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T2 messengers

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demdigs View Drop Down
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    Posted: 11 Dec 2016 at 15:18
I have an idea, every other unit has a t1 and t2 unit, the t2 for messengers would be used as defense, where if you have messengers in a city they can defend against enemy messengers within a certain radius of the city 5. IE 5 squares away from a city if it is an alliance at war with yours or tied to the level of your consulate or the distance for foreign office, So if you are in a cluster of your cities with a foreign office enemy messengers will not automatically work and could be countered and keep the enemy troops in position.  This would make timing for offensive attacks much more difficult. I just don't think that messengers in a siege or blockade should be automatic, if the defense is good it should have a way to keep those troops in place to destroy them, and not be totally at the mercy of something that cannot be blocked. 

Edited by demdigs - 11 Dec 2016 at 15:26
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DeathDealer89 View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DeathDealer89 Quote  Post ReplyReply Direct Link To This Post Posted: 11 Dec 2016 at 21:37
Similar on offense it would be nice of the T2 could issue a new order instead of just back to town.  
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Wartow Quote  Post ReplyReply Direct Link To This Post Posted: 12 Dec 2016 at 01:43
I always thought a messenger that could recall troops (or vans or harvesters) that are on the move to bring them back home would be nice.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 13 Dec 2016 at 08:35
Originally posted by Wartow Wartow wrote:

I always thought a messenger that could recall troops (or vans or harvesters) that are on the move to bring them back home would be nice.

That would be nice.
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Sheza View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Sheza Quote  Post ReplyReply Direct Link To This Post Posted: 13 Dec 2016 at 19:06
Wartow I like that Idea .. messengers that catch them in route also would be great .. when you send  cotters on a 15 day hike. LOL 

If Horses don't go to Heaven when they die. then I want to go where they go.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote DeathDealer89 Quote  Post ReplyReply Direct Link To This Post Posted: 14 Dec 2016 at 00:28
Oh how about a spell.  You communicate with them via your mind!  
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 14 Dec 2016 at 04:19
could we have a messenger tell them to lay off the rat hearts and start picking up the charger scales?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Tensmoor Quote  Post ReplyReply Direct Link To This Post Posted: 14 Dec 2016 at 06:14
Originally posted by Rill Rill wrote:

could we have a messenger tell them to lay off the rat hearts and start picking up the charger scales?

Those rat hearts are an vital ingredient in a great many delicous recipes without which our soldiers would not be as willing or able to do battle on our behalf. I say leave the charger scales and get the hearts!
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Hopper View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Hopper Quote  Post ReplyReply Direct Link To This Post Posted: 14 Dec 2016 at 08:21
mmh! nice ideas, there:

somehow, I feel devs laid ahead a path for:

  • interception/collision of moving units
  • more schools of magic
  • quests/discoveries of more flavours
  • fruit/berries items
  • mobile relationships with factions
  • ...

Pick your choice for New Year's Vows?



Edited by Hopper - 14 Dec 2016 at 08:23
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