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Tournaments and War - Proposal

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Fiona Quote  Post ReplyReply Direct Link To This Post Posted: 19 Jul 2017 at 04:37
I have always been short. 
And im never going away Big smile

honestly the Devs should shut this post down. Just someone crying cause they lost.
Good Grief.

Saffron


Edited by Fiona - 19 Jul 2017 at 04:37
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Fanuidhol Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jul 2017 at 22:04
Notes that the crying in this post is from people making false claims. Big smile 
 

QUOTE=Fiona]I have always been short. 
And im never going away Big smile

honestly the Devs should shut this post down. Just someone crying cause they lost.
Good Grief.

Saffron
[/QUOTE]
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Fiona Quote  Post ReplyReply Direct Link To This Post Posted: 23 Jul 2017 at 03:41
False? hmm Cool
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Hucbold Quote  Post ReplyReply Direct Link To This Post Posted: 01 Aug 2017 at 16:36
Illyriad is a medieval society. In medieval Earth, war was frequent. In fact medieval princes were scumbags, the biggest scumbags in their areas, extracting money for 'protection'. So its only right that war in Illy would be waged by similar types.

What is different in Illy is not the war, its the tournaments. Medieval tournaments were played on level fields and the players did not generally die.

So in stead of contemplating silly changes to the rules of war, let's change the rules of tournaments.

1. Let's take distance out of the equation. During tournaments, when you send troops at a tourney square, let the army appear from the direction of the town, but 80 squares out. Everyone has the same distance to the target and a 'level' playing field is achieved. Make sure there is an equal spread of the 5 terrain types and throw in some jungle, desert and ice as well. When you leave the square your army is instantly at home. Advantage is that all squares come into play for every alliance and players who play morning/evening can have two sends in a day - in the last tournament some of my guys traveled 9 days to hit a square.

2. When the tourney is over, all troops get resurrected in their home town. Play with virtual virtual soldiers rather than virtual ones! This more accurately mimics medieval tournaments and would increase the level of participation in tournaments AND the number of wars - at the end of a tournament, people would have too many troops because of the ones they rush built during the tournament.

'Locals' would still have the advantage of diplo visibility and the ability to harvest more easily.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tink XX Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2017 at 00:48
Originally posted by Hucbold Hucbold wrote:

Illyriad is a medieval society. In medieval Earth, war was frequent. In fact medieval princes were scumbags, the biggest scumbags in their areas, extracting money for 'protection'. So its only right that war in Illy would be waged by similar types.


Did you just call me scumbag? Shocked

Originally posted by Hucbold Hucbold wrote:

2. When the tourney is over, all troops get resurrected in their home town.

Nice try! Clap

Originally posted by Hucbold Hucbold wrote:

This more accurately mimics medieval tournaments


Yasss, let's resurrect the troops just like the medieval alchemists resurrected knights after they were killed in the tourney! Oh wait...

In fact participants in medieval tourneys frequently died in the event or shortly after due to non-existence of antibiotics and ICUs. To think that jousting knights wouldn't risk major bone fractures and/or internal organ damage is outright naive.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jejune Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2017 at 01:05
. . . and not to sound pedantic, but Illyriad isn't a medieval society.


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Post Options Post Options   Thanks (1) Thanks(1)   Quote Ten Kulch Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2017 at 03:29
Originally posted by Jejune Jejune wrote:

. . . and not to sound pedantic, but Illyriad isn't a medieval society.


It is, however, played predominantly by people in their Middle Ages.
Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2017 at 23:19
Originally posted by Hucbold Hucbold wrote:

1. Let's take distance out of the equation.
it's worth remembering that in "medieval society" distance was very much in the equation, and a very real factor that limited which tournaments a prince or knight might participate in. not only were one's knights out of contact should the kingdom be attacked in their absence: they might be killed en route or while returning, or held hostage against some debt or to avenge some perceived slight by more or less any principality through which they passed.
medieval tournaments, of course, were not "king of the hill" affairs; one may as well think of them involving only commanders, and that might not be a terrible idea for a tournament. but please don't advocate for ignoring distance based on "medieval realism". that's just silly.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Hucbold Quote  Post ReplyReply Direct Link To This Post Posted: 03 Aug 2017 at 14:15
Originally posted by Jejune Jejune wrote:

. . . and not to sound pedantic, but Illyriad isn't a medieval society.


Knights, Archers, Swords, Spears, cities with walls, scavenging battle fields, no central government, warring city states.....

Of course it is!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Jejune Quote  Post ReplyReply Direct Link To This Post Posted: 03 Aug 2017 at 14:47
No. The medieval period ran through the 5th to 15th century, and the people who lived through that era were starkly different from the people of today in more respects than could easily be covered in a forum post (unless I was ajq, which I am not). Perhaps if Illyriad was a role-playing game where we all attempted to play in the style of medieval people, you'd have a point. But this is a contemporary society, and we bring our modern sensibilities to the game.

The real problem with tournaments and meta-war is that they cannot coexist without tournaments being exploited. I suspect the game developers are somewhat regretful that they created the siege mechanic, since they didn't anticipate that the predominant demographic that would end up playing and monetizing their game would be Farmville-style players who really don't have much of an interest in stretegic conquest (aka, most of you). Given this demographic, the tournament is a great idea -- it lets Farmville-style players use their troops without their cities being damaged. 

The problem is that the minority population of meta-warriors in the game can (will, and should) use the troop bleed from tournaments to their strategic advantage in their own games of conquest. A seemingly easy solution for the devs would be to shut down the siege mechanic, but that would lead to other problems, because siege is used for other non-meta-war means (terraforming, getting rid of inactives, etc.)

I don't think that there is any easy solution to reconciling tournaments and meta-war, since they both represent the disparate gaming styles present in Illyriad today. The only way to really solve the problem from the perspective of the majority would be for the Farmville-style players to band together and use meta-war to try and n00b-ring every meta-warrior out of the game, and then keep a police force in place to n00b-ring all potential threats to the Farmville peace going forward.

Of course, doing this would require a massive meta-war. 

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