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GM ThunderCat View Drop Down
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Direct Link To This Post Posted: 19 Aug 2010 at 20:40
Originally posted by Zangi Zangi wrote:

How decent is the auto-pathfinding going to be for the safest and/or fastest route?

Will there be dangerous terrain that players can pass through faster, but with risk?
and
Originally posted by Shrapnel Shrapnel wrote:

Zangi brings up a good point.  Maybe we want to go slower to be safer?  Maybe we want to risk going faster by taking a more dangerous route?  Will this be available?
Pathfinding is after fog of war etc. so there may be hidden dangers along the way.

Generally the auto-route will be the fastest route; however there are other considerations; e.g. toll roads which may be faster (but at cost) - also ambushes may be along the most likely route so you may want to divert.


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Direct Link To This Post Posted: 19 Aug 2010 at 20:48
What TC is hinting at is that some elements will be player settable (globally, as well as journey by journey), with broad brush rules "Don't cross into terrain where my Faction (or alliance) standing is less than X", or "Avoid Tolls".

There may even be skills and spells that allow you to set rules such as "Stay at least X squares away from hostiles", as you uncover the map / FoW and things become visible that you'd want your units to try to move around.

We will also be allowing players to set their own waypoints if there are specific routes they wish to follow.

However, as TC says, this is a *way* down the road, so nothing here is Gospel!



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Direct Link To This Post Posted: 19 Aug 2010 at 21:08
When ambusing and interception come into play, will there be skills to avoid these things?  Will large armies move slower than smaller units allowing the smaller units to outmaneuver the larger armies?
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Direct Link To This Post Posted: 19 Aug 2010 at 21:21

Super excited! These factions are going to add a whole new dimension to Illyriad... V. fun!

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Direct Link To This Post Posted: 20 Aug 2010 at 00:12
Originally posted by Shrapnel Shrapnel wrote:

When ambusing and interception come into play, will there be skills to avoid these things?  Will large armies move slower than smaller units allowing the smaller units to outmaneuver the larger armies?
 
 
good point.And say you lay down 50 spearmen next to a convoy with 200 knights guarding it.Will the spearmen automatically attack,or will you have to take a gamble and do it yourself?Or will they just use good judgement and not attack?
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Direct Link To This Post Posted: 20 Aug 2010 at 00:21
Will be possible to slow the speed of some units so attacks can be coordinated easier?

Wonderful job, pity we can't use prestige points to speed it :)

Congratulations to all the team

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Direct Link To This Post Posted: 20 Aug 2010 at 07:45
The changes are great but  is the team sure that can implement?

PD:
I'm not saying this to offend, but I am an informatic and I know the difficulty of implementing this.




Edited by xifris - 22 Aug 2010 at 11:48
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Direct Link To This Post Posted: 20 Aug 2010 at 12:21
Originally posted by iluvpie3 iluvpie3 wrote:

Originally posted by Shrapnel Shrapnel wrote:

When ambusing and interception come into play, will there be skills to avoid these things?  Will large armies move slower than smaller units allowing the smaller units to outmaneuver the larger armies?
 
 
good point.And say you lay down 50 spearmen next to a convoy with 200 knights guarding it.Will the spearmen automatically attack,or will you have to take a gamble and do it yourself?Or will they just use good judgement and not attack?

I think it would make sense if small attacking force wouldn't attack larger convoy, unless of course if they get a surprise advantage, or if they are discovered by the moving convoy, or if they underestimated the amount of defending troops which hide inside the caravans (at the cost of its capacity to transport other thing)
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Direct Link To This Post Posted: 20 Aug 2010 at 12:50
And also, when you say everything will be sellable for gold, do you also include prestige, troops, "one-use-only-spell-scroll" ?
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Direct Link To This Post Posted: 20 Aug 2010 at 17:03
Originally posted by bartimeus bartimeus wrote:

Originally posted by iluvpie3 iluvpie3 wrote:

Originally posted by Shrapnel Shrapnel wrote:

When ambusing and interception come into play, will there be skills to avoid these things?  Will large armies move slower than smaller units allowing the smaller units to outmaneuver the larger armies?
 
 
good point.And say you lay down 50 spearmen next to a convoy with 200 knights guarding it.Will the spearmen automatically attack,or will you have to take a gamble and do it yourself?Or will they just use good judgement and not attack?

I think it would make sense if small attacking force wouldn't attack larger convoy, unless of course if they get a surprise advantage, or if they are discovered by the moving convoy, or if they underestimated the amount of defending troops which hide inside the caravans (at the cost of its capacity to transport other thing)


It would make sense if smaller ambushers works as a raid and not a normal 'fight to the last man' affair.
The smaller number of ambushers, the more effective it is at surprising a larger force... in a ratio kind of way.
Then run off with whatever they manage to grab from the caravan convoy...

(Should be settings to only go after caravans... or only diplos or only military or whatever combo...)
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