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Jejune
Postmaster General Joined: 10 Feb 2013 Status: Offline Points: 1035 |
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GM Stormcrow, in a livestream chat years ago, you mused about the concept of perhaps using the sovereignty mechanic to facilitate something like alliance claims, wherein clusters of allied players could form some kind of "alliance sov" that would link city to city. Not sure what this would impart (maybe some marginal modifer?) but is that concept ultimately impossible/futile? Is the sovereigty mechanic flexible enough to feature this kind of functionality? Alliance Land claims have endured in some form since the beginning of the game, and for the past 2 1/2, they have gained in use: |
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Mafro
Forum Warrior Joined: 01 Apr 2012 Status: Offline Points: 312 |
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Actually, I think you're missing a great fun- and revenue-generating opportunity. Players want to have the game reflect the territory that they claim, and you have the ability to code that function (at some cost). Simply create a variation of the strategic map that can show the land claimed by different alliances (just as it currently shows sov land by alliance). In order for an alliance to expand their claim, it costs prestige - maybe lots of it. The (slightly) trickier part would be to create an alliance-level page to define the claim. This page would probably contain a series of form fields, each of which would take a pair of X and Y coordinates, using them to define the vertices of the shape of the land claim, with the final coordinate pair in the list connecting back to the first. The prestige cost could be related to the area of the shape, or it could just be a fixed amount. The last required page would list the land claims by alliance, with the leader of an alliance being able to view and click a "Withdraw" button to withdraw a land claim. Having land claims overlap is not an issue...it happens in the real world all the time. However, if an alliance decides to use a contested land claim as a reason to go to war, then it could demand the other alliance withdraw from their claim before making peace. If the losing alliance decides to create a new land claim, presumably without the contested territory, then it's simply another prestige payment to do so, with updated coordinate pairs. Legitimized land claims = fun!
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Jejune
Postmaster General Joined: 10 Feb 2013 Status: Offline Points: 1035 |
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Amen.
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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Why not a tournament mechanic? There could be a throne tile for each region. Once a month, the throne becomes available for capture. Whoever gets the most occupation time in one week becomes the regional ruler for the next month. That alliance can levy a tax on all cities within the region (1-3%), and receives a +10% bonus to attack and defense on all squares within the region.
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Mafro
Forum Warrior Joined: 01 Apr 2012 Status: Offline Points: 312 |
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Also sounds awesome! I even just think allowing players and/or alliances to create feudal structures, e.g. lieges and vassals, would be interesting. If large players offered protection to small players in exchange for some benefit (maybe a discovery that allows a tax boost based on combined population of vassals), then we'd create an interesting alternative to the we're-all-in-this-together alliance/confed structure. Any sort of in-game hierarchy of players or alliances would be good, in my opinion, and spur new and interesting routes for game play.
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Celebrant
Greenhorn Joined: 20 Sep 2017 Location: Bukurest Status: Offline Points: 86 |
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Hope you are enjoying. |
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eowan the short
Postmaster General Joined: 03 Jan 2016 Location: UK Status: Offline Points: 1255 |
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+1
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Nokigon
Postmaster General Player Council - Historian Joined: 07 Nov 2010 Status: Offline Points: 1452 |
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I really like the throne tile idea. My main concern with the land claim map suggestion was me thinking that it would be ultimately too unworkable and confusing if land claims overlapped; using the throne tile idea is a very neat workaround to this issue.
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KillerPoodle
Postmaster General Joined: 23 Feb 2010 Status: Offline Points: 1853 |
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You don't need the devs to create a sov map - witness the following from Eve Online:
http://go-dl1.eve-files.com/media/corp/verite/influence.png If there's not enough data in the data files to do this then that would be a more fruitful request to them. |
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"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill |
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