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Topic ClosedT1 vs T2 Diplomat Units

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Anjire View Drop Down
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Direct Link To This Post Topic: T1 vs T2 Diplomat Units
    Posted: 18 Jul 2011 at 02:36

Comparison of Basic Diplomat Units vs. Advanced Units

 

Assuming 2 T1 units roughly equivalent to 1 T2 unit

 

Diplomat Information and Stats

 

Terms: 

      RC (Resource Cost) = Strict Resource to gold translation,

    assuming 3 gold to 1 basic resource equivalent

    assuming 2 gold to 1 food resource equivalent

    assuming 25 gold to 1 research equivalent

     MC (Market Cost)

    Assuming 1 horse = 900 gold equivalent

    Assuming 1 book = 1000 gold equivalent

    Assuming 1 saddle = 4000 gold equivalent     

Starting out with a Strict Resource comparison

(Cost in resources per attack/defensive point created - smaller the number the better)

Type

Race

Unit

Attack/RC

Defense/RC

Att RC Comp

Def RC Comp

Assassin

Dwarf

Executioner

185.29

152.59

3.02

2.34

Assassin

Dwarf

Deep Dweller

61.27

65.23

1.00

1.00

Saboteur

Dwarf

Sapper

115.63

108.82

2.06

1.83

Saboteur

Dwarf

Underminer

56.06

59.35

1.00

1.00

Scout

Dwarf

Sentry

29.00

23.88

1.00

1.00

Scout

Dwarf

Watcher

39.21

41.74

1.35

1.75

Spy

Dwarf

Observer

27.07

23.88

1.00

1.00

Spy

Dwarf

Keeper of Secrets

35.94

43.13

1.33

1.81

Thief

Dwarf

Footpad

102.67

92.40

1.99

1.65

Thief

Dwarf

Halfling

51.69

56.00

1.00

1.00

 

Break down:

Assassins: 3 times the attack value and almost 2 1/2 times the defense value for T2 assassin

Saboteur: 2 times the attack value and nearly 2 times the defensive value for T2 saboteur

Thief: 2 times the attack value and just over 1 1/2 times the defensive value for T2 Thief

Values are reversed for Scout and Spy

Scout: just under 1 1/2 times the attack value and over 1 1/2 times the defensive value for T1 Scout

Spy: under 1 1/2 times the attack value and almost 2 times the defensive value for T1 Spy

 




Edited by Anjire - 18 Jul 2011 at 02:43
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Direct Link To This Post Posted: 18 Jul 2011 at 02:37

Market value Comparison

(Cost in resources per attack/defensive point created - smaller the number the better)

Type

Race

Unit

Attack/MC

Defense/MC

Att MC Comp

Def MC Comp

Assassin

Dwarf

Executioner

836.43

688.82

4.05

3.14

Assassin

Dwarf

Deep Dweller

206.36

219.68

1.00

1.00

Saboteur

Dwarf

Sapper

231.63

218.00

1.23

1.09

Saboteur

Dwarf

Underminer

189.06

200.18

1.00

1.00

Scout

Dwarf

Sentry

128.71

106.00

1.00

1.00

Scout

Dwarf

Watcher

177.33

188.77

1.38

1.78

Spy

Dwarf

Observer

120.13

106.00

1.00

1.00

Spy

Dwarf

Keeper of Secrets

162.56

195.07

1.35

1.84

Thief

Dwarf

Footpad

205.78

185.20

1.18

1.00

Thief

Dwarf

Halfling

174.46

189.00

1.00

1.02

 

Break down:

Attack:  Assassin T2 yields a 4 times return on investment, Saboteur and Thief T2 over 1 times investment, Scout and Spy T1 return a better investment

 

Defense:  Assassin T2 yields a 3 times return on investment, Both T1 and T2 for Saboteur and Thief are about equivalent, Spy and Scout T1 approach a 2 times investment

 

Recruit Time

(How many attack or defensive points you create per hour - larger number the better):

Type

Race

Unit

Attack per hour

Defense hour

Rct Att comp

Rct Def Comp

Assassin

Dwarf

Executioner

16.15

19.62

1.00

1.00

Assassin

Dwarf

Deep Dweller

60.92

57.23

3.77

2.92

Saboteur

Dwarf

Sapper

25.95

27.57

1.00

1.00

Saboteur

Dwarf

Underminer

96.00

90.67

3.70

3.29

Scout

Dwarf

Sentry

70.00

85.00

1.00

1.00

Scout

Dwarf

Watcher

232.94

218.82

3.33

2.57

Spy

Dwarf

Observer

50.00

56.67

1.00

1.00

Spy

Dwarf

Keeper of Secrets

196.36

163.64

3.93

2.89

Thief

Dwarf

Footpad

45.00

50.00

1.00

1.00

Thief

Dwarf

Halfling

161.38

148.97

3.59

2.98

 

Break down:

In every case, if time is the limiting factor to bolster your diplomat strength offensive or defensively then recruiting T2 units over T1 units yields at the minimum a 2 1/2 times investment and in some cases almost a 4  times investment.



Edited by Anjire - 18 Jul 2011 at 02:43
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Direct Link To This Post Posted: 18 Jul 2011 at 02:38

With these numbers above:

2000 T1 Thieves vs 1000 T2 thieves

Type

Race

Unit

#

R Cost

M Cost

Recruit Time (hours)

Attack Value

Defensive Value

Thief

Dwarf

Footpad

2000

1,848,000

3,704,000

400.00

36000

40000

Thief

Dwarf

Halfling

1000

2,016,000

6,804,000

241.67

39000

36000

 

T1 and T2 are about equal in Strict Resource Consumption, T2 are almost twice as expensive with market costs, T2 recruitment will finish over 6 days before T1 recruitment finishes.



Edited by Anjire - 18 Jul 2011 at 02:40
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