Scouts not Returning |
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Kesh
New Poster Joined: 23 Apr 2017 Location: uk Status: Offline Points: 7 |
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Posted: 06 May 2017 at 17:47 |
Hi
This is now resolved for me. My scouts, caravans and messenger were all deleted. I haven't headed back to the square and am now in the midst of an Exodus. I can believe that this was fixed as quickly as possible. What I would say is:- 1 Communication could have been much better. More than a week between updates isn't good. 2 Compensation. My Exodus was delayed nearly two weeks. I lost lots of units (for me) that I had paid to recruit and then also had to pay while they were stuck. I don't expect to be made better off but some compensation would get me less frantic while waiting for resolution and would suggest that the GMs care. All that said, compensation was great in the form of other players. My alliance and indeed one top non ally player made a real difference. So the community comes good even if the GMs dont. Thanks to the many helpers! You kept me in the game! K
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Yitshak
Wordsmith Joined: 28 Apr 2016 Status: Offline Points: 179 |
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Many thanks - your efforts are appreciated. Some of us do understand what a monumental task it is bug hunting in such a massive game.
At the moment my "stuck" army has disappeared from the movements tab but is still "on manoeuvres" in the armies tab if this is of any help. |
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Remember to be nice to the squirrel.
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
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The problem's not entirely gone. Am working on it atm.
Apologies for any inconvenience. SC
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GM Cerberus
Moderator Group Creativity & Community Czar Joined: 19 Jun 2011 Status: Offline Points: 583 |
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Hey folks,
We believe we've found the root of the problem and have remedied the issue. Players shouldn't experience this particular bug going forward, however if anyone does experience stuck diplo units or anything similar please send an IGM to GM Cerberus and i'll remedy the situation best I can. Thank you for your patience and understanding. GM Cerberus
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kodabear
Postmaster General Player Council - Astronomer Joined: 18 Jun 2013 Location: Lucerna Status: Offline Points: 1515 |
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not many people realize this sadly.
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GM Stormcrow
Moderator Group GM Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3926 |
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I'm looking into this as the topmost priority on my list and hope to have it resolved shortly.
Many apologies for the inconvenience, and please bear with us. Best, SC
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GM Cerberus
Moderator Group Creativity & Community Czar Joined: 19 Jun 2011 Status: Offline Points: 583 |
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Hyrdmoth
Wordsmith Joined: 02 Jul 2015 Status: Offline Points: 164 |
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Well the main reason is that the game doesn't make enough money.
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Tensmoor
Postmaster General Joined: 07 Apr 2015 Location: Scotland Status: Offline Points: 1830 |
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As the game grows (albeit slowly) the complexity of the code also increases massively. This makes finding and fixing bugs much harder. Each small piece of code probably interacts with several other pieces which then interact with several others...you get the picture. A small change to one part to fix a bug may well inadvertently cause others in seemingly unrelated pieces of code. This is my best guess on why the fixing of bugs seems to take so long.
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Hyrdmoth
Wordsmith Joined: 02 Jul 2015 Status: Offline Points: 164 |
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I sent some scouts to those corrupted squares and they died as I had expected them to, they didn't become stuck as others have reported here. Perhaps this is a sign that a fix is in progress?
When the developers began to roll out faction AI I reported a bug with that and it took a very long time, but it was eventually fixed.
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