Play Now Login Create Account
illyriad
  New Posts New Posts RSS Feed - Crafting/Harvesting/Trade v2 Dev Chat Video
  FAQ FAQ  Forum Search   Register Register  Login Login

Topic ClosedCrafting/Harvesting/Trade v2 Dev Chat Video

 Post Reply Post Reply Page  <1 456
Author
 Rating: Topic Rating: 2 Votes, Average 5.00  Topic Search Topic Search  Topic Options Topic Options
Rohk View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 09 Aug 2011
Status: Offline
Points: 218
Direct Link To This Post Posted: 28 Jul 2012 at 14:35
As I recall from the video, they said that the two buildings that grant access to the faction markets for making orders (Merchant's Guild and another one) will require resources in addition to food but the rest (for gathering and crafting) will only require food.

Edited by Rohk - 28 Jul 2012 at 14:35

Back to Top
Wondering View Drop Down
New Poster
New Poster
Avatar

Joined: 18 Feb 2012
Status: Offline
Points: 6
Direct Link To This Post Posted: 28 Jul 2012 at 18:32
Can someone enlighten us on the status? The video said "this week" which interpreted as by midnight today. 

Now if there are delays, that's understandable... it's just that you have us drooling.
Back to Top
Miklabjarnir View Drop Down
Greenhorn
Greenhorn
Avatar

Joined: 07 Mar 2012
Status: Offline
Points: 73
Direct Link To This Post Posted: 28 Jul 2012 at 18:37

It is still Saturday in Europe. Week does not end until after 23:59 tomorrow in most of the world.


Back to Top
SugarFree View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 09 Feb 2012
Status: Offline
Points: 350
Direct Link To This Post Posted: 28 Jul 2012 at 18:38
i may advise the new people to get used to the fact, that the devs don't give precise dates about anything.
 figures, i want a bug free release, so they shall very well triple check for bugs or such. after all i prefer a late release than a fatal failure hidden bug slipping trough. 
 not that asking would not help, but maybe the answer will still not please you anyways.


Edited by SugarFree - 28 Jul 2012 at 18:40
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
Direct Link To This Post Posted: 28 Jul 2012 at 19:25
Back to Top
abstractdream View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 02 Oct 2011
Location: TEXAS Republic
Status: Offline
Points: 1865
Direct Link To This Post Posted: 28 Jul 2012 at 20:25
prediction:

Vaults.
Everyone will want one, very shortly.
Bonfyr Verboo
Back to Top
Wondering View Drop Down
New Poster
New Poster
Avatar

Joined: 18 Feb 2012
Status: Offline
Points: 6
Direct Link To This Post Posted: 28 Jul 2012 at 20:35
Rill, thanks for the intelligent response. (and I now know where to look for the answer next time).
Back to Top
Tihomirovich View Drop Down
New Poster
New Poster
Avatar

Joined: 29 Jul 2012
Status: Offline
Points: 1
Direct Link To This Post Posted: 29 Jul 2012 at 11:46
I see a problem here.
If I am a small player and there is a mine(s) close to me. And a big player decide it is his he will send big army to camp on it. I can forget about it. Then I look for a mine more far away. But big player is camping there too. Ok... even more far away. Damn big players!!!

So it is nice to have 999 new things in the game but when do I, as a small player, get to use them? In 365 days when I get bigger? Can I get bigger if already big players now see my city next to some mine and think... say, thats a nice town.

This new change could make many smaller players quit.
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
Direct Link To This Post Posted: 29 Jul 2012 at 12:41
Small, new players do not have as much power as established players.  That will not change with this release.  Options for small, new players include joining an alliance and/or being patient and growing.  Another alternative for a small player might be collecting resources that are more plentiful and therefore less likely to be attractive to larger players.  You can also trade for the resources on the market.
Back to Top
Sisren View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 03 Feb 2012
Location: PA, USA
Status: Offline
Points: 446
Direct Link To This Post Posted: 29 Jul 2012 at 13:09
also, larger lazy players are common...

i would pay for harvested stuff  :)
Back to Top
 Post Reply Post Reply Page  <1 456
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.