The Design-A-City Contest (UPDATED DEADLINE) |
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GM Cerberus
Moderator Group Creativity & Community Czar Joined: 19 Jun 2011 Status: Offline Points: 583 |
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Posted: 12 Mar 2017 at 15:08 |
Entries are now closed. Thank you everyone for playing! We're going to deliberate and figure out the winners, we'll get back to you soon!
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IKnight
New Poster Joined: 25 Apr 2016 Status: Offline Points: 24 |
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I would have tried to draw them myself, but when I heard of this contest, I only had one night left and I was very busy, so I didn't have enough time sadly.
My Ideas: 1) Dragon City. A floating piece of land with a city on it. When it starts, it would be on the ground and there would only be one lonely dragon flying over it. But as the town gets bigger, it would start to float and get bigger, and more dragons would be flying over and around it. The city itself would look like it's made of fancy metals and gems. The wall itself would never fly, it would actually be a circle of obsidion spikes that go outward and upward at the same time. And in the center of them would be a dragon's horde of treasure (Since it's a part of the wall, if the wall got torn down, then the treasure wouldn't be there since everyone would steal it). 2) Statue City. A city based around the building of a giant golden statue of King Sigurd. It would build up From the feet, to legs, to torso, to arms, and finally, the head (5 stages, perfect!). The wall would be silver with golden embelms of Sigurd's face. I'll draw them and post them here when I'm done. Regardless of if I am one of the winners or not. I hope you all like the ideas! |
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Lagavulin
Wordsmith Joined: 31 Dec 2012 Location: United States Status: Offline Points: 208 |
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And my personal favorite. Using various images of still make a city that reminds the viewer of a Distillery.
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Lagavulin
Wordsmith Joined: 31 Dec 2012 Location: United States Status: Offline Points: 208 |
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And the grimmer fairy tale home. Hansel & Gretel style abode.
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Lagavulin
Wordsmith Joined: 31 Dec 2012 Location: United States Status: Offline Points: 208 |
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Mother Hubbard style shoe city.
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TormenteSoul
New Poster Joined: 16 Mar 2015 Location: High Hills Status: Offline Points: 4 |
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WELCOME TO ILLYRIAD'S FIRST FIVE STAR LUXURY HOTEL! LIVE AND CHILL LIKE A ROCK STAR! |
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Ten Kulch
Postmaster Joined: 20 Jan 2017 Location: Fellandire Status: Offline Points: 678 |
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Check out my blog, Warmongering in Illyriad for self-defense techniques, military city construction, and PvP strategies.
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Shûl-nak
Wordsmith Warpainter Joined: 23 Dec 2014 Status: Offline Points: 197 |
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I had a crack at making a set of Illy skins. This one was something simple: a militarily flavoured race-neutral settlement. Progression comes from more tents, more colours or flags, and an eventual move to stone or semi-stone while retaining tentiness for the military feel. The final two stages could maybe use something a bit castle-like to fill in more room; large tents with high contrast designs would probably fit a circus skin better... hmmm...
I'll have a go at some more outlandish designs later... Such as this abyssal themed city, all giant seashells, tentacles and meshed coral. I was busy with work this week but here are a few rough concepts. Daemon anvils are a shameful secret of the dwarves, the first created by Gulgrin Blackweal during the Second Age to outstrip his masterful rivals. Those who bargain for such power can craft impossible wonders, backed by tireless infernal workers... who eagerly await the day of your fall. Evil crafting city. Dark with bright, eerie lights and crafting motifs. The anvil begins as a small, mundane shrine- or statue-looking centrepiece but grows in size as the city develops, eventually glowing at peak size. Outer towers grow larger and more facelike. The ground shakes again, and somewhere in the clanking depths you hear gnomes cheering. That can't be a good sign. You repeated at least ten times that this was meant to be a city, not a tank, that you needed architects, not mechanics, but the sheer scale of the project attracted a great deal of attention from the Tinker clan who made countless 'innovations' to the original design. Tinker city. Brass/bronze, plenty of pipes and factory-looking appendages with cogs, gears and shining gems to decorate later stages. Whether from respect or necessity, hunters never waste a kill. Even the bones of ancient titans find use today, providing welcome shelter for those brave enough to live in their shadow. Skinner/hunter city, initially with bone-spine lean-tos and hide coverings that develop in size and number. A large skull or ribcage would be a good stage 4+ to beef up the town and provide something big enough to decorate with patterns, paints, or glowing lights. Edited by Shûl-nak - 10 Mar 2017 at 21:37 |
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Rey Musterio
New Poster Joined: 26 Feb 2017 Status: Offline Points: 2 |
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Because I really want some of my ideas to be made into cities, I just have to add some more. Maybe it will also incite some other players, who have had great ideas in GC, to post their ideas
SUNKEN CITY: So my next idea would be a sunken city. It would pretty much be a city that would slowly rise out of water. Again I used my artistic gifts of (bad) drawing to draw this: http://imgur.com/a/fjx5s The idea was that maybe in level 1 only the roofs of the tallest buildings are visible. The windows on them would give the impression of doors maybe? Then at each higher level the city gets a bit more out of the water, what I have tried to mark with horizontal lines on my sketch The water could also be replaced by mud or some kind of plants. And maybe the lowest parts should be a bit mossy? Then at the end, the whole city is visible and bright blue light shines out of the windows. If I use another picture from the internet, this is something close to what I was thinking: http://www.art-spire.com/wp-content/gallery/2014/Janvier_2014/02-01-14_Shuxing_Li/Shuxing_Li_15.jpg Maybe not exactly the same types of roofs, because they do look a bit like the forbidden city. WATERFALL CITY: My next idea would be a city around a waterfall. Here is the next masterpiece I tried to draw: http://imgur.com/a/SXwUI At level 1 there are a couple of houses on the bottom of the cliff and with each level new houses appear above them. They could be either connected with the ones below them or just above them on rock shelves. There could also be a bridge over the river. In the last level maybe the water should start glowing. White light would probably be best for that. The links of the pictures don't seem to work when you click on them. They do work with the copy and paste method Edited by Rey Musterio - 26 Feb 2017 at 19:13 |
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Rey Musterio
New Poster Joined: 26 Feb 2017 Status: Offline Points: 2 |
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I would like to suggest a city inspired by crannogs. I used some of my extraordinary (bad) art skills, to make some sketches of the idea.
Picture 1: http://imgur.com/a/xyvA3 I wanted it to look something like this: http://www.mgml.si/images/iman/gallery_koli.arji.in.izum.kolesa.jpg Maybe the first level would be just 1 or 2 houses and a boat next to it. Then level 2 would be some more houses and the platforms in front of the houses would start connecting, so that in the end all the houses would be connected on the same platform, to look something like this: http://www.dj-slovenija.si/files/koliscarji_slika_resized_thumbslide.jpg and maybe there would be towers with torches for the last level or maybe magical glowing willow trees? Some more pictures: First one: http://imgur.com/a/llSil Second one: http://imgur.com/a/mOVe0 Pretty much the same thing, except the houses would also grow with levels. To look something like this: http://www.ljubljanskobarje.si/uploads/podobe/naselje.jpg The houses could also be made in a round shape: http://imgur.com/a/agZxW Pretty much like this: http://oracleireland.com/Ireland/history/images/crannog.gif and this https://spiderwebbooks.files.wordpress.com/2013/12/crannog-definition_page1_image1.jpg I hope I did everything right, it's my first time posting on the forum PS: The wall could be just a wooden palisade Edited by Rey Musterio - 26 Feb 2017 at 14:33 |
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