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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Topic: Rules regarding third party tools Posted: 03 Jul 2012 at 15:32 |
Not to my knowledge. Arcanum Illyria has a namespace just for 3rd-party tools of any kind (sites, scripts, etc.), but I'm the only person that uses it so far. Eaque (author of illytools) has expressed interest but hasn't started anything yet.
If people do start using it, categorization and listing pages will follow.
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"Apparently, quoting me is a 'thing' now." - HonoredMule
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Elrond Eärfalas
New Poster
Joined: 25 May 2012
Status: Offline
Points: 35
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Posted: 26 Jun 2012 at 12:34 |
Is there a list complied of 3rd party software that is available?
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Basiclife
New Poster
Joined: 06 Feb 2012
Status: Offline
Points: 16
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Posted: 17 May 2012 at 22:55 |
Thanks, that's really helpful.
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GM ThunderCat
Moderator Group
GM
Joined: 11 Dec 2009
Location: Everywhere
Status: Offline
Points: 2183
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Posted: 10 May 2012 at 02:29 |
Basiclife wrote:
Is a script allowed to retrieve the current resource level for the target town to warn if your delivery will over-fill (taking into account harvesting rates/travel time). I will most likely have the resource data cached (or can force it) but retrieving the max resource limit requires going to the resource summary (as far as I know). Do I have to force the user to browse there for each town or can I just get the data when prompted (and cache it of course!)
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There might be a javascript variable called: maxStorage which contains that value for the current town focused - but you will have to cache this as it you can only have on town focused at once and it changes when you change towns.
Please note I'm not advocating the use of this variable or assuring its continued presence; but it may be what you are looking for for now.
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Basiclife
New Poster
Joined: 06 Feb 2012
Status: Offline
Points: 16
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Posted: 09 May 2012 at 19:16 |
Can I clarify - Can a user-initiated action retrieve data that isn't visible on the current page or cached but is available to the user from another screen?
eg...
User decides to send Resources from UserTown1 to UserTown2
Is a script allowed to retrieve the current resource level for the target town to warn if your delivery will over-fill (taking into account harvesting rates/travel time). I will most likely have the resource data cached (or can force it) but retrieving the max resource limit requires going to the resource summary (as far as I know). Do I have to force the user to browse there for each town or can I just get the data when prompted (and cache it of course!)
In this case, although it's riding on the back of a user action, it also potentially requires 1-2 additional requests to the server
Edited by Basiclife - 09 May 2012 at 19:18
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JimJams
Forum Warrior
Joined: 20 Sep 2011
Location: Italy
Status: Offline
Points: 496
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Posted: 18 Jan 2012 at 22:56 |
Where can I get the town file ?
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Soulwarrior
New Poster
Joined: 01 Nov 2011
Status: Offline
Points: 2
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Posted: 11 Jan 2012 at 13:07 |
First of all I wanted to say thanks to the devs for providing the town data in xml format. Highly appreciated It might be interesting to propose the downloads also in compressed format to save bandwidth.
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Eaque
New Poster
Joined: 05 Sep 2011
Location: Australia
Status: Offline
Points: 19
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Posted: 07 Jan 2012 at 04:27 |
That makes sense HM... Conflict of interest
And also, we don't work with the same backend technology... I'm specialized in Php, when Illy runs on ASP
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HonoredMule
Postmaster General
Joined: 05 Mar 2010
Location: Canada
Status: Offline
Points: 1650
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Posted: 06 Jan 2012 at 03:52 |
Players can't be devs, or I might have been one myself. 3rd party development lets players get involved and push independent agendas (i.e. better interface usability, information management, etc.).
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"Apparently, quoting me is a 'thing' now." - HonoredMule
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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 7078
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Posted: 06 Jan 2012 at 01:33 |
/me wonders why the devs don't just hire this guy already.
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