was storing an extra 500 resources that it shouldn't have been. It doesn't anymore, so it's time to upgrade those Storehouses! The change will take effect on your very next building upgrade (of any type). Sorry.

New Additions/Changes (01MAR):
New Guide - Troops, Commanders & Armies: Building them & Causing Mayhem
They're big. They're bad. They're complicated - if you don't know what you're doing.

Here's the first stab at a guide to building up a death-dealing, sword-wielding force of extreme viciousness.
Prestige
Change to allow Prestige to accept credit/debit cards in addition to PayPal. Paypal still processes the transaction, but a PayPal account is no longer required
Armies
Armies page in Barracks remembers which army and division you were editing when making changes and keeps the section open between changes
Player Profile
Search for player added to bottom of profile page
Buglet (resolved) - Trade Caravan Capacity
It was possible, under some circumstances, to send more caravans to trade than you actually had available in your town. This has been rectified.
Buglet (resolved) - Trade Marketplace accept offer Divide by Zero error
In the fixing of the bug above, a new one was released! Whilst this did not actually effect anything in the actual mechanics, this should now be rectified.

New Additions/Changes (28FEB):
Buglet (resolved): Armies getting stuck
Sending armies out on attack missions would occasionally result in the army becoming stuck at the destination, and not returning. This has been resolved.
Buglet (resolved): Trade Quests
If you built a tavern and researched Trade Contacts - but had not built a Marketplace - when you tried to dispatch goods from the Quests page you would receive an error. This now notifies you (on the trade page) that you need to build a Marketplace before you can send goods.


Edited by GM Stormcrow - 03 Mar 2010 at 08:09
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