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Direct Link To This Post Topic: Illyriad Data
    Posted: 06 Apr 2013 at 05:11
Doesn't work now.

R.

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Direct Link To This Post Posted: 22 Oct 2010 at 02:04
All of this data is now wrong, as the free move changed everything.  Also, it has failed to update for a month at least.
Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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Direct Link To This Post Posted: 18 Sep 2010 at 02:52
ok, then great job! Thumbs Up
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Direct Link To This Post Posted: 16 Sep 2010 at 13:22
The data gets updated on a vaguely 24-48hr basis by parsing the datafile_towns.xml (really oughta put it on a cron job) so that will show up shortly. Posting here won't help sorry.
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Direct Link To This Post Posted: 16 Sep 2010 at 05:15
lwo has a new member:
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Direct Link To This Post Posted: 21 Aug 2010 at 03:54
SmileSmileSmileSmileSmileSmile

nice. 

devs sure should take more of this data out. i understand that it doesnt seem that there a lot of us interested in this, and it could be unballancing, but sometimes getting all my data out of the screen to my worksheets is a pain.

ill be trying that proximity finder...



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Direct Link To This Post Posted: 20 Aug 2010 at 03:32
Looking into it, will edit on fix.

EDIT: Problem traced and solved, thanks for the notice.

OH! I should also note that i'll be adding a feature that copies the table to your clipboard in a manner that you can just post to the ingame alliance boards, and it'll have it all formate correctly for you.


Edited by Larry - 20 Aug 2010 at 03:54
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Direct Link To This Post Posted: 20 Aug 2010 at 03:29
find town by proximity... right on point, dude, right on point. 

it did give me an error, but you should've received the msg apparently. 
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Direct Link To This Post Posted: 20 Aug 2010 at 03:22
very nice work Larry!!! ill be using that, was just starting to parse the towns for locations.

 let me know if i can be of some help (wich dont usually happens) (right now my only help can come from excel vba)Disapprove


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Direct Link To This Post Posted: 20 Aug 2010 at 00:47
Suggestions on further improvement / bugs are certainly appreciated.
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