RE vs. IRON War Stats |
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Hyde
Greenhorn Joined: 19 Dec 2017 Status: Offline Points: 70 |
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No, at Nikos he reduced it from 24k to 12k. The siege train reduced it from 12k to 5k.
Incorrect, Rashidi killed one Iron siege, as I listed in my post above. Fact check or provide evidence before you post please. Edited by Hyde - 07 Apr 2018 at 15:07 |
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SPQR
New Poster Joined: 27 Dec 2017 Location: New york Status: Offline Points: 20 |
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Oh, So forced recalls are not part of the war score board? Hilarious I guess you guys only count it in when it suits you guys. Any further questions regarding the war can go to Jaxie Or Patience king we have better things to do than go on the forums to present an illusion.
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Ruarc
Greenhorn Joined: 04 Dec 2015 Status: Offline Points: 61 |
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Thanks for clarifying that siege train stuff Hyde. An expensive, but interesting and clearly successful tactic to taking a city down.
Looking forward to seeing how the war develops.
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Hyde
Greenhorn Joined: 19 Dec 2017 Status: Offline Points: 70 |
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You recalled your sieges because of them getting smashed by stalwarts. Ours were recalled because of timing restrictions and returned wih no casulties. Bit of a difference.
If you just want everything stripped down, here it is Iron has attempted 6 siege ops on 4 RE towns: Nikos (recalled), Armless (recalled), Zwei (recalled), Zwei again (sucessful), Fermented (sucessful), Nikos again (successful) Razed/Captured 3 RE has attempted 6 sieges on 3 Iron towns: Hillend (recalled) Hillend again (killed during the storm), Rime berta (recalled) Rime berta again (recalled), Rime berta again (recalled), Feltree (broken) Razed/Captured 0 Also 2 images, one taken a few days after war (Red dot was the ex Rashidi cluster - i dont have a screenshot) and one taken just now to show the changes in land and towns. Sorry for the poor quality. |
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Rashidi
New Poster Joined: 09 Jun 2016 Status: Offline Points: 8 |
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Congratulations to IRON for a well executed operation and hard fought victory. This was a long time coming, and sparring with IRON has been the most fun I've had in this game for a very long time! Thanks to the rest of RE, whose support allowed me to hold them off for this long. Now onto the next phase of this war :)
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OssianII
Forum Warrior Joined: 05 Sep 2017 Location: Penarth Status: Offline Points: 307 |
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Good read. Well done both sides. I picked up some new tactics there.
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“If anyone was to ask for my opinion, which I note they’re not, I’d say we were taking the long way around.”
Gimli son of Gloin. |
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Hyde
Greenhorn Joined: 19 Dec 2017 Status: Offline Points: 70 |
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RE have been desperately trying to remove a few Iron towns in RE's land claim Travis and Horizontal Bob tried to raze Humulus Lupulus' Centennial on the 28th of April, which was quickly killed by Spektor's and Ppjotr's T1 cavalry. That was the second time that Centennial has been under siege, with PK and OOMONKEYO trying previously on the 14th of February. Then on the 29th, jaxie landed a double siege on Armour's Madyaas, which was followed nine hours later by PK landing two more sieges and Empress Zenobia landing another two sieges. Armour joined Iron after accidentally settling in RE's land claim. RE had sent attacks and blockades to the city before attempting communication with Armour, so Iron offered to protect him against RE and accepted him into our ranks. Due to Iron's fast reactions not one siege made it past its 3rd bombardment, with some not even making it to bombardment. Then on the 6th of May, spiceandtoby felt he could succeed where PK, OOMONKEYO, Travis and Horizontal Bob had failed, by setting up a new siege on Centennial. It was killed by William the same day.
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Hyde
Greenhorn Joined: 19 Dec 2017 Status: Offline Points: 70 |
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On May 10th, Iron had a siege due to land on one of RE's leaders, jaxie. The city was Bulfontein and was surrounded by large hills.
But jaxie exo'd away from the siege 4 hours before it landed. Bulfontein was moved only a short distance away to a more defensible position on a small forest surrounded by plains, and Iron reinforcements left with only 3k RE sentinels touching the siege square. It seems RE leadership is running from the firing line. What ever happened to the generals leading from the front, setting the example? Also what happened to RE being "an alliance on the offensive", or did you class the farce at Armour/Humulus as one? Edited by Hyde - 13 May 2018 at 01:13 |
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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How many times have your own leaders removed cities from bad positions due to incoming sieges?
There is no particular leadership virtue that requires wasting alliance troops on unfavorable battles. A badly positioned city can be fixed with a simple exodus. A refusal to do that is stubbornness, not leadership. The armies of an alliance are far more valuable than any particular city; cities in this game are easily rebuilt or replaced. |
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Hyde
Greenhorn Joined: 19 Dec 2017 Status: Offline Points: 70 |
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In this war no member of Iron leadership have moved a city due to an incoming siege. The only exodus was by Tank and that was his personal decision due to him being worn from the previous war he faced in Pawa, which we respected.
If you are in a leadership position of a war alliance it is highly likely you will be targeted, simply because there is more glory from razing a leader. I believe a good leader should be ready for that, placing cities accordingly. They could choose non plains terrain neighbouring a town, showing a confident challenge of "Come siege me". The other angle is to have all plains surrounded to get rid of any chance of a siege lasting, showing more of a "I'm untouchable" attitude. Leadership defending against a siege proves their own skill, you could say legitimising their right to lead a military alliance. That is why I felt the Bulfontein exodus to be a little cheap. It's true that there would have been high casulties but in a siege there is an exchange of troops from both sides, with there being more factors than just terrain deciding which side suffers the worst. As for armies being worth more than cities, it is something I am on the fence about. Again, there are too many factors and it would vary case by case. |
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