As we all know a lot of hard work goes into setting up a siege encampment, yet a siege can be cancelled due to one careless alliance member arriving too early which is extreamly punishing and stagnates gameplay. however having said this there are some strategical options that can be explored by the defending player but only really if the siege engines are the first to arrive.
Here are a couple of options I have thought of as a compramise.
New skill called re-inforce siege which is now the only way to re-inforce a siege. If a player uses this skill and turnes up on a square wihout a siege either:
- the army would simply return home
- or the materials used to defend the camp are also being transported with the siege engines. (spikes in the ground, dirt walls, other impromptu defences) this gives the occupying army a 25% defence penalty untill the siege encampment arrives