Tournaments and War - Proposal |
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Eresh
Greenhorn Joined: 15 Apr 2017 Location: WV, USA Status: Offline Points: 64 |
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Posted: 07 Aug 2017 at 14:56 |
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I think all, or at least most, members of fcrow participated in the tournament. We just had troop sov to replace the losses as we suffered them. I was gaining troops during the tourney even despite the fact I was ~3 months old in the game and nowhere near able to sustain full sov or cities yet. You can be both tournament and war player, you just can't be #1 at both. Which, IMO, is how it should be.
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Hucbold
Forum Warrior Joined: 20 Nov 2015 Location: Meilla Status: Offline Points: 251 |
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Sorry typo, meant pres not sov! A good player moves his/her sov about all the time. Don't want pres acceleration of troop production either (just odd that devs cut out an obvious money spinner) Just making a suggestion to encourage more players into more aspects of the game. |
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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Is "muggles" considered pejorative, or is it sufficiently benign? |
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Angrim
Postmaster General Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1212 |
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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A good military player averages 200-300% troop sov on all cities. That's a 3-4x multiplier on troop building speeds. I wouldn't want to see the troop system make major changes. This isn't Game of War. The slower nature of army building and troop travel allows strategies to emerge over time. I rather like that opponents can't just spend money to poof an entire fresh army into existence. |
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Hucbold
Forum Warrior Joined: 20 Nov 2015 Location: Meilla Status: Offline Points: 251 |
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Tournaments should be training for war. You don't kill 75m troops preparing for war. Nor should players be split into tournament players OR war players. My proposal was to let training be training and war be war. It would increase the number of wars because there'd be more troops out there. It would allow for 'all in' in tournaments and would kill the long inactive periods following tournaments (I currently won't commit more than 33% of my troops to a tournament for example). It would increase player retention. It would cost the devs nothing as, perhaps foolishly, you cannot use sov to accelerate troop production in any meaningful way. It would speed up the game.
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Jejune
Postmaster General Joined: 10 Feb 2013 Status: Offline Points: 1035 |
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In the context of my post, "Farmville-style player" was not meant to be disparaging. My wife plays Farmville -- she loves it. I've watched her play it enough to understand its game mechanics, and, while Illyriad is vastly different to Farmville in many gameplay respects, Illyriad players who 1) build cities, 2) craft, 3) trade, and 4) compete in tournaments but echew meta-war are engaging in similar gameplay to Farmville. You do all of those same things in Farmville, including competitions that are not in any way destructive to each other's farm. Illyriad lets you do similar things, plus it adds the element of meta-war. In short, "Farmville-style player" -- not meant to be a disparaging term. I believe it to be a fair , if imperfect, descriptor for the majority of Illyriad gamers. And for the record: if I could roll a siege in Farmville, I'd probably play Farmville, also.
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Angrim
Postmaster General Joined: 02 Nov 2011 Location: Laoshin Status: Offline Points: 1212 |
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as an aside, i'd like to see the community get over this habit of using disparaging nicknames to bait players with styles different from their own. it's unworthy behaviour for most players here, and it undermines the impact of otherwise compelling argument.
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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A.k.a. the second server war. Although to be fair, many players in that war were motivated by a strong desire to topple Harmless as the reigning tournament champion of that era. |
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Jejune
Postmaster General Joined: 10 Feb 2013 Status: Offline Points: 1035 |
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No. The medieval period ran through the 5th to 15th century, and the people who lived through that era were starkly different from the people of today in more respects than could easily be covered in a forum post (unless I was ajq, which I am not). Perhaps if Illyriad was a role-playing game where we all attempted to play in the style of medieval people, you'd have a point. But this is a contemporary society, and we bring our modern sensibilities to the game.
The real problem with tournaments and meta-war is that they cannot coexist without tournaments being exploited. I suspect the game developers are somewhat regretful that they created the siege mechanic, since they didn't anticipate that the predominant demographic that would end up playing and monetizing their game would be Farmville-style players who really don't have much of an interest in stretegic conquest (aka, most of you). Given this demographic, the tournament is a great idea -- it lets Farmville-style players use their troops without their cities being damaged. The problem is that the minority population of meta-warriors in the game can (will, and should) use the troop bleed from tournaments to their strategic advantage in their own games of conquest. A seemingly easy solution for the devs would be to shut down the siege mechanic, but that would lead to other problems, because siege is used for other non-meta-war means (terraforming, getting rid of inactives, etc.) I don't think that there is any easy solution to reconciling tournaments and meta-war, since they both represent the disparate gaming styles present in Illyriad today. The only way to really solve the problem from the perspective of the majority would be for the Farmville-style players to band together and use meta-war to try and n00b-ring every meta-warrior out of the game, and then keep a police force in place to n00b-ring all potential threats to the Farmville peace going forward. Of course, doing this would require a massive meta-war.
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