skinners and butchery |
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tremon
New Poster Joined: 30 Dec 2016 Status: Offline Points: 3 |
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Posted: 30 Dec 2016 at 01:00 |
The description text for the Skinner's Guild building says:
However as I was told in GC, these units are not available until the Butchery research has been completed. Neither the Skinner's Guild research nor the building mention that Butchery is a required technology. It seems odd to me to be allowed to build a non-functional building in my town, so here's a couple of suggestions to improve the situation:
I haven't built the other harvesting guilds, but I'm assuming the same applies to the Herbalist's Guild and the Miner's Guild. |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 7078 |
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I support the idea of adding a sentence that clarifies that the Butchery research is needed in order to train skinners in the skinners guild help text. If it's possible, it might be useful to add a line in the marketplace trade production tab that appears when a skinners guild has been built but Butchery has not been researched that the Butchery research is necessary. The equivalent sentences for Herbalists and Miners in their respective guilds and on the trade production screen would also be useful.
This is a question that comes up in global chat almost daily, so a clarification could help many people.
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