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iluvpie3
Greenhorn
Joined: 02 Jul 2010
Location: Earth
Status: Offline
Points: 88
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Posted: 19 Aug 2010 at 02:00 |
Beautiful
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Dogbert
Greenhorn
Joined: 09 May 2010
Status: Offline
Points: 72
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Posted: 19 Aug 2010 at 03:27 |
i think i've just ovulated.
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(.)
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lokifeyson
Forum Warrior
Joined: 29 Jul 2010
Status: Offline
Points: 211
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Posted: 19 Aug 2010 at 05:47 |
sounds awesome, can't wait to see it
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Akita
New Poster
Chief Economist
Joined: 23 Jun 2010
Location: Romania
Status: Offline
Points: 133
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Posted: 19 Aug 2010 at 07:09 |
Obviously, the feature I am personally most excited about is "Trade v2"...
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bartimeus
Forum Warrior
Joined: 09 Jul 2010
Location: Right behind U
Status: Offline
Points: 222
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Posted: 19 Aug 2010 at 09:55 |
Where is your temple, so I can sacrifice 100 slaves for your eternal glory?
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Bartimeus, your very best friend.
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xifris
New Poster
Joined: 08 Aug 2010
Location: Barcelona
Status: Offline
Points: 28
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Posted: 19 Aug 2010 at 13:16 |
I'm really impressed, with all you want to do. If you succeed will be the best game of its kind!!
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Ryuuku
Greenhorn
Joined: 18 Jun 2010
Status: Offline
Points: 72
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Posted: 19 Aug 2010 at 19:01 |
I'm gonna weigh in with a bit of nay-saying. I think the trade changes
with caravans and upkeep are going overboard, and don't make sense in
some cases. I don't see the benefit of different types of caravans.
Weight is weight. The caravan that can carry 1000 lbs. can carry one
siege block, or many sacks of grain, but it should move at the same
speed. The animals would normally be walking along with the beasts
pulling the caravans, unless our caravans have the combustion engine
already.
Gold is already a huge constraint on city size and troop strength.
Diverting this to upkeep of trading equipment will tend to make me not
participate in trading at all, as I see trade and gold as means to an
end, not as a goal in themselves. I want gameplay, not endless hours
spent reaching the goal of gameplay. I think way more efforts need to go
into making combat much more fun and challenging.
Other than that - WATER!!!, SHIPS!!!!!
We Goonies are Pirates, and we are raring to get our ship out to sea!!!
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informant
New Poster
Joined: 20 Jun 2010
Location: in tu tu land
Status: Offline
Points: 2
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Posted: 19 Aug 2010 at 19:31 |
i feel so excited about i just wanna poke it
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Zangi
Forum Warrior
Joined: 15 Jul 2010
Status: Offline
Points: 295
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Posted: 19 Aug 2010 at 20:10 |
How decent is the auto-pathfinding going to be for the safest and/or fastest route?
Will there be dangerous terrain that players can pass through faster, but with risk?
Edited by Zangi - 19 Aug 2010 at 20:13
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Shrapnel
Wordsmith
Joined: 01 Jun 2010
Status: Offline
Points: 180
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Posted: 19 Aug 2010 at 20:26 |
Zangi brings up a good point. Maybe we want to go slower to be safer? Maybe we want to risk going faster by taking a more dangerous route? Will this be available?
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