Tournaments and War - Proposal |
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Fiona
Wordsmith Joined: 02 Jul 2014 Status: Offline Points: 151 |
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I have always been short.
And im never going away honestly the Devs should shut this post down. Just someone crying cause they lost. Good Grief. Saffron
Edited by Fiona - 19 Jul 2017 at 04:37 |
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Fanuidhol
Greenhorn Joined: 29 Jan 2017 Location: USA Status: Offline Points: 95 |
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Notes that the crying in this post is from people making false claims.
QUOTE=Fiona]I have always been short. And im never going away honestly the Devs should shut this post down. Just someone crying cause they lost. Good Grief. Saffron
[/QUOTE]
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Fiona
Wordsmith Joined: 02 Jul 2014 Status: Offline Points: 151 |
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False? hmm
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Hucbold
Forum Warrior Joined: 20 Nov 2015 Location: Meilla Status: Offline Points: 251 |
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Illyriad is a medieval society. In medieval Earth, war was frequent. In fact medieval princes were scumbags, the biggest scumbags in their areas, extracting money for 'protection'. So its only right that war in Illy would be waged by similar types.
What is different in Illy is not the war, its the tournaments. Medieval tournaments were played on level fields and the players did not generally die. So in stead of contemplating silly changes to the rules of war, let's change the rules of tournaments. 1. Let's take distance out of the equation. During tournaments, when you send troops at a tourney square, let the army appear from the direction of the town, but 80 squares out. Everyone has the same distance to the target and a 'level' playing field is achieved. Make sure there is an equal spread of the 5 terrain types and throw in some jungle, desert and ice as well. When you leave the square your army is instantly at home. Advantage is that all squares come into play for every alliance and players who play morning/evening can have two sends in a day - in the last tournament some of my guys traveled 9 days to hit a square. 2. When the tourney is over, all troops get resurrected in their home town. Play with virtual virtual soldiers rather than virtual ones! This more accurately mimics medieval tournaments and would increase the level of participation in tournaments AND the number of wars - at the end of a tournament, people would have too many troops because of the ones they rush built during the tournament. 'Locals' would still have the advantage of diplo visibility and the ability to harvest more easily.
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Tink XX
Forum Warrior Joined: 16 Dec 2014 Status: Offline Points: 201 |
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Did you just call me scumbag?
Nice try!
Yasss, let's resurrect the troops just like the medieval alchemists resurrected knights after they were killed in the tourney! Oh wait... In fact participants in medieval tourneys frequently died in the event or shortly after due to non-existence of antibiotics and ICUs. To think that jousting knights wouldn't risk major bone fractures and/or internal organ damage is outright naive. |
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Jejune
Postmaster General Joined: 10 Feb 2013 Status: Offline Points: 1035 |
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. . . and not to sound pedantic, but Illyriad isn't a medieval society.
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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It is, however, played predominantly by people in their Middle Ages. |
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Angrim
Postmaster General Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1212 |
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medieval tournaments, of course, were not "king of the hill" affairs; one may as well think of them involving only commanders, and that might not be a terrible idea for a tournament. but please don't advocate for ignoring distance based on "medieval realism". that's just silly.
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Hucbold
Forum Warrior Joined: 20 Nov 2015 Location: Meilla Status: Offline Points: 251 |
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Knights, Archers, Swords, Spears, cities with walls, scavenging battle fields, no central government, warring city states..... Of course it is!
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Jejune
Postmaster General Joined: 10 Feb 2013 Status: Offline Points: 1035 |
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No. The medieval period ran through the 5th to 15th century, and the people who lived through that era were starkly different from the people of today in more respects than could easily be covered in a forum post (unless I was ajq, which I am not). Perhaps if Illyriad was a role-playing game where we all attempted to play in the style of medieval people, you'd have a point. But this is a contemporary society, and we bring our modern sensibilities to the game.
The real problem with tournaments and meta-war is that they cannot coexist without tournaments being exploited. I suspect the game developers are somewhat regretful that they created the siege mechanic, since they didn't anticipate that the predominant demographic that would end up playing and monetizing their game would be Farmville-style players who really don't have much of an interest in stretegic conquest (aka, most of you). Given this demographic, the tournament is a great idea -- it lets Farmville-style players use their troops without their cities being damaged. The problem is that the minority population of meta-warriors in the game can (will, and should) use the troop bleed from tournaments to their strategic advantage in their own games of conquest. A seemingly easy solution for the devs would be to shut down the siege mechanic, but that would lead to other problems, because siege is used for other non-meta-war means (terraforming, getting rid of inactives, etc.) I don't think that there is any easy solution to reconciling tournaments and meta-war, since they both represent the disparate gaming styles present in Illyriad today. The only way to really solve the problem from the perspective of the majority would be for the Farmville-style players to band together and use meta-war to try and n00b-ring every meta-warrior out of the game, and then keep a police force in place to n00b-ring all potential threats to the Farmville peace going forward. Of course, doing this would require a massive meta-war.
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