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iluvpie3 View Drop Down
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Joined: 02 Jul 2010
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Direct Link To This Post Posted: 19 Aug 2010 at 02:00
Beautiful
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Direct Link To This Post Posted: 19 Aug 2010 at 03:27
i think i've just ovulated.

(.)
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Direct Link To This Post Posted: 19 Aug 2010 at 05:47
sounds awesome, can't wait to see it Cool
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Direct Link To This Post Posted: 19 Aug 2010 at 07:09

Obviously, the feature I am personally most excited about is "Trade v2"...

Cool

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Direct Link To This Post Posted: 19 Aug 2010 at 09:55
Where is your temple, so I can sacrifice 100 slaves for your eternal glory?
Bartimeus, your very best friend.
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Direct Link To This Post Posted: 19 Aug 2010 at 13:16
I'm really impressed, with all you want to do. If you succeed will be the best game of its kind!!
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Direct Link To This Post Posted: 19 Aug 2010 at 19:01
I'm gonna weigh in with a bit of nay-saying. I think the trade changes with caravans and upkeep are going overboard, and don't make sense in some cases. I don't see the benefit of different types of caravans. Weight is weight. The caravan that can carry 1000 lbs. can carry one siege block, or many sacks of grain, but it should move at the same speed. The animals would normally be walking along with the beasts pulling the caravans, unless our caravans have the combustion engine already.

Gold is already a huge constraint on city size and troop strength. Diverting this to upkeep of trading equipment will tend to make me not participate in trading at all, as I see trade and gold as means to an end, not as a goal in themselves. I want gameplay, not endless hours spent reaching the goal of gameplay. I think way more efforts need to go into making combat much more fun and challenging.

Other than that - WATER!!!, SHIPS!!!!!

We Goonies are Pirates, and we are raring to get our ship out to sea!!!
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Direct Link To This Post Posted: 19 Aug 2010 at 19:31
i feel so excited about i just wanna poke it
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Direct Link To This Post Posted: 19 Aug 2010 at 20:10
How decent is the auto-pathfinding going to be for the safest and/or fastest route?

Will there be dangerous terrain that players can pass through faster, but with risk?


Edited by Zangi - 19 Aug 2010 at 20:13
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Direct Link To This Post Posted: 19 Aug 2010 at 20:26
Zangi brings up a good point.  Maybe we want to go slower to be safer?  Maybe we want to risk going faster by taking a more dangerous route?  Will this be available?
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