Scrawny Wolf Diplo Unit |
Post Reply |
Author | |
eowan the short
Postmaster General Joined: 03 Jan 2016 Location: UK Status: Offline Points: 1255 |
Post Options
Thanks(0)
Posted: 18 Jul 2017 at 22:36 |
For too long, Tier 3 items have been safe from destruction! If you have rare herbs, animal parts or rare minerals in your town, nothing can destroy them! This must change and here's how: As units, their purpose would be to destroy items in towns. Specifically, they could destroy the stuff that thieves can't such as livestock, horses and harvested items. I think that there should be 2 tiers of these units. Tier 1 units would be able to destroy livestock, horses and basic herbs, hides and minerals whilst Tier 2 ones would be able to destroy rare herbs, minerals and animal parts as well. Each race could also have units which have their own specific strengths/weaknesses Orcish Unit Names: T1: Scrawny Wolf T2: Trained Wolf Advantage: Can destroy more if successful Disadvantage: More easily detected (lower attack) Elvish Unit Names: T1: Gaunt Fox T2: Smart Fox Advantage: Faster travel speed Disadvantage: Poor defence Human Unit Names: T1: Stray Dog T2: Large Hound Advantage: Less easily detected (higher attack) Disadvantage: Low travel speed Dwarf Unit Names: T1: Skeletal Goat T2: Cunning Goat Advantage: High Defense Disadvantage: Less Destructive
|
|
Jejune
Postmaster General Joined: 10 Feb 2013 Status: Offline Points: 1035 |
Post Options
Thanks(0)
|
"Tier 3 items have been safe from destruction! If you have rare herbs, animal parts or rare minerals in your town, nothing can destroy them! This must change..."
There's no need for a change to the game because SIN has developed a way to destroy T3 res in an enemy city.
Raze the city. |
|
eowan the short
Postmaster General Joined: 03 Jan 2016 Location: UK Status: Offline Points: 1255 |
Post Options
Thanks(0)
|
but razing takes time... and effort... and troops...
Equally you could say that thieves are unnecessary as you should just capture towns.
|
|
Eresh
Greenhorn Joined: 15 Apr 2017 Location: WV, USA Status: Offline Points: 64 |
Post Options
Thanks(0)
|
I think this change would disproportionately hurt the crafter/harvester types, while the people with less to lose would be the ones more likely to utilize the unit lol.
|
|
Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1830 |
Post Options
Thanks(0)
|
+1 Eresh
|
|
le Carré
New Poster Joined: 18 Jul 2017 Location: US Status: Offline Points: 3 |
Post Options
Thanks(0)
|
Yes, but it's difficult (not random, but also not an every day event) to get the scrawny wolf units at the moment. There's no reason that has to change, it should be as difficult to train them as it is difficult to craft the items they can affect.
|
|
eowan the short
Postmaster General Joined: 03 Jan 2016 Location: UK Status: Offline Points: 1255 |
Post Options
Thanks(0)
|
The crafter/harvester types could build defensive forces by questing (which would finally have a purpose) just as easily as an attacker or store their stuff in hubs.
Anyway, surely they already have these sorts of problems with thieves which are much easier to build and deploy to steal the things not covered by the scrawny wolf units. |
|
le Carré
New Poster Joined: 18 Jul 2017 Location: US Status: Offline Points: 3 |
Post Options
Thanks(0)
|
I really like the idea of this being a quest-based diplo thing. Born of quests and an advancement on the incentive to complete them?
|
|
le Carré
New Poster Joined: 18 Jul 2017 Location: US Status: Offline Points: 3 |
Post Options
Thanks(0)
|
Also, advanced crafters are certainly also powerful on the magic front. There would obviously be some defense there as there is from other diplo units.
|
|
Queen Bacet
New Poster Joined: 21 Aug 2017 Location: England Status: Offline Points: 17 |
Post Options
Thanks(0)
|
This does sound fun and adds an extra use for learning magic too. I quite like the quests but after a while, they do get boring as there is no real advantage in doing them. I thought the scrawny wolves would be good until i sent them out and they died instantly against a very low number of NPC's.
|
|
Post Reply | |
Tweet
|
Forum Jump | Forum Permissions You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |